Street Fighter IV was a huge disappointment -
It was essentially Street Fighter Alpha 2 but not as good and in 3D. In other words Capcom simply too the tired and true Street Fighter formula and added in 3D graphics (note: I haven't played Super).
Street Fighter III: Third Strike is still by far Capcom's best fighting game -
Fantastic presentation, complex yet easy to get into gameplay, and just all around awesome. The only thing I found wrong with it was the balance.
Many 3D games from ten years ago or more had far more depth in level design than 3D games today -
Just look at that FPS map example. 3D games today rely way to much on hand holding and cutscenes. Remember Half-Life and Deus Ex? Remember how much of the problem solving was involved doing things such as scouting an area to find how you can interact with the environment to progress? I was still shocked at the thing those two games made me do. Finding crates and chairs to stack to climb into vents or ledges, or to throw them on the ground to break your fall, etc (I can go into MUCH MUCH more detail but I'd be typing forever). Todays games are just so primitive.
Odin Sphere was an incredible game with a very deep battle system. One of the PS2's best -
I have no idea what the hell GAF's problem with this game is. It was widely acclaimed on most RPG sites (praising the battle system) and was overall a very fun game with an addictive and interesting battle system (to me at least). I still can't believe that people think that the game was more or less a super slow version of Muramasa. Did people even bother to read the tutorials in the beginning of the game?
Devil May Cry 4 is the best in the series -
More balanced gameplay, better bosses, more epic, I don't know what GAF's problem is with this game. I played DMC3, then DMC4, then DMC3 again. I don't understand how 4 isn't the far superior game.
Metal Gear Solid 2 is better than Metal Gear Solid -
Were people that annoyed by Raiden?
Rare's platformers (SNES to N64) were all far far superior to their Nintendo counterparts (DKC > SM (excluding YI), Banjo-Kazooie > SM64). -
I always felt that RARE just took what Nintendo did and improved it. Super Mario World introduced a colorful world full of awesome collectibles, precise platforming, variety in level design, a nice animal to ride on, and Donkey Kong Country just did all that, and more, and better. Super Mario 64 practically introduced non-first person 3D platforming, was huge on the adventure aspect, involved collecting a share of items, etc. Banjo-Kazooie did all of that but to a far bigger magnitude.
The Super Nintendo had a very shitty hardware design (due to one colossal gimp) -
The CPU was an embarrassment. It the system had a last generation CPU with a current generation everything else. It was ridiculous.
Motion controls are the future
- it's just that hardly any developers have given them the chance.
Media devices (I.E. iOS devices, Android devices, Windows mobile, etc. will soon be big players in the hobbyist gaming space). -
It's only a matter of time before gamers who have these devices develop a sweet tooth to play their console games on these devices and a manufacture delivers.
Conker's Bad Fur Day is the most impressive game ever released for a console from a technical standpoint -
Tons of voice acting, Dreamcast looking graphics, orchestral score, surround sound, four screen multiplayer, all on the Nintendo 64 WITHOUT the RAM add-on.
2D games using polygonal models (2.5D) almost always look like shit -
Because they do.
The "power race" is pretty much over -
Do I really need to explain this?
Fallout 2 and Planescape Torment, while being great and deep games, are unpolished as all hell -
People claim that there are few games that dared to go so far into the RPG genre. And as a result few games have improved on what these games have done. These games are over ten years old and were amongst the first (and only) of their kind. Of course they'll be a bit rough around the edges.
The Elder Scrolls IV: Oblivion is a terrible game with shitty gameplay
- Nintendo 64 A.I. NPC's, horribly designed map, shit difficulty curve, and just...BORING.