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The Zelda TP pre-launch NON-SPOILER thread (READ BEFORE YOU POSTTTT)

Memles said:
Yeah, it connected one dot in particular that I wasn't looking to have connected, and doesn't have enough new footage/info to really make it worth it if you're avoiding things.

I'm pretty sure I have the story all figured out at this point. Which is a little sad, but I still look forward to it. I think it's finally time I take a break from these threads though.
 
Kobun Heat said:
I posted this in the spoiler thread as well (mostly because I didn't know there were two Zelda threads happening at once), but:

My impressions are going up later tonight, but in the meantime: the Wii version is superior in every way to the GameCube game. If you have a Wii and buy the GameCube version of Zelda you are completely insane.
How about if I don't plan on buying a Wii anytime soon? What shall I do?!?
 
Very spoilerish. To a point where I wish I hadn't seen it.

Smithers, hand me the mind eraser.
It wasnt that bad, if you have already seen the intro and latest gameplay trailer it only spoils the story for what you will find out within the first hour or so anyways
 
I mean, if you don't have a Wii then there's only one version of the game you can play anyway, so go for it.

I'm talking about the people who are actually going to buy a Wii then get the markedly inferior game because of this idea, pulled deep from their own asshole, that the Wii controls are going to ruin it.
 
Pikelet said:
It wasnt that bad, if you have already seen the intro and latest gameplay trailer it only spoils the story for what you will find out within the first hour or so anyways


First five hours, I thought. I closed it pretty quick though.
 
Pikelet said:
It wasnt that bad, if you have already seen the intro and latest gameplay trailer it only spoils the story for what you will find out within the first hour or so anyways
There's also that little 3 second sound bite that implies something that I really didn't even want to think of.
 
gamergirly said:
Oh I know how much of a pain it was to kill the Keese(the flying bats) using the Bow or the Fairy Slingshot. It's one of the few reasons why OOT didnt get perfect scores with some media(cough Gamepro cough).
it wasnt really a 'pain'. shooting a flying enemy is never easy, with enough practice you get good though. i actually didnt find it too difficult to pick off flying keeses. using the wiimote will be more like putting a scope on your bow, whereas the OoT type shooting would be like one without.
 
En-ou said:
it wasnt really a 'pain'. shooting a flying enemy is never easy, with enough practice you get good though. i actually didnt find it too difficult to pick off flying keeses. using the wiimote will be more like putting a scope on your bow, whereas the OoT type shooting would be like one without.
I used to stand in Lake Hylia and shoot those annoying crows from ridiculous distances. The pointer functionality coupled with the new turning mechanism could make this almost too easy.

That's why Nintendo probably made the flying and distant enemies harder to kill.
 
mutsu said:
Has this been posted?

http://www.nintendo.co.jp/wii/topics/interview/vol5/movie08.html

The length of time to startup a Wii game (Zelda in this case), without a Wii disc already in the system.

http://www.nintendo.co.jp/wii/topics/interview/vol5/movie09.html

This one is with a Wii disc already in the system.
:O No startup logo?

I thought Matt's debug didn't have one because it was a debug :o

I think there should be a startup logo and an option to have it on/off in the wii options
 
you're part of that contingent who planned on buying a Wii, but getting the GameCube version of Zelda anyway just because you believe that the motion controls would ruin it, let me tell you something. Once, I was wondering, honestly, whether or not you were right. I was worried that the Wii version of the game would be rendered gimmicky and unsuitable for long-term play sessions. But now I've played it, and not only has every lingering speck of doubt been scrubbed clean, I was actually shocked at how well it worked.

Nice!
 
Kobun Heat said:
I'm not sure if this qualifies as 'spoiler-free.' Zero plot details. It's just about the controller with a few little game details thrown in.

http://blog.wired.com/games/2006/11/zelda_the_reaso.html
Great impressions.

* No, your arm will not get tired
* No, your wrist will not hurt
* No, you won't have to stop every hour for a break
* Shut up

:lol

Sounds like this 10 hour play changed your mind for damn good huh? Matt got an whole extra day lol?

Oh yea, when does the final embargo date?
 
Great impression, Chris.

I can't help but boast that I knew Nintendo, of all developers, wouldn't let the controls slip on Zelda, of all their franchises.
 
I want you guys to know something. I hustled for you. I skipped lunch. I didn't take bathroom breaks. I spent every possible moment in that demo room, where I logged ten hours into Zelda and got further than any other journalist save IGN's Matt, who cheated by staying an extra day, and even then he only scraped past me by about half an hour.

Talk about dedication. Thanks Chris! :lol
 
Duderz said:
Great impression, Chris.

I can't help but boast that I knew Nintendo, of all developers, wouldn't let the controls slip on Zelda, of all their franchises.

After E3 I was very concerned about the Wii version (made worse by the fact that the trailer was based on the Gamecube version) but I kept calm because I had faith that Nintendo knew what they were doing and would not ruin their best franchise.

Needless to say, they didn't - in fact, they improved it.
 
In the latest "Wii-k in review" padcast at IGN, Matt talks about TP. The phrase "makes Ocarina of Time look like a minigame" sticks out. Also, he talks about the difficulty of the game.

http://wii.ign.com/articles/744/744077p1.html

He's speaking from Seattle airport through a cell phone put on speaker, so the sound quality of Matt's talk is crap.
 
NSider said:
I used to stand in Lake Hylia and shoot those annoying crows from ridiculous distances. The pointer functionality coupled with the new turning mechanism could make this almost too easy.

That's why Nintendo probably made the flying and distant enemies harder to kill.

Standing in place taking things out is one thing, but I used to find that having to target specific things on the run to be the most frustrating. And horseback archery, man, I used to hate capturing poes in OoT and protecting the ranch in MM. Absolutely hated it, a complete example of where wrestling with the interface ruined the experience. Or trying to select multiple items with the boomerang in WW.. look, I can think of more than enough reasons why wiimote aiming for the projectile weapons makes the Wii version the version for me.
 
Wait, so the reasoning from people buying the Cube version who plan on owning a Wii is that the game was designed with the Gamecube pad in mind? Well, it was clearly finished with the remote in mind.

P.S.- I totally hacked my 360 to use a N64 controller to play Kameo, just as God originally intended.
 
No details about the size of the game? I mean every impressions make me think it's so huge that they might have filled a whole DVD/ or more than 1.5 GB on the Wii version, and as they were focused on this one, the GC version could be on several discs.

( I'm getting the Wii version anyways, just wondering how screwed are N64 gameplay-whores )
 
elostyle said:
Could someone post parish's preview? The page just doesn't ever load for me.

It's way too long to just post, so I made a text file of it, without the pics. If you don't want a lot of spoilers, you should probably read it diagonally though.
 
TSA said:
While I am not advocating one version over the other at this point, and everything I've said up to now is about demos, I find it mildly amusing that people who've played this latest "final build" of Twilight Princess for Wii repeatedly say they wouldn't play it on the GCN after playing it on the Wii.

Why's that?

Nobody in the press or public has played that same build...for GCN. Everyone is basing their Wii versus GCN comparisions on a 1+ year old demo. While I would say it is safe to assume the final GCN version will control much like the E3 2005 build, how can you tell from an incoplete version, a basic demo, just how well the GCN version plays? I'm just amazed by the hypocrisy some journalists are showing on this issue. How about you say "it feels fine compared to the GCN demo" rather than "don't bother with the GCN version because the Wii version is better".

Simply put, how does anyone really know this answer? They don't. So how about people start focusing on the merits of the Wii version rather than trying to compare it to a version nobody has played yet - the GCN's final version. Until you've played both, everyone, including myself, needs to shut up about this issue. Bottom line is, get which version you think is right for you, but don't be afraid to try out the other. You don't know which you'll like more until you at least TRY IT.
.
 
While I am not advocating one version over the other at this point, and everything I've said up to now is about demos, I find it mildly amusing that people who've played this latest "final build" of Twilight Princess for Wii repeatedly say they wouldn't play it on the GCN after playing it on the Wii.

Why's that?

Nobody in the press or public has played that same build...for GCN. Everyone is basing their Wii versus GCN comparisions on a 1+ year old demo. While I would say it is safe to assume the final GCN version will control much like the E3 2005 build, how can you tell from an incoplete version, a basic demo, just how well the GCN version plays? I'm just amazed by the hypocrisy some journalists are showing on this issue. How about you say "it feels fine compared to the GCN demo" rather than "don't bother with the GCN version because the Wii version is better".

Simply put, how does anyone really know this answer? They don't. So how about people start focusing on the merits of the Wii version rather than trying to compare it to a version nobody has played yet - the GCN's final version. Until you've played both, everyone, including myself, needs to shut up about this issue. Bottom line is, get which version you think is right for you, but don't be afraid to try out the other. You don't know which you'll like more until you at least TRY IT.
Dude, everyone knows how tp plays on gamecube. It will be almost exactly the same as Oot or WW. If people think the wii version controls better than these older games then they should be able to say that.
 
While I am not advocating one version over the other at this point, and everything I've said up to now is about demos, I find it mildly amusing that people who've played this latest "final build" of Twilight Princess for Wii repeatedly say they wouldn't play it on the GCN after playing it on the Wii.

Why's that?

Nobody in the press or public has played that same build...for GCN. Everyone is basing their Wii versus GCN comparisions on a 1+ year old demo. While I would say it is safe to assume the final GCN version will control much like the E3 2005 build, how can you tell from an incoplete version, a basic demo, just how well the GCN version plays? I'm just amazed by the hypocrisy some journalists are showing on this issue. How about you say "it feels fine compared to the GCN demo" rather than "don't bother with the GCN version because the Wii version is better".

Simply put, how does anyone really know this answer? They don't. So how about people start focusing on the merits of the Wii version rather than trying to compare it to a version nobody has played yet - the GCN's final version. Until you've played both, everyone, including myself, needs to shut up about this issue. Bottom line is, get which version you think is right for you, but don't be afraid to try out the other. You don't know which you'll like more until you at least TRY IT.
Well it's not really hard to understand, bucko. People say how the split controller makes everything more comfortable. People say how the Wii speaker immerses you in the game. People say how the pointer works fantastic when aiming your bow or whatever (and in the Wii version you can use the analog stick to aim like in the GC version, so this you can actually compare). For these things alone the Wii version is better. And it is these features that I have just listed that the Gamecube controller quite simply lacks. Midna laughing through the Wii speaker = priceless.

Honestly this guy sounds like some kid of bitter Gamecube owner that feels betrayed by the Wii version so he thinks everyone should give the Gamecube version a chance before writing it off.
 
awesome impressions, kobun. thanks for keeping the spoilers separate.
actually, now that i think of it, thanks to all the journalists who kept spoilers to a separate page/preview. i closed the window everytime someone warned me that they were upcoming, in the spirit of the thread. hehe.
 
Pikelet said:
Dude, everyone knows how tp plays on gamecube. It will be almost exactly the same as Oot or WW. If people think the wii version controls better than these older games then they should be able to say that.

Exactly.

This TSA bozo shouldn't even be allowed to talk about games unless Game Informer is hiring.

It's time to stop latching onto the sentimental as far as controls go and come back to reality.

It's all sour grapes because low and behold, the Wii controller not only doesn't ruin the experience(like many hoped with all their heart), it actually adds to it and is better by most accounts.

Sure, you can play them both(many of the closeminded won't even try the Wii version) and decide on your own but to say journalists(real ones as opposed to this goof) have no right to give the nod to the Wii controls is just unbelievably moronic.

You don't even have to play the Gamecube version to get the gist of how it controls.

It's time to stop living in denial and to stop being bitter because, hey, your favorite series of all time got a control overhaul and it WORKS.
 
AniHawk said:
Very spoilerish. To a point where I wish I hadn't seen it.

Smithers, hand me the mind eraser.

Thanks for letting me know. I have successfully avoided lots now, and you just helped me avoid another.

Kobun Heat said:
I posted this in the spoiler thread as well (mostly because I didn't know there were two Zelda threads happening at once), but:

My impressions are going up later tonight, but in the meantime: the Wii version is superior in every way to the GameCube game. If you have a Wii and buy the GameCube version of Zelda you are completely insane.

Don't tell that to Amir0x ;)
 
All this sounds really good. I knew the new controller would be great. I don't have much free time nowadays (no days off from school or work) but Zelda's probably going to occupy all of it.
 
GCN vs. Wii TP battles... ****ing pointless.

If you have a GC, and won't buy a Wii anytime soon, get the GC version. If you buy a Wii, use your damn head & get the Wii version. You know, the version that uses your new $250 hardware & controller.
 
I feel like Cartman after reading all of these impressions. This is like waiting for Christmas...times a thousand. =(
 
Snaku said:
I feel like Cartman after reading all of these impressions. This is like waiting for Christmas...times a thousand. =(

I'm a big Wii fan, but I believe the true high point of that episode was the evolution discussion that had me laughing out loud and had my friend nearly in tears.
 
Kobun Heat said:
My impressions are going up later tonight, but in the meantime: the Wii version is superior in every way to the GameCube game. If you have a Wii and buy the GameCube version of Zelda you are completely insane.

I didn't think that any version was superior to the other before, but with all the converging reports, I think that I really want to believe you. Thanks for the impressions :D .
 
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