The only Mario games with legit shit physics are NSMB and NSMBW. God, those games are genuinely fucking annoying.
Pretty much.Member goes through a lot of effort to be helpful by creating a well-detailed and informative post; gets dozens of snarky, asshole responses over a totally harmless attempt at humor: News at 11.
Oh thank goodness, I'm not the only one. I can't stand those games.The only Mario games with legit shit physics are NSMB and NSMBW. God, those games are genuinely fucking annoying.
NSMBW is amazing despite the floaty physics. When I get the best set of level designs since the SNES era, I'm taking it.The only Mario games with legit shit physics are NSMB and NSMBW. God, those games are genuinely fucking annoying.
The only Mario games with legit shit physics are NSMB and NSMBW. God, those games are genuinely fucking annoying.
In the NES version, Mario bounces back very quickly after breaking a brick block. When Mario jumps and breaks a brick in All-Stars, he is pulled upward for a split second. Unfortunately, this small change wrecks the rhythm of the original game; in All-Stars, instead of rebounding off a brick block without losing speed, when Mario makes a running jump and breaks a brick that is connected to another block, he'll bump into the adjacent block and fall straight down, resulting in a total loss of momentum.
I think the issue is that the physics aren't actually broken, just different. The SNES versions of SMB1 and the Lost Levels are more in line with SMB2 and SMB3. It's not like with later Sonic games where he struggles to move on an outside loop while upside-down. Only the most attentive and dedicated of fans will actually notice the changes.
Also, apparently this patch is the difference between being a hardcore gamer or being a n00b.
Oh thank goodness, I'm not the only one. I can't stand those games.
The only Mario games with legit shit physics are NSMB and NSMBW. God, those games are genuinely fucking annoying.
i came to the realization last night that nsmbw physics make it the best 2d sonic game ever.
I am probably overreacting. The only reason I play the All-Stars version is because I don't play ROMs, making it the only version of SMB 2 JP that I have and SNES games are easy to start up. I agree that the original mechanics are better, but it isn't enough for me to turn in my gaming card.I'd say most people that were raised playing the NES version could at least notice that something was different about the SNES version. Probably wouldn't be able to articulate exactly what was changed though.
...fascinating.
Also, I'm gonna say something controversial here, and its the fact that I don't like Super Mario World. I grew up with SMB1 and 3, so coming to SMW's slippery ass controls, I couldn't handle it. Felt like I was landing on ice after every jump. I hate the aesthetic, enemies, and big focus on alternate exits as well.
Yes, but the difference is that both games were built around those physics; but that's not the case of All Stars.The only Mario games with legit shit physics are NSMB and NSMBW. God, those games are genuinely fucking annoying.
The only hard example I see in this thread is an example of the game being made deeper, by adding yet another location where it's strategic to be small Mario and introduces more depth into the game. There doesn't seem to be any case that the new physics are objectively worse gameplay or design in some way, just different than what the game originally had.I can't believe people anyone is down on this. If it doesn't bother you, fine, but it is 100% provably wrong, and someone took the time to fix it. Nothing but praise should be forthcoming.
I noticed it the very first time I played All-Stars, and it's always bothered me. It messes up some great run patterns. I got over it and played through both games, but in a game that simple, it's not an insignificant change.
The only hard example I see in this thread is an example of the game being made deeper, by adding yet another location where it's strategic to be small Mario and introduces more depth into the game. There doesn't seem to be any case that the new physics are objectively worse gameplay or design in some way, just different than what the game originally had.
Has anyone ever bothered to think that the original behavior was the "provably wrong" behavior and Nintendo finally had a chance to fix it?
This is pretty cool, but I came in here expecting a Mario All-Stars Psychics patch.
I like Super Mario World, but I agree with you about the controls.
Anyway, I'm playing Mario 1 All-stars with the patch, and I must say, it makes the controls a LOT better. It feels almost exactly like the NES game from what I can tell so far.
It's still a shame the music and sfx are so.....muffled sounding on the SNES. Much prefer the aesthetics of the NES game. However, this is a nice novelty.
i hated everything about All Stars when I first got it in the mail for free after buying my SNES. The graphics were ugly, the sound was AWFUL (seriously, worst part of the "remake"), and it played differently.
You fixed the physics in Mario All Stars. You are a god amongst men and a gentleman and a scholar. I love you.
But really, one of the best thing about the Mario series, and most Nintendo series for that matter, is that they (almost) always redo the fundamental controls/physics of each game. It gives each game its own individual feel and its own identity, making for a unique experience with each new game.
Sort of off-topic and possibly worthy of its own thread, an extensive Super Mario 64 mod was recently released:
Super Mario Star Road RELEASE TRAILER
The only Mario games with legit shit physics are NSMB and NSMBW. God, those games are genuinely fucking annoying.
...fascinating.
Also, I'm gonna say something controversial here, and its the fact that I don't like Super Mario World. I grew up with SMB1 and 3, so coming to SMW's slippery ass controls, I couldn't handle it. Felt like I was landing on ice after every jump. I hate the aesthetic, enemies, and big focus on alternate exits as well.
But seriously Nintendo should've done a "Sonic CD" style remake for the Wii disc. True 16X9 support, choice of physics, choice of music.
Except I'm not saying that at all. I'm just saying there is no evidence in here it made the game objectively worse. The lone example here is the game adding more important decision points for the player, not less, which is usually regarded as a good thing.So what you're saying is the level design was designed for an entirely different set of physics? And they only now implemented them? Do you realize how ridiculous you sound?
I can't believe people anyone is down on this. If it doesn't bother you, fine, but it is 100% provably wrong, and someone took the time to fix it. Nothing but praise should be forthcoming.
Super Mario World has my favorite controls, but I haven't actually played Super Mario Bros. 3. I should correct that. Oddly enough, I have a copy of it, but no NES....fascinating.
Also, I'm gonna say something controversial here, and its the fact that I don't like Super Mario World. I grew up with SMB1 and 3, so coming to SMW's slippery ass controls, I couldn't handle it. Felt like I was landing on ice after every jump. I hate the aesthetic, enemies, and big focus on alternate exits as well.
but I haven't actually played Super Mario Bros. 3. I should correct that.
Super Mario World has my favorite controls, but I haven't actually played Super Mario Bros. 3.
I should correct that.
OP, please patch NSMB Wii. The worst Mario game out there because of the awful controls. It's like an ice level on every stage.
Anyone who played the original NES Mario games can attest to this.
Has anyone ever bothered to think that the original behavior was the "provably wrong" behavior and Nintendo finally had a chance to fix it?
*right click, save as*
Someone, please, make a comic out of this! :lol
the controls work fine and they give you an amazing level of control. the game also works best in stages where you run through as quickly as possible like 1-1 and most of world 7.
NSMBW's physics only bother people who got too used to the physics engine in previous Mario games. Like me, and leads to hilarious moments in multiplayer when I go like CHECK THIS SHIT OUT GUYS I BEAT KAIZO MARIO WORLD and die to a Goomba.
The idea of withholding fucking Mario Bros. from children over the minute physics change on hitting blocks is the most hilarious things I've ever heard
"can I play supa nintedno?"
"NO"
"whyyyyyyyy"
"BECAUSE THE PHYSICS ARE BROKEN!"
"what's a fisick"
"YOU ARE NO RELATIVE OF MINE"
OP, please patch NSMB Wii. The worst Mario game out there because of the awful controls. It's like an ice level on every stage.
Anyone who played the original NES Mario games can attest to this.