Why can't obtuseness be a good quality? Should every game provide hints and handholding if one gets stuck?Eh, I don't really agree with that obtuse games are good games either. So if he couldn't finish it, or muster up the desire to do so, fair play to mark it down.
This is a puzzle game. You are on an island with ~700 puzzles to solve. The game mechanics are puzzles, and solving puzzles is the goal of the game. The island itself is one giant puzzle.
His critique amounted to not liking the genre. Which is fine, but it wasn't framed as such, thus the criticism of his review.
The intricately designed puzzles-within-puzzles of The Witness are all very clever, but very little consideration seems to have been given as to whether they’re actually any fun or not.
Read more: http://metro.co.uk/2016/01/25/the-witness-review-a-maze-of-puzzles-5643676/#ixzz3yGpPXWSo
It is like to buy a Tetris game wanting to play something else.This is a puzzle game. You are on an island with ~700 puzzles to solve. The game mechanics are puzzles, and solving puzzles is the goal of the game. The island itself is one giant puzzle.
His critique amounted to not liking the genre. Which is fine, but it wasn't framed as such, thus the criticism of his review.
As a review, he didn't like the frustration level. I think a lot of people here are going to fall on that end of the spectrum, so it's fair that a reviewer would feel that way and review it as such.
Others are going to fucking go bonkers for this game, and rightly so.
But sometimes that's not what people want from a book. In fact, I'd put money on the statement "most readers on the planet don't want complex dialogue or characters". It takes one look at the top selling novels of any country to work that out. There will be the odd gem on there, but most "successful" books are quick-consumption thrillers.
I respect that reviewer's opinion. I disagree with it, but I can totally empathise.
Which would also be perfectly valid, if the critic didn't like it?
You should ask Jonathan blow that questionThe hell, Sony. Why ain't this up for pre-order with a free theme?!?
I'd be all over that shit.
If moving on to another area is just moving on to do another puzzle then I fail to see how that helps with the complaint of the game just being a series of puzzles. I like doing crosswords but I dont want to do 10 of them in a row. And asking me to do a different crossword to break up the monotony isnt helping.
Again, FWIW I dont know if that is the case or not. I am merely saying the reviewer might be making a valid point which is being dismissed off hand by people.
that piss jug was worth it.
Why can't obtuseness be a good quality? Should every game provide hints and handholding if one gets stuck?
The hell, Sony. Why ain't this up for pre-order with a free theme?!?
I'd be all over that shit.
You should ask Jonathan blow that question
Why can't obtuseness be a good quality? Should every game provide hints and handholding if one gets stuck?
Unfinished Swan gave me crazy motion sickness and I've heard the same happened to some people with The Talos Principle. Really hoping this game doesn't do the same to me.
Considering that many of the reviews state how things you learn and see elsewhere can help with puzzles you had trouble with earlier, could be more of an issue with the individual than with the game itself.There's a middle ground between hand-holding and obtuse. It's not binary.
My time with this game was odd. I fall more on the negative side of the spectrum, but at the same time, I was watching someone play and I came in quite late. Both of those things don't contribute to a good experience as everything builds on each other. I'll wait for final judgement when I play the full game, if I do.
That said, some of the puzzles were way too abstract for me, and I didn't like that you could actually accidentally solve some of them, learning nothing in the process... which hurts you later on.
Not necessarily. Metro says:
Yeah, but criticizing a puzzle game for having challenging puzzles is like criticizing a book for having complex dialogue and characters.
Yeah, I bet the OT for this game is gonna be amazing.
The game is designed so you can just leave the puzzle and do others instead. So it needn't be so frustrating.
Guess he figures all games should have CoD/Skyrim style objective markers.This is beautiful:
Not only is it marked down because the puzzles were too hard for him personally to solve, but it was also marked down because he had to keep solving puzzles. In a fucking puzzle game!
What an idiot.
The hell, Sony. Why ain't this up for pre-order with a free theme?!?
I'd be all over that shit.
You should ask Jonathan blow that question
It's a puzzle game, you do puzzles. Complaining about that is like complaining there's too much management in Football manager.
He's entitled to his opinion, but he should have handed over the review to someone else. It's like having someone that dislikes strategy games and has no experience on it review Crusader Kings 2.
Maybe this will be the game that opens up the viable $40 starting price point for some indie games. Of course it will be bad when some games are overpriced but on the other hand I'm sure it will allow bigger projects to be made if the $40 price tag becomes viable.
We're tracking reviews as they come in on OpenCritic: http://opencritic.com/game/1557/the-witness
20 reviews in so far
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