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This changes EVERYTHING: Mario All-Stars Physics Patch

The only Mario games with legit shit physics are NSMB and NSMBW. God, those games are genuinely fucking annoying.
 
The only Mario games with legit shit physics are NSMB and NSMBW. God, those games are genuinely fucking annoying.

I'm actually surprised there wasn't more of a stink made over it, considering what happened with the "physics"in Sonic 4. I guess Sonic 4's problems were more glaring due to the fact that even with a solid engine, it would still be a putrid game.
 
Thought it was a patch by Nintendo for input lag on the Wii All-Stars edition. Leaving disappointed.

First mistake was thinking 'patch by Nintendo.' ;_;
 
In the NES version, Mario bounces back very quickly after breaking a brick block. When Mario jumps and breaks a brick in All-Stars, he is pulled upward for a split second. Unfortunately, this small change wrecks the rhythm of the original game; in All-Stars, instead of rebounding off a brick block without losing speed, when Mario makes a running jump and breaks a brick that is connected to another block, he'll bump into the adjacent block and fall straight down, resulting in a total loss of momentum.

They both have it wrong. When I slam into a brick ceiling, I bounce straight down like classic Mario but fall straight down and lose all momentum like All-Stars Mario.
 
I think the issue is that the physics aren't actually broken, just different. The SNES versions of SMB1 and the Lost Levels are more in line with SMB2 and SMB3. It's not like with later Sonic games where he struggles to move on an outside loop while upside-down. Only the most attentive and dedicated of fans will actually notice the changes.

I guess I'd say It isn't really "broken", just different from the original NES version.

Also, apparently this patch is the difference between being a hardcore gamer or being a n00b.

I'd say most people that were raised playing the NES version could at least notice that something was different about the SNES version. Probably wouldn't be able to articulate exactly what was changed though.
 
i came to the realization last night that nsmbw physics make it the best 2d sonic game ever.

...fascinating.

Also, I'm gonna say something controversial here, and its the fact that I don't like Super Mario World. I grew up with SMB1 and 3, so coming to SMW's slippery ass controls, I couldn't handle it. Felt like I was landing on ice after every jump. I hate the aesthetic, enemies, and big focus on alternate exits as well.
 
I'd say most people that were raised playing the NES version could at least notice that something was different about the SNES version. Probably wouldn't be able to articulate exactly what was changed though.
I am probably overreacting. The only reason I play the All-Stars version is because I don't play ROMs, making it the only version of SMB 2 JP that I have and SNES games are easy to start up. I agree that the original mechanics are better, but it isn't enough for me to turn in my gaming card.
 
...fascinating.

Also, I'm gonna say something controversial here, and its the fact that I don't like Super Mario World. I grew up with SMB1 and 3, so coming to SMW's slippery ass controls, I couldn't handle it. Felt like I was landing on ice after every jump. I hate the aesthetic, enemies, and big focus on alternate exits as well.

I like Super Mario World, but I agree with you about the controls.

Anyway, I'm playing Mario 1 All-stars with the patch, and I must say, it makes the controls a LOT better. It feels almost exactly like the NES game from what I can tell so far.

It's still a shame the music and sfx are so.....muffled sounding on the SNES. Much prefer the aesthetics of the NES game. However, this is a nice novelty.
 
I can't believe people anyone is down on this. If it doesn't bother you, fine, but it is 100% provably wrong, and someone took the time to fix it. Nothing but praise should be forthcoming.

I noticed it the very first time I played All-Stars, and it's always bothered me. It messes up some great run patterns. I got over it and played through both games, but in a game that simple, it's not an insignificant change.
 
For the record. I played the All Stars versions of the Marios before the NES originals (and even then, it bothered me. Noticed the difference immediately when I first played the NES versions!)

I prefer SMB 1 & SMBLL NES, but I prefer SMB 2 and SMB 3 SNES.

Also for the record, NSMB Wii has the best physics of any 2D Mario (suck it haters!)

But really, one of the best thing about the Mario series, and most Nintendo series for that matter, is that they (almost) always redo the fundamental controls/physics of each game. It gives each game its own individual feel and its own identity, making for a unique experience with each new game.
 
I'm going to be a crazy radical here and say that I really like all of the 2D Mario games. I think I'd still make a point of playing the original SMB before All-Stars, though, knowing about this glitch. I love being able to hop through a level with unbroken momentum.
 
The only Mario games with legit shit physics are NSMB and NSMBW. God, those games are genuinely fucking annoying.
Yes, but the difference is that both games were built around those physics; but that's not the case of All Stars.

All Stars changed the physics (and backgrounds, I hate them) of the old games, when the games were designed with other rules in mind.

That's why it is a big problem with All Stars but it isn't with the NSMB series.
 
I can't believe people anyone is down on this. If it doesn't bother you, fine, but it is 100% provably wrong, and someone took the time to fix it. Nothing but praise should be forthcoming.

I noticed it the very first time I played All-Stars, and it's always bothered me. It messes up some great run patterns. I got over it and played through both games, but in a game that simple, it's not an insignificant change.
The only hard example I see in this thread is an example of the game being made deeper, by adding yet another location where it's strategic to be small Mario and introduces more depth into the game. There doesn't seem to be any case that the new physics are objectively worse gameplay or design in some way, just different than what the game originally had.

Has anyone ever bothered to think that the original behavior was the "provably wrong" behavior and Nintendo finally had a chance to fix it?
 
The only hard example I see in this thread is an example of the game being made deeper, by adding yet another location where it's strategic to be small Mario and introduces more depth into the game. There doesn't seem to be any case that the new physics are objectively worse gameplay or design in some way, just different than what the game originally had.

Has anyone ever bothered to think that the original behavior was the "provably wrong" behavior and Nintendo finally had a chance to fix it?

So what you're saying is the level design was designed for an entirely different set of physics? And they only now implemented them? Do you realize how ridiculous you sound?
 
i hated everything about All Stars when I first got it in the mail for free after buying my SNES. The graphics were ugly, the sound was AWFUL (seriously, worst part of the "remake"), and it played differently.

That said I'm not so much a purist that I'd deny it from children
 
I like Super Mario World, but I agree with you about the controls.

Anyway, I'm playing Mario 1 All-stars with the patch, and I must say, it makes the controls a LOT better. It feels almost exactly like the NES game from what I can tell so far.

It's still a shame the music and sfx are so.....muffled sounding on the SNES. Much prefer the aesthetics of the NES game. However, this is a nice novelty.

i hated everything about All Stars when I first got it in the mail for free after buying my SNES. The graphics were ugly, the sound was AWFUL (seriously, worst part of the "remake"), and it played differently.

oh no, it looks like we're gonna need a sound patch now . lol

But seriously Nintendo should've done a "Sonic CD" style remake for the Wii disc. True 16X9 support, choice of physics, choice of music.

You fixed the physics in Mario All Stars. You are a god amongst men and a gentleman and a scholar. I love you.

BMF54123 made the patch. I just got it to work with the rom on the Wii disc. And made a thread about it.
 
But really, one of the best thing about the Mario series, and most Nintendo series for that matter, is that they (almost) always redo the fundamental controls/physics of each game. It gives each game its own individual feel and its own identity, making for a unique experience with each new game.

i agree with this sentiment.
 
I haven't played Mario All-Stars in a long time, but I seem to remember the biggest problem I had with it was how Mario jumped. I think jumping seemed slower and more floaty than the original.
 
Sort of off-topic and possibly worthy of its own thread, an extensive Super Mario 64 mod was recently released:

Super Mario Star Road RELEASE TRAILER

this is really cool, thanks man.

The only Mario games with legit shit physics are NSMB and NSMBW. God, those games are genuinely fucking annoying.

DS one always felt "off" to me, still havent really gotten to play the wii one - what exactly is shit about the physics, though? shame to hear that.

...fascinating.

Also, I'm gonna say something controversial here, and its the fact that I don't like Super Mario World. I grew up with SMB1 and 3, so coming to SMW's slippery ass controls, I couldn't handle it. Felt like I was landing on ice after every jump. I hate the aesthetic, enemies, and big focus on alternate exits as well.

huh, never heard that one before. you're saying post-jump was a less dramatic version of luigi in lost levels, or something different?

But seriously Nintendo should've done a "Sonic CD" style remake for the Wii disc. True 16X9 support, choice of physics, choice of music.

oh man, that'dve been amazing, but...i mean, it's nintendo. im usually lucky when they bother putting half their classics on a collection disc, but even then it turns out Majora's Mask is buggy.
 
So what you're saying is the level design was designed for an entirely different set of physics? And they only now implemented them? Do you realize how ridiculous you sound?
Except I'm not saying that at all. I'm just saying there is no evidence in here it made the game objectively worse. The lone example here is the game adding more important decision points for the player, not less, which is usually regarded as a good thing.
 
I can't believe people anyone is down on this. If it doesn't bother you, fine, but it is 100% provably wrong, and someone took the time to fix it. Nothing but praise should be forthcoming.

Yeah, a patch for this physics bug is unquestionably a good thing. Now he just needs to complete the job by patching the vocals from the GBA versions into SMAS.

oh dear lord please nobody think i'm serious
 
...fascinating.

Also, I'm gonna say something controversial here, and its the fact that I don't like Super Mario World. I grew up with SMB1 and 3, so coming to SMW's slippery ass controls, I couldn't handle it. Felt like I was landing on ice after every jump. I hate the aesthetic, enemies, and big focus on alternate exits as well.
Super Mario World has my favorite controls, but I haven't actually played Super Mario Bros. 3. I should correct that. Oddly enough, I have a copy of it, but no NES.
 
OP, please patch NSMB Wii. The worst Mario game out there because of the awful controls. It's like an ice level on every stage.

Anyone who played the original NES Mario games can attest to this.
 
OP, please patch NSMB Wii. The worst Mario game out there because of the awful controls. It's like an ice level on every stage.

Anyone who played the original NES Mario games can attest to this.

the controls work fine and they give you an amazing level of control. the game also works best in stages where you run through as quickly as possible like 1-1 and most of world 7.
 
Has anyone ever bothered to think that the original behavior was the "provably wrong" behavior and Nintendo finally had a chance to fix it?

That's in interesting thought, but it doesn't seem likely. After all, they had at least a couple of chances to "fix" it prior to the SNES release: the home release (remember, the arcade version is the original), which was already significantly changed, and then the sequel. So they either let this error through 3 times (VS. SMB, NES SMB, NES SMB2) or just once (All-Stars).
 
Pretty interesting stuff. I always thought SMAS felt off to me, but for some reason I just wrote it off as me just being mental due to the graphics and music looking/sounding different. Had no idea there was actually a reason for this, and it's weird that Nintendo would have changed it.
 
N8wdn.png
*right click, save as*
 
I just tried doing my speedrun like I would do on the NES version and the brick patch certainly fixes many problems, but now the only thing that's stopping me from playing it like the original is the hit box on the Piranha Plants.

In the original, if you time your jump right you can jump over the taller pipes with the Piranha plant sticking out and just barely make it over without getting hurt. In the All-Stars version that doesn't seem to be possible, so you have to either get a Fire Flower to shoot them with while jumping the pipe, or wait for the plant to go back down, both shaving off precious seconds from a speedrun.

I'm sure the haters are going to pick on me for this one.

Edit: I know you can jump on the edge of the pipe then jump over the plant, but I find that I have a bigger chance of messing up that way.
 
the controls work fine and they give you an amazing level of control. the game also works best in stages where you run through as quickly as possible like 1-1 and most of world 7.

NSMBW's physics only bother people who got too used to the physics engine in previous Mario games. Like me, and leads to hilarious moments in multiplayer when I go like CHECK THIS SHIT OUT GUYS I BEAT KAIZO MARIO WORLD and die to a Goomba.
 
NSMBW's physics only bother people who got too used to the physics engine in previous Mario games. Like me, and leads to hilarious moments in multiplayer when I go like CHECK THIS SHIT OUT GUYS I BEAT KAIZO MARIO WORLD and die to a Goomba.

haha i can understand that. it usually takes me a stage or two to get used to everything again.
 
The idea of withholding fucking Mario Bros. from children over the minute physics change on hitting blocks is the most hilarious things I've ever heard

"can I play supa nintedno?"

"NO"

"whyyyyyyyy"

"BECAUSE THE PHYSICS ARE BROKEN!"

"what's a fisick"

"YOU ARE NO RELATIVE OF MINE"

Since Dug requested a comic of this:

2012-01-04_block_physics.jpg
 
OP, please patch NSMB Wii. The worst Mario game out there because of the awful controls. It's like an ice level on every stage.

Anyone who played the original NES Mario games can attest to this.

I didn't create this SNES patch, BMF54123 did. But maybe those guys making NewER Super Mario Bros Wii could help you with a patch for NSMBW. You could try asking them.

Personally I like NSMBW the way it is.
 
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