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Things you DON'T like about GTA IV

how you cant do much with money. i guess i can feel okay with the fact that i can waste as much money on ammo and body armor as i want and always have enough for whatever i'd actually even need to use it for.

bought all the ringtones and themes available. now i'll probably buy all the clothes in the game.
 
davepoobond said:
how you cant do much with money. i guess i can feel okay with the fact that i can waste as much money on ammo and body armor as i want and always have enough for whatever i'd actually even need to use it for.

bought all the ringtones and themes available. now i'll probably buy all the clothes in the game.

This. I maxed out my ammo on everything, have all the clothes, all the ringtones/themes, pretty much everything you'll ever need and still have 600K. Now instead of going to my safehouse to advance time I hold an active grenade in my hand and pay the hospital bill.
 
Papercuts said:
This. I maxed out my ammo on everything, have all the clothes, all the ringtones/themes, pretty much everything you'll ever need and still have 600K. Now instead of going to my safehouse to advance time I hold an active grenade in my hand and pay the hospital bill.

:lol :lol
 
Rapping Granny said:
I dream for the next GTA to be set in the 60's in Vegas.

Ahhhhh just jizzed thinking about the amount of potential it has.

eh, but we already have a gta set in vegas (partly)

they really need to make GTA: Asia next
which includes, bangkok, seoul korea, japan, and the biggest/most popular city in china (whatever that is)

and to get each, u can take a plane, use a plane, or helicopter, boat..whatever
 
Fixed2BeBroken said:
eh, but we already have a gta set in vegas (partly)

they really need to make GTA: Asia next
which includes, bangkok, seoul korea, japan, and the biggest/most popular city in china (whatever that is)

and to get each, u can take a plane, use a plane, or helicopter, boat..whatever

The problem is you have to consider where the target market is. While Europe and the rest of the world is a bigger and bigger market everyday, I think from a business perspective they would be scared to alienate an American audience that has shown a reluctance at times to explore other cultures. (Although things like the success of the Bourne series point to an example of how to bridge that gap). I think sections of Europe or Japan would be the first place they would go if they were to try such a thing although to be honest I doubt they will although I hope to be wrong someday.
 
shuri said:
But he turns around and gun down Vlad because he comes home one night and the cousin is emo about him banging his girl. WHY?! WHY THE SUDDEN OUTBURST OF VIOLENCE?!


"YOU DON'T FUCK. WITH MY FAMILY."

- Niko Bellic

That's a direct quote.
 
Stoney Mason said:
Guys wouldn't be able to wrap their heads around having sex with other dudes...

Good thing she's hott and bisexual. The sex stuff need to go in gta (hookers, and lap dances). It was a awesome hidden thing in gta 3 but now it's old and everyone know about it. Do the hookers even gove you over 100% health anymore?
 
Hmmm, you guys are making valid points but in my opinion you are blowing things way out of proportion.

This is the first GTA game I have ever totally completed (found the others got boring or frustrating towards the end) and I have actually started the game again I enjoyed it so much.

I think how much you like the game has everything to do with your expectations. I like the streamlined approach GTA4 takes.

About the only things I'd fault it for are:

1. Lack of variety to missions - generally a chase, delivery, or gunfight (mix'n'match)

2. Scripted missions which stifle the freedom which is meant to personify GTA - if I cannot blow up the guy's tires during a chase, the illusion is shattered completely.
 
Ploid 3.0 said:
Good thing she's hott and bisexual. The sex stuff need to go in gta (hookers, and lap dances). It was a awesome hidden thing in gta 3 but now it's old and everyone know about it. Do the hookers even gove you over 100% health anymore?

It would be dumb to remove relationships and or sex from the game. Sex is a part of life. A part of Gangster films. And a part of GTA. It's there to stay although it's certainly an optional part for the most part. Just pointing out that the hang-ups of the average dude might lean against a female lead because of "teh gay" factor among many others.


Although if they did do a female you could almost guarantee they would allow a lesbian and male gay route unlike currently where you have to remain heterosexual.
 
Sidzed2 said:
1. Lack of variety to missions - generally a chase, delivery, or gunfight (mix'n'match)

2. Scripted missions which stifle the freedom which is meant to personify GTA - if I cannot blow up the guy's tires during a chase, the illusion is shattered completely.

Agreed on both counts.

I also think the controls could use even more work. I can't get on a damn ladder for the life of me sometimes.
 
shuri said:
I fail to see how Nico is a deep character. I found the main character of GTA:SA far more entertaining. Benjadmin's harping about 'taking girls out, going out with friends, and doing missions' is somewhat hilarious considering you could do each and every one of those things, better even, in GTA San Andreas (well the whole taking friends out angle was not really exploited).

GTA:SA's character was a guy born of the ghetto who had a motivation to get out of it; and but was completly caught up in the whole Grove Street bullshit.

Niko is completly incoherent most of the time.. I like how he harps about finding out who killed his squad and how he's trying to find a new life in America, and he talks to Michelle and his cousin about how he's tired of criminal life and how crazy are..

But he turns around and gun down Vlad because he comes home one night and the cousin is emo about him banging his girl. WHY?! WHY THE SUDDEN OUTBURST OF VIOLENCE?!

CJ was a faaaaaaar better character, and as a matter of fact, I think that GTA:SA was way better than GTA4, on just about every level, except for graphics, for obvious reasons.

Niko feels like he was written by a team of 30 people.

Overall, GTA4 has far less gameplay options and overall wayyy crappier execution than GTA:SA

Good post. Not only did SA do most things better, but it added more useful things than IV did. I played a lot of the game last night, and made it to the heart of Liberty City. Flying in a helicopter is great, but now I think I'm pretty much done with the game. I can't be bothered to finish the story, and everyone says it gets pretty repetitive and shitty anyway.
 
shuri said:
Overall, GTA4 has far less gameplay options and overall wayyy crappier execution than GTA:SA.

Hmm, I think you're right on one count - less gameplay options. However I think the level of polish, sheen and playability (read: execution) of GTA IV eclipses the shonky San Andreas.

At least if I die during a GTA IV mission I feel like it was my fault. San Andreas was a crapshoot most of the time, and it was so big and vast that so many awful missions fell through the cracks. San Andreas felt like a sloppy, bloated behemoth. It may have been absolutely chock full of features, but few of them were much fun to me.

GTA IV attempts less than San Andreas, but gets the execution of them mostly right, I reckon.
 
Fixed2BeBroken said:
eh, but we already have a gta set in vegas (partly)

they really need to make GTA: Asia next
which includes, bangkok, seoul korea, japan, and the biggest/most popular city in china (whatever that is)

and to get each, u can take a plane, use a plane, or helicopter, boat..whatever
They have 3 nice cities. I really want to see these cities on this gen. I would love to go to San Andreas again.. Make an Asian triad story in San Andreas. That would be perfect.
 
I think they really need to do GTA: Tokyo (or a fictional variant thereof).

The cityscape would be magnificent, all steel and neon, and a yakuza storyline could be awesome. Having said that, not too sure what they would be able to do with respect to their satirical edge...

...after all, GTA games are really pieces of satire above all else, not too sure what they could do if they moved it to another country.
 
Sidzed2 said:
I think they really need to do GTA: Tokyo (or a fictional variant thereof).

The cityscape would be magnificent, all steel and neon, and a yakuza storyline could be awesome. Having said that, not too sure what they would be able to do with respect to their satirical edge...

...after all, GTA games are really pieces of satire above all else, not too sure what they could do if they moved it to another country.

I had a link I posted earlier in the discussion and in it I talked about possibly taking the series to Colombia. Here are actually the 5 ideas I had. It's an article on my site, but I've mentioned my site a few times recently and don't want to be labeled a spammer. If you're interested, check my profile. So here are 5 Ideas for GTA V

Dialogue Trees

Grand Theft Auto games are some of the most immersive around, but there is something missing in the experience: choice. Freedom of choice is the philosophy behind open world gameplay like the kind pioneered by Grand Theft Auto, yet its storytelling is locked into a very set narrative. While the narratives are great, it almost seems anti-GTA to not give the player some power over the plot.

This can easily be remedied with the addition of a dialogue tree reminiscent of the RPG genre, with last year's Xbox 360 hit Mass Effect providing the model for how it should be designed. It should not be as deep as in Mass Effect since you can sometimes become lost in a sea of backstory, but should at least provide options during cutscenes that can change the outcome of the game.

Random Rival Family Hit

Do you remember the hit set up on Sonny Corleone in the 1972 classic The Godfather? If you do, then you have a pretty good idea of what I mean. The basic idea is simple. As you progress up the ranks of the organization you also become a more important figure. So it would be cool if sometimes other families would put a hit out on you that would be attempted while you weren't on a mission.

So let's say you're just cruising around whatever city in which GTA V takes place and all of a sudden a car swerves in front of you. You try to back up to get away and another crushes you from behind. Suddenly a van pulls up and two guys jump out and start firing away, blowing out the tires of your car and making it nearly impossible to get away without dueling it out. This would only happen once depending on your progression in the game and it would also only happen while you're not on a mission. It would have to feel completely out of nowhere to completely surprise you. This event would trigger an entire side story, rather than happen over and over. If it happened multiple times, it would kill the initial surprise and excitement of it.

Informants Among Your Friends

Grand Theft Auto IV really paved the way for giving your character a network of friends. While this may be in GTA IV for all I know (I haven't run into this yet), it would be great if while building your relationships with people you could become suspicious of their allegiances. If you become particularly worried about someone, you could call up your boss and request to have him kidnapped and interrogated.

If it turns out he's a rat, you could have him smoked. If not, then your relationship would go down big time and you would have to put in major work to repair it. The informants will be different for every player depending on how you develop your relationships and the choices you make with the dialogue tree. This way, it would be a dynamic experience for everyone and avoid the disappointment of knowing who the rats are because of some loud mouth on a message board.

Protagonist: Son of a Mob Boss?

I'm done with the rags to riches stories. They're fun and there's a logical progression, especially in gaming, to work your way up through a hierarchy, but I think the next GTA should work from a different angle. Rather than start from the streets, you should start from within the family as the son of a mob boss. It would certainly be a different kind of story, but there's also a lot of inherent drama in being the son of the don.

This is going to sound very similar to the Godfather, but imagine the conflicts with siblings and lower level "soldiers." Realize the potential drama in having meetings with your father about the "business," talking about potential rats, and offering suggestions and options using the branching dialogue trees. It could all make for just as interesting of an experience.

Let's Head to Colombia


But maybe we're tired of the Italians, Russians, and LA gangsters. Hell, what if we're even partially done with the United States. What if we take GTA overseas and set it in Colombia: the heartland of the drug trade. You would have to deal with corrupt government officials, other drug lords, and make runs to the United States to drop off shipments of cocaine.

There would certainly be plenty of new material to work with, not just from a narrative standpoint but from a gameplay one as well. Given the requirements of your job by comparison to those in the previous games, there could be a slew of dramatically new and interesting missions in the single player. It would make for a hell of a back drop.
 
Struct09 said:
EDIT: Something I did that others might not have:
The mission tells you that the element of surprise is important.


It's interesting you brought this up. Now that I think about it,
I think they meant it's more prudent to around the back of the boathouse like a couple posters said they did. I really should have thought of this earlier. I would imagine it would have made things a WHOLE lot easier :lol

And HOLY SHIT
Trespass and To Live and Die in Alderny were a CAKEWALK compared to Catch the Wave. Phil is 100% done now. Thank God
:lol
 
Sidzed2 said:
I think they really need to do GTA: Tokyo (or a fictional variant thereof).

The cityscape would be magnificent, all steel and neon, and a yakuza storyline could be awesome. Having said that, not too sure what they would be able to do with respect to their satirical edge...

...after all, GTA games are really pieces of satire above all else, not too sure what they could do if they moved it to another country.

Refer to Ryu ga Gotoku (Yakuza) 1 and 2
 
knitoe said:
Auto-lock allows you to easily find out where bad guys are standing even if they are way in the background. You could quickly move from 1 target to the next. Most useful in open environments. Probably makes the game 100X more easy.


Makes me feel even more proud of the fact that I've gotten as far as I have without having it on :D
 
Probably-no definitely- been stated on here but too many fetch missions. If there were more missions like that bank mission I'd be more content. However overall a great game.
 
Initally, after finishing GTA:VC, I had the same hopes and expectations for GTA to take place outside of America - Berlin, Paris, Tokyo etc. After finishing my 2nd GTA game, I realize this is hard to implement because GTA's symbolism of American lifestyle, through a myriad of different perspectives, the primary being talkshows, is difficult to pull off with wit and accuracy. Sure, R* has enough money to hire a bunch of sociologists for 'expert advice' on the subject at hand, but I'm willing to bet these intellectual perspectives are likely to have a few gaps when a whole bunch of American developers try to make fun of it. Let's face it, when driving around in a vehicle, seriously, you want French, German and Japanese songs playing away? If the songs are in English when players are driving around in Paris, it is only going to invite anachronistic criticism.

There is also the risk of triggering sensitive nationalists into being vocal when R* say, brings in jokes about Japan's xenophobic and elitist culture, or talk Hitler ideals in 21st century Germany. Satire made by your own folks directed at your own kin are okay; insulting another country's culture is opening up a whole new can of worms R* will be wise to avoid. For this reason, I'd say it is best to keep GTA within the borders of America, at least until someone creative, knowledgeable and politically correct enough formulates a way to have cheap laughs at foreign social structures without crossing the line.

Anyway, back to the topic at hand, I agree with a few assertions made about the story. These definitely take summa cum laude for being the weakest story arcs of GTA IV:

Kate McGreary. I had no connection to her, and choosing between a goody two shoes and a bragging cousin trying to meet ends' meets in America is easy. If I lose her, I have other women to go out with. Niko's a character with traditional values of family, so roleplaying this 'choice' isn't hard at all.

Playboy X v. Dawyne - Dawyne's profile as a former top dog who is out of the loop in illegal dealings was delivered in modest efficiency, the player will get to see his side of the story - coming from a family with a submissive mother who is physically abused by his father, climbing up the criminal ladders only to be betrayed by his gf and her lover will certainly make anyone a jaded being. What I don't get is why Niko isn't given the choice to clear the misunderstanding between Playboy X and Dawyne? Niko spelled it out clearly to Brucie he is a hired gun with sights on deserving scums, and neither PB X or Dawyne falls into that category.

I'd echo the confrontation with Darko is anti-climatic. It isn't that Darko is a junkie who betrayed Niko's village for a mere grand, it is more that after the strong foreshadowing for Niko's motivation for revenge, it boils down to a simple scene of Niko playing god for Darko. The narratives failed to capture Niko's anger, betrayed state or even his confusion at how easily Darko slits Niko's villages' throats. It definitely needed a much strong, or reworked script for this segment of GTA IV to shine.

On gameplay segments, R* still has a lot to learn about fusing multiple pathfinding scripts for the AI. With the exception of a few missions, none of the opposing enemies flank Niko. Sure, lob a grenade and they scurry to the next cover, but no one has learned how to use terrain to spring ambushes? Everyone is just going to crouch behind one cover and wait for Niko to take out the campers? :lol It is readily apparent the AI scripts for movement is confined to a minor area during engagement, rarely will they spread out and utilize sophisticated UO tactics to nail Niko.
 
sennin said:
There is also the risk of triggering sensitive nationalists into being vocal when R* say, brings in jokes about Japan's xenophobic and elitist culture, or talk Hitler ideals in 21st century Germany. Satire made by your own folks directed at your own kin are okay; insulting another country's culture is opening up a whole new can of worms R* will be wise to avoid. For this reason, I'd say it is best to keep GTA within the borders of America, at least until someone creative, knowledgeable and politically correct enough formulates a way to have cheap laughs at foreign social structures without crossing the line.

I don't see why it would not work. I mean, GTAIV was developed by Rockstar North, a company based out of Scotland. And many of the writers for GTAIV (along with the past GTAs) are British. So, essentially, R* has already developed a satirical game based on cultures outside of their own borders.

Give us a GTA based on London!
 
Why do they put so many fire escapes on the sides of buildings if:

A.) You can't jump up to them from ground level
B.) They don't reach the top of the building
C.) All of the above
 
AnthonyP said:
Protagonist: Son of a Mob Boss?

I'm done with the rags to riches stories. They're fun and there's a logical progression, especially in gaming, to work your way up through a hierarchy, but I think the next GTA should work from a different angle. Rather than start from the streets, you should start from within the family as the son of a mob boss. It would certainly be a different kind of story, but there's also a lot of inherent drama in being the son of the don.

This is going to sound very similar to the Godfather, but imagine the conflicts with siblings and lower level "soldiers." Realize the potential drama in having meetings with your father about the "business," talking about potential rats, and offering suggestions and options using the branching dialogue trees. It could all make for just as interesting of an experience.

I'd love to see a main character who doesn't fit into the typical GTA "Rags to Riches" mold, but I'm not sure going with a Michael Corleone ripoff is the best way to go about it.

How about the son of a politician? His father made some dangerous choices during his campaign and now owes some favors to the wrong kinds of people. If they went with a Washington DC clone as the city, it could be a new Senator from somewhere else in the country. His son, our hero, is his campaign manager and has moved to the city with his father to work with him on Capitol Hill. This would establish him as someone new to the city but from a privileged background. He made these shady deals behind his father's back, and has to do some work on the side for corrupt lobbyists in order to repay his debts.

Eventually it would all get back to him and become a public scandal, and he would be ostracized by his family, leaving him to work his way back up through a life of crime and eventually get back in his father's good graces by putting him in the White House (or perhaps choosing to turn the election against him out of revenge for being cast out.)

There's a lot of ways they could go, but I too would like to see something a little more creative and different than what we've seen. As an aside, when it comes to the setting of the next game, I'd like to see them decide what kind of story they want to tell, and then decide which city best fits that story, rather than choosing the city first and then trying to force a story into it.
 
shuri said:
Niko is completly incoherent most of the time.. I like how he harps about finding out who killed his squad and how he's trying to find a new life in America, and he talks to Michelle and his cousin about how he's tired of criminal life and how crazy are..

But he turns around and gun down Vlad because he comes home one night and the cousin is emo about him banging his girl. WHY?! WHY THE SUDDEN OUTBURST OF VIOLENCE?!

Glad to see I'm not the only one who was annoyed by that event. And it happens sooo early into the game, how can I ever take the Niko character seriously after that?
 
I think the writing in GTA IV is good for a video game but it isn't particularly good writing.

Niko's character is simple. He was double-crossed by a childhood friend and now he thinks all criminals can be killed at will unless he likes them. Ultimately he realizes that revenge isn't satisfying. That's about it. At the very least he should've questioned whether he should be killing strangers, even if they are criminals, without first determining whether he'd like them if he had a chance to know them. But there's really no moral questioning that goes on in his head throughout the game except for questioning whether revenge is ultimately going to satisfy his anger and let him move past the world of crime.

Roman's character's also simple. He's the semi-cowardly, talkative, comic sidekick.

All the other characters are one and two-dimensional stock criminal characters except for Bernie who's obviously a crude gay stereotype.

And the plot's simple too. The trust system's broken down in the underworld. Cue mayhem.

I think what really holds it together is dialogue. It sounds authentic to the uninformed ear and it may sound authentic to the informed ear for all I know.
 
The Radar.. :(
The framerate is noticeable :(

I didn't think I'd notice the framerate at all..I guess cause I played games that had a framerate under 30fps that was constant and not dipping.

I could swear the other GTAs weren't this bad.
 
I can't tell you how many times I've accidentally hung up when someone's called because I was about to reload my weapon or punch someone. There should have been a "Do you REALLY want to hang up?" message. I've missed a lot of vital dialogue and "friend points" or whatever you want to call it.
 
i've got some minor complaints here and there, but the #1 biggest flaw of the game is no checkpoints in missions. Its so fucking frustrating to go through a 4 part long mission which is great if nothing goes wrong, but if i'm 3/4ths through a mission and then i fail DO NOT force me to do the whole damn thing over (and w/o giving me back my ammo). Its a stupid and archaic design decision that i'm ready to stop playing. I've unlocked all the islands and the missions are becoming more elaborate, which would be fun except for this stupid retry shit.
 
Tom Penny said:
My only big complaints is that you can barely read the first cellphone. My second complaint is that when you do a mission and fail you have to go through the whole stupid act of driving to the person who gave you the mission again. Who the hell though of that stupid idea.?All you do is waste a bunch of time. You already know the damn mission. Very annoying.
Whenever you fail a mission you get a text message giving you the option to retry, which means you can skip right back to where the mission started.
 
You can make the text bigger in the cellphone options i believe. I could on the second phone but I never went into options on the first phone.
 
This, seriously. From time to time I've been able to move an SUV close enough to get on a fire escape and allow me to snipe on a few missions, but it seems like I should be able to get on fire escapes whenever I want. Why would they take the time to render all these and not let me use them?

I was confused by this as well. There is no reason for so many fire escapes unless they can be used. I also wish you could pick up things like umbrellas and propane tanks, it feels like outside of holding a gun, Niko's hands are tied behind his back.
 
Tom Penny said:
My only big complaints is that you can barely read the first cellphone. My second complaint is that when you do a mission and fail you have to go through the whole stupid act of driving to the person who gave you the mission again. Who the hell though of that stupid idea.?All you do is waste a bunch of time. You already know the damn mission. Very annoying.

Um you can just use the retry feature.
 
Jamesfrom818 said:
Imm0rt4l said:
Manny

I was glad when he died
I was glad when
the jealous wife killer
died.

Here's a great example of how not to do a fucking spoiler. I have to cross my eyes to do these quotes so I don't read them, but seriously?

If you're going to say anything at all in response to someone's spoiler, why would you not spoiler your entire line?
 
funny, because I don't like GTA at all... I can play it for 4-5hours and later I get bored... basically because all missions are the same IMO
 
Oh god I'm at 25% iirc and the game is so. fucking. boring. The same crap again and again and again. Drive there kill that guy. Follow that guy and don't let him notice you. Then kill him. IN EVERY GODDAMN GTA THE EXACT SAME GODDAMN GAMEPLAY. Driving is actually worse compared to other GTAs from what I remember. Everything else is the same. The fucking company isn't making sequels they're doing expansion packs only this time the expansion pack has better graphics but less features than the previous one. Use your creativity for fucks sake you're doing the same fucking game for four sequels now.

And this is ladies and gentlemen why I don't take seriously gaming "journalists" opinions. They're either sheep falling for the hype or they're being paid off. Anyway I don't know if I'll manage to finish this repetitive shit I'm playing less and less every day. Oh and btw 100 million budget? Where the fuck did they spend all that money? From now on the sequels will be a rental for me. Fuck you Rockstar.

More bitching... um I mean impressions after a couple of days.
 
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