TheGreatMightyPoo
Banned
I meant in games.
I'm talking about what i will remember from those games. Impossible to say what will happen in 25 years, but people still play old consoles today, so i guess this wont change.Do you honestly believe people will be playing Uncharted 25 years from now as they do Super Mario Bros?
*fingers cross*
I'm talking about what i will remember from those games. Impossible to say what will happen in 25 years, but people still play old consoles today, so i guess this wont change.
There's a new rumor about Wii U possibly getting Cloud storage in 2013. However, the site doesn't mention its source.
Thank you for keeping the pessimism in this thread down. But I wonder what your subjective x factor looks like. You surely don´t know everything about the specs. But if you´re telling us "It´s not 1,5x, it shall not be 5x", what is it then? 2x or 4 x? Tell us your ideas about that Even if you allready told us that some devs feel it looks twice as good. Spill your x-factor, you french tease
I´m staying with 3x, will i be disappointed?
It should be out at launch..thats what I wantThere's a new rumor about Wii U possibly getting Cloud storage in 2013. However, the site doesn't mention its source.
- involves the Nintendo Network
- allows for 512 MB of online storage to each gamer
- storage tied to each Nintendo Network profile
- exclusively for save games and player profile data
- launching in Japan first
- supposedly working with Seattle, WA-based Mozy, Inc.to handle this
- source says Nintendo approached Mozy in 2010
- work on the service began in late 2012
- integrated into Wii U channels
http://wiiudaily.com/2012/05/ninten...d-storage-for-save-games-and-player-profiles/
It is a "new" franchise, so only time will tell. But it is kinda individual, depends much on the memories people have with it.As extremely high quality as the Uncharted franchise is, it's not "timeless"
That was my point.
We've already seen voice chat on the Wii U.
http://www.youtube.com/watch?v=mWNt0eiMygQ
I will remember the Uncharted games for their graphics (among other things as well of course). That graphics wouldnt be possible without the hardware. The graphics adds to the atmosphere, which can make the game more memorable.
God...those actors are annoying.
That's the point!!!!
I'll never forget that goofball couple playing Rayman Legends.
Look at the dogs face! Thats the face of a dog that saw the target specs sheet
It is a "new" franchise, so only time will tell. But it is kinda individual, depends much on the memories people have with it.
My point was just that the hardware is often a part of what makes games memorable, even if we dont think about it.
Absolutely. And i'm not saying that graphics makes or breaks a game just to point that out, i only mean that it can add to the experience (and then being more memorable). As long as the game is fun to play, that is the top priority for me. But i still have fond memories of seeing the graphical improvement from Super Mario Bros 3 to Super Mario World. That was crazy back in the daysI agree with this.
The issue I have with a good chunk of gamers is acting like the game itself wouldn't be possible. That's just nutters. The game itself has existed in hundreds of forms.
Good on your for differentiating the graphics from the game. There's very few cases this gen of a game being impossible on the previous hardware. Their visuals a component of the game might have been impossible, but the games themselves are based on existing paradigms.
Nintendo better shows quickly that their new console can makes third parties games successful.
I was just thinking of some games not ported to wiiu cause of lack of resources or some more tendentious excuses.
If it happens now, it can get worse with next gen games. But that's also true we don't know if those particular games are coming at one point.
I didn't feel the heat of the generation until I saw those huge sprites in Capcom's X-Men game. That's when I knew I was playing on a truly new set of hardware.Absolutely. And i'm not saying that graphics makes or breaks a game just to point that out, i only mean that it can add to the experience (and then being more memorable). As long as the game is fun to play, that is the top priority for me. But i still have fond memories of seeing the graphical improvement from Super Mario Bros 3 to Super Mario World. That was crazy back in the days
About Uncharted on Wii or PSP, i think it is very difficult to answer this. I'm sure that the game would be memorable, but how much more/less/equal will just be a guess. Kinda like, would i remember Super Mario Bros 3 more/less/equal f it didnt have the map system, or if it didnt have the Mushroom item. I cant really answer this because i have already experienced the game in that way.Let me ask you this: would Uncharted have been a shitty game (or "less memorable" if you prefer) if it were made for, let's say, the Wii? Or even the PSP?
Aside from the jawdropping visuals, there is nothing in the multiple Uncharted games that I've played that would preclude it from being on previous generation hardware. Would it still have taken off as a medium-selling franchise without those visuals?
When I say "timeless" games, I'm talking about stuff that, to this day, remains heavily played. Stuff like the original Starcraft still has a massive community. A Link to the Past will likely still be played by many toward the end of the century. Wolfenstein 3D is ported to anything and everything by bedroom coders. Grim Fandango is still in my DVD Rom drive. I don't see the same being true of Uncharted, as well crafted as it is.
That depends on which direction you're considering it generous, bg
I've explained my stance about that many times ohhhh
And what i know is through a certain prism (third-parties). I have some expectations for first-party titles, but it's just "educated" guesses, i'm waiting for E3 to see what studios are capable of on this system with projects really tailored for it.
And i would add something, sometimes overlooked in this thread: being in front of at least a Xbox360+ software, visually, on the TV, and having between your hand basically a Xbox360 software at 480p, will make an impression to a lot of people. It won't be "ok, that's just a Xbox360 1.2 on my TV", you'll feel differently because you'll be immersed in a dual-content, in the middle of a bi graphical environment, your brain will be overwhelmed in a way.
In the theme park Futuroscope in France, we have a giant Imax movie theater, with a second screen under your feet, it's called Le Tapis Magique
Let's say you have a documentary about nature displayed on the front screen, showing the horizon, with birds flying, distant landscapes, etc. It's the Xbox 360 only screen, and the main Wii U screen. You could say "meh, the Wii U is equal to the Xbox 360, i'm witnessing the same thing". But now, with this Tapis Magique example, you have literally another view of the same content, a look of the environment beneath you, with little towns, fields, roads, cars moving on it, etc. A different world from the same scenery opens to you ! Even if the visual quality, the image complexity, its beauty, is the same between the two, the fact that another window to it, another perspective, is available simultaneously, changes a lot of things in your mind, how you appreciate/estimate what you see.
Imagine a FPS using the frostbyte engine. On the main screen, a classic shooter akin to Battlefield 3. In your hands, a strategic view looking like a real modern RTS façon Act of War or Command & Conquer. Being in the middle of this display setting, you won't say "hey, it's just roughly xbox 360 BF3". And i'm talking in the worst case scenario where the additional power of Wii U won't have results on the main screen, which is VERY unlikely (competent enough studios will be able to add more effects thanks to a more modern architecture + new graphical features, additional image quality, and other things).
Obviously, it's only relevant if developers use the padlet for ambitious content, and some people will remain cold to this asymmetrical display frame with their mind too focused on one screen. But it's really a parameter to take into consideration when gauging the impression of someone in front of a Wii U unleashing graphics.
I've explained my stance about that many times ohhhh
And what i know is through a certain prism (third-parties). I have some expectations for first-party titles, but it's just "educated" guesses, i'm waiting for E3 to see what studios are capable of on this system with projects really tailored for it.
And i would add something, sometimes overlooked in this thread: being in front of at least a Xbox360+ software, visually, on the TV, and having between your hand basically a Xbox360 software at 480p, will make an impression to a lot of people. It won't be "ok, that's just a Xbox360 1.2 on my TV", you'll feel differently because you'll be immersed in a dual-content, in the middle of a bi graphical environment, your brain will be overwhelmed in a way.
In the theme park Futuroscope in France, we have a giant Imax movie theater, with a second screen under your feet, it's called Le Tapis Magique
Let's say you have a documentary about nature displayed on the front screen, showing the horizon, with birds flying, distant landscapes, etc. It's the Xbox 360 only screen, and the main Wii U screen. You could say "meh, the Wii U is equal to the Xbox 360, i'm witnessing the same thing". But now, with this Tapis Magique example, you have literally another view of the same content, a look of the environment beneath you, with little towns, fields, roads, cars moving on it, etc. A different world from the same scenery opens to you ! Even if the visual quality, the image complexity, its beauty, is the same between the two, the fact that another window to it, another perspective, is available simultaneously, changes a lot of things in your mind, how you appreciate/estimate what you see.
Imagine a FPS using the frostbyte engine. On the main screen, a classic shooter akin to Battlefield 3. In your hands, a strategic view looking like a real modern RTS façon Act of War or Command & Conquer. Being in the middle of this display setting, you won't say "hey, it's just roughly xbox 360 BF3". And i'm talking in the worst case scenario where the additional power of Wii U won't have results on the main screen, which is VERY unlikely (competent enough studios will be able to add more effects thanks to a more modern architecture + new graphical features, additional image quality, and other things).
Obviously, it's only relevant if developers use the padlet for ambitious content, and some people will remain cold to this asymmetrical display frame with their mind too focused on one screen. But it's really a parameter to take into consideration when gauging the impression of someone in front of a Wii U unleashing graphics.
I know your parameters, but nice post anyway. I only wanted to lure you out Nothing new came out of it
Personally i want the best of every side. I will be happy if they use the padlett extremly well. But if the power is needed, i want it on the mainscreen, that´s for multigames for next gen I really hope they (3rd partys) use the capabilities of the console, both the power and the padlet and decide whats better for the game.
And you just made me desperately want a new Endless Ocean game at launch.
It's such a perfect fit, I don't want to jinx it. Playing an EO game on the DRC in bed would be the perfect way to ease into sleep.
There's a new rumor about Wii U possibly getting Cloud storage in 2013.
- involves the Nintendo Network
- allows for 512 MB of online storage to each gamer
- storage tied to each Nintendo Network profile
- exclusively for save games and player profile data
- launching in Japan first
- supposedly working with Seattle, WA-based Mozy, Inc.to handle this
- source says Nintendo approached Mozy in 2010
- work on the service began in late 2012
- integrated into Wii U channels
http://wiiudaily.com/2012/05/ninten...d-storage-for-save-games-and-player-profiles/
IdeaMan squashing Virtual Suits, Haptics level hype and then posting a picture like that as an example...
And it basically comes full circle to exactly what I said last night. The usage of the tablet makes or breaks the consoles appeal.
Underutilized its an expensive piece of plastic that drastically pulled from potential system power.
Nintendo will make sure to use it for everything but 3rd parties will Wiimote it
Was it that X-Men game from LJN, where you start of as Spiderman? That is the only X-Men game i played on the SNES i think.I didn't feel the heat of the generation until I saw those huge sprites in Capcom's X-Men game. That's when I knew I was playing on a truly new set of hardware.
Also I'm really irritated by people acting like in no way shape or form is Assassin's Creed possible on the Wii. Grrrr. The tech of Assassin's Creed and the atmosphere that allows would be impossible. But we've seen the core idea represented on weaker hardware than the Wii. Just without the finesse, the sense of momentum and inertia, or the adaptable collision engine. Which would impact the feel of the game.
But it wouldn't stop the core idea from being feasible. Low poly in comparison? Duh.
There's a new rumor about Wii U possibly getting Cloud storage in 2013.
- involves the Nintendo Network
- allows for 512 MB of online storage to each gamer
- storage tied to each Nintendo Network profile
- exclusively for save games and player profile data
- launching in Japan first
- supposedly working with Seattle, WA-based Mozy, Inc.to handle this
- source says Nintendo approached Mozy in 2010
- work on the service began in late 2012
- integrated into Wii U channels
http://wiiudaily.com/2012/05/ninten...d-storage-for-save-games-and-player-profiles/
David Wise handling the soundtrack???
I don't know your vision of how people will react to two screens doesn't work for me. The Futuroscope thing works cause it's massive and even when you're seeing at the main screen, you have the secondary in your eyesight to. For the WiiU, it will be one or the other. One in your hand, and one in front of you. It's not the same angle at all. So i really think it will be used in that way, with the player never having to look simultaneously at both screens, but rather doing something else on the secondary screen, while the main screen content is paused or inactive. I mean i really see that more as a practical thing than a "feeling" thing.
Now maybe i don't see very idea it could bring to the table. Scanning things in first person view in a Metroid could add to the immersion maybe. Or using it as a rear-view mirror with motion control (When i put the Upad vertically, and lift it on my side, it display the rear-view). But even in those scenarios, you will never see both screen at the same time.
Posted this on another thread
Who would be down for Diablo III U (harhar) ?
It would be DAY 1 for me!
And as always that is entirely dependent on the success of software. If their ports bomb? You'll get at best the quality of ports the PS3 did. At worst nothing at all.
Was it that X-Men game from LJN, where you start of as Spiderman? That is the only X-Men game i played on the SNES i think.
The idea of Assassins Creed would indeed work on Wii with no problem indeed. The PSP got an AC game, so that should be proof enough.
Posted this on another thread
Who would be down for Diablo III U (harhar) ?
It would be DAY 1 for me!
Will any Bluetooth headset work on the Wii U, do people reckon?
Chums?
It would be pretty cool if Nintendo goes after PC games (Blizzard games). The controller really is perfect, and they could appeal to a whole new audience.
If they were to do that, I'd want a damn good edition of Civilization. I mean, the pad would be absolutely perfect for city management, exploration of the tech tree, planning battles, etcIt would be pretty cool if Nintendo goes after PC games (Blizzard games). The controller really is perfect, and they could appeal to a whole new audience.
My "new generation" moment came when I pulled the first shard of glass out of a patient in Trauma Center. Doing an emergency surgery in my living room at 2AM on Launch Day was a very surreal moment - one that I will always remember.
(That game got waaay too difficult after that.. which was the perfect excuse for me to start playing Twilight Princess!)
Ah ok, cool This game did get an European version i think, so i never got around to play it back in the days.
That is true since the other consoles are going to be as much as 10x more powerful than Wii U.[/specialguy]