Salutations dear Gaffers,
I was talking with NIN90 over Steam with this and we both came to no definite conclusion.
What am I talking about when I talk about the "most played" game?
According to this article published by Cnet, with data from Riot (the developer of League of Legends aka LoL) themselves, states that in July about 3 million users played the game concurrently.
If we compare this to the latest Call of Duty Black Ops 2 statistic this seems huge. Even CoD:BO2 only managed to get 1.2 million users after launch, Xbox and PS3 combined.
Then we have Dota 2, the most popular game on Steam right now, constantly peaking at ~150.000 users during each day. And the numbers only grow, since this game isn't even released. After official release, I expect these numbers at least to double.
And let's not forget Asia in all of this:
Currently I am not finding sources to back this up, so this is all just what I heard over the last months on different sites:
Dota has an avid following in China, some even claim that there are as many as 10 million chinese Dota players. No one knows for sure and what happens if they start migrating to Dota 2.
LoL enjoys incredible poularity in South Korea
It has replaced Starcraft and Fifa Online 2 as the most played game. [Link to the Kotaku piece on it] At home and at PC Bangs.
Both LoL World Championship and the Dota International are the most watched e-Sports right now.
Another question that NIN and I were wondering was, what caused FPS shooters to never get this kind of big. CoD and Halo are HUGE and have millions of fans out there, there are tournaments played but they just never got this big.
So what are the aspects that make these ARTS games so poular?
Is it the team aspect? 5v5, no one can win alone You live or you die with your team.
Is it the simplicity? Probably not, as these games are really hard to get into, compared to FPS or Fighters.
The community? Not realistic, as ARTS communities are often called the worst there is.
The high skill ceiling? This is more realistic, but does the average player really get this aspect?
The huge amount of different heroes/champions? There are over 100 different heroes, so there is a nigh limitless amount of team compositions possible. Every game is different, even the same heroes are played differently when you buy different items.
They are free. Probably one of THE most important aspects, but then again: Dota 1 was popular as well and you had to have WC3 to be able to play it.
I am not so sure what to believe and I couldn't find a definitive answer online, so I ask thee GAF:
What do you think? Why are these games so popular? Why are you playing these games?
I was talking with NIN90 over Steam with this and we both came to no definite conclusion.
What am I talking about when I talk about the "most played" game?
![lolbannerb1kun.jpg](http://www.abload.de/img/lolbannerb1kun.jpg)
According to this article published by Cnet, with data from Riot (the developer of League of Legends aka LoL) themselves, states that in July about 3 million users played the game concurrently.
If we compare this to the latest Call of Duty Black Ops 2 statistic this seems huge. Even CoD:BO2 only managed to get 1.2 million users after launch, Xbox and PS3 combined.
![dotabannerb7r1w.png](http://www.abload.de/img/dotabannerb7r1w.png)
Then we have Dota 2, the most popular game on Steam right now, constantly peaking at ~150.000 users during each day. And the numbers only grow, since this game isn't even released. After official release, I expect these numbers at least to double.
And let's not forget Asia in all of this:
Currently I am not finding sources to back this up, so this is all just what I heard over the last months on different sites:
Dota has an avid following in China, some even claim that there are as many as 10 million chinese Dota players. No one knows for sure and what happens if they start migrating to Dota 2.
LoL enjoys incredible poularity in South Korea
It has replaced Starcraft and Fifa Online 2 as the most played game. [Link to the Kotaku piece on it] At home and at PC Bangs.
Both LoL World Championship and the Dota International are the most watched e-Sports right now.
Another question that NIN and I were wondering was, what caused FPS shooters to never get this kind of big. CoD and Halo are HUGE and have millions of fans out there, there are tournaments played but they just never got this big.
So what are the aspects that make these ARTS games so poular?
Is it the team aspect? 5v5, no one can win alone You live or you die with your team.
Is it the simplicity? Probably not, as these games are really hard to get into, compared to FPS or Fighters.
The community? Not realistic, as ARTS communities are often called the worst there is.
The high skill ceiling? This is more realistic, but does the average player really get this aspect?
The huge amount of different heroes/champions? There are over 100 different heroes, so there is a nigh limitless amount of team compositions possible. Every game is different, even the same heroes are played differently when you buy different items.
They are free. Probably one of THE most important aspects, but then again: Dota 1 was popular as well and you had to have WC3 to be able to play it.
I am not so sure what to believe and I couldn't find a definitive answer online, so I ask thee GAF:
What do you think? Why are these games so popular? Why are you playing these games?