Doesn't sound bad unless you're using the wiimote pointer controls.Mandoric said:Nights review
* Doesn't really take advantage of the Wii remote, though this kinda makes sense.
* Good replay value. Gardening mode makes for an enjoyable apres-jeux.
* Controls are unique. A little TOO unique.
* Bosses tend to have the enjoyable gimmick of calling out their mooks for battles
* You have to restart the stage if you die.
* Human missions are a change of pace, but kinda distracting.
* Heartlifting good-feeling stuff just like the previous game.
* Can't skip realtime cutscenes.
* As a fan of the previous game, some of the new mission types may as well have not been added
Mandoric said:Nights review
* Doesn't really take advantage of the Wii remote, though this kinda makes sense.
* Good replay value. Gardening mode makes for an enjoyable apres-jeux.
* Controls are unique. A little TOO unique.
* Bosses tend to have the enjoyable gimmick of calling out their mooks for battles
* You have to restart the stage if you die.
* Human missions are a change of pace, but kinda distracting.
* Heartlifting good-feeling stuff just like the previous game.
* Can't skip realtime cutscenes.
* As a fan of the previous game, some of the new mission types may as well have not been added
Mandoric said:Nights review
* Doesn't really take advantage of the Wii remote, though this kinda makes sense.
* Good replay value. Gardening mode makes for an enjoyable apres-jeux.
* Controls are unique. A little TOO unique.
* Bosses tend to have the enjoyable gimmick of calling out their mooks for battles
* You have to restart the stage if you die.
* Human missions are a change of pace, but kinda distracting.
* Heartlifting good-feeling stuff just like the previous game.
* Can't skip realtime cutscenes.
* As a fan of the previous game, some of the new mission types may as well have not been added
pilonv1 said:I predict this game to get destroyed by western reviewers.
Yeah it's Gespenst.wsippel said:I don't even know SRW. But it looked similar to "Gespenst", which is German for "ghost". Well, a special kind of ghost, but I guess that's not really interesting...
Because they're usually the first for Japanese games, that's about it.grandjedi6 said:Why do people even post Famitsu reviews?
For that matter why do people even care about them
grandjedi6 said:Why do people even post Famitsu reviews?
For that matter why do people even care about them
grandjedi6 said:Why do people even post Famitsu reviews?
For that matter why do people even care about them
Mandoric said:
Mandoric said:Chocobo review
* Nicely-unraveling scenario.
BadMandoric said:Chocobo review
* Balanced more like an RPG than a Roguelike
* Difficulty doesn't feel as much like you have to force your way deeper.
* Not as much of a "fixed puzzle" feel
* Item synth is simple
Good.Mandoric said:* One-shot dungeons with level limitations.
* Nicely-unraveling scenario.
* Unlike usual, it's a smooth and easy play all the way through.
* Training different jobs is fun.
* The music is arranges of classic FF tunes. If you're a fan of those, it makes a good motivation to go deeper.
Devil May Cry 4 (PS3&360/Capcom/08-1-31)
* Details on the the hellish device that infinitely spawns exploding swords, "Unlimited Sword Lucifer".
"Its swords can be used as weapons or as traps that hang in the air."
* Details on a new one-winged demon swordsman enemy.
"A demon swordsman with a single beautiful wing. His left hand forged into a shield, he's effective at riposting attacks.
Basch said:What?!? That's it... GOTY, baby! Effect this! Sorry Persona 3, it looks like Chocobos beat you out in terms of story. Come on now, chocobo take me home!
Imas said:for Answer
AC4 launched around the same time the consoles did, so it couldn't really have that deep of a single-player mode. Because of this, the new game's intended to have more of a plot, and eventual resolution; thus, the name became "for Answer".
pilonv1 said:Where's the Wii Fit review? Maybe Famtisu are going to wait a month and use their resulted weight loss/gain as part of the review.
Mandoric said:We Love Golf review
* Playtime: 16 hours to clear the main tournament, 40-50 to do everything
* Lower difficulties easy enough for anyone to get into.
* Remote controlls feel like swinging a golf club should.
* Good tempo, convenient point of view; near-stressless to play.
* Easy putting compared to most.
* Character design has a pleasant Showa feel.
* Forgiving swing mechanism makes play more fun and well-paced.
* Lots of modes, lots to do.
Oh yes!!!Mandoric said:We Love Golf review
* Playtime: 16 hours to clear the main tournament, 40-50 to do everything
* Lower difficulties easy enough for anyone to get into.
* Remote controlls feel like swinging a golf club should.
* Good tempo, convenient point of view; near-stressless to play.
* Easy putting compared to most.
* Character design has a pleasant Showa feel.
* Forgiving swing mechanism makes play more fun and well-paced.
* Lots of modes, lots to do.
Mandoric said:Persona 3 was -last- year. :lol :lol
Mandoric said:Phantasy Star Portable (PSP/Sega/2008)
* They're self-impressed with it abbreviating to PSP.
* Based on PSU and its expansion, with added missions and story.
* Multi-mode, with up to 4 player coop.
* Development by Alpha System.
Mandoric said:SC: Legends review
* More fun if you focus on dodging and technical fighting.
Mandoric said:We Love Golf review
* Playtime: 16 hours to clear the main tournament, 40-50 to do everything
* Lower difficulties easy enough for anyone to get into.
* Remote controlls feel like swinging a golf club should.
* Good tempo, convenient point of view; near-stressless to play.
* Easy putting compared to most.
* Character design has a pleasant Showa feel.
* Forgiving swing mechanism makes play more fun and well-paced.
* Lots of modes, lots to do.
GAF can handle this.Mandoric said:SC: Legends review
* Tough to waggle this hard this long in so many directions.
I'll be waiting for Dante to say "People die when they are killed."zeroshiki said:I'd buy DMC4 if Dante actually goes "I am the bone of my blood..." when he uses this.
"Look! It's Raph!"Mandoric said:Nights review
* Controls are unique. A little TOO unique.
botticus said:"Look! It's Raph!"
"Yeah, a little TOO Raph."
Kinda strange that Dengeki recommends NMH as a sandbox game when it seems the most boring part of the game is the open-world aspect (per Nintendo Power and IGN).
At least it seems like Chocobo (and We Love Golf) might be promising.
In before SEGA fans flamed you.loosus said:You knew Nights was going to suck. No, not because moneyhatting Famitsu said so.
JUST BECAUSE SEGA CAN'T DO ANYTHING RIGHT. Ever. Please accept this, guys. Sega is sitting on a goldmine, and they'd rather rape their own assholes with it than make a game worth a damn.
Yes, they could go the safe route and make a good game. Yes, they could take a riskier route and make a slightly bizarre but fun game. But no, they'd rather take the safe route and still manage to fuck it up.
This is Sega of 2007, mans. Sega 2007 has no talent, anymore. None.
I fail to see how this:loosus said:You knew Nights was going to suck. No, not because moneyhatting Famitsu said so.
JUST BECAUSE SEGA CAN'T DO ANYTHING RIGHT. Ever. Please accept this, guys. Sega is sitting on a goldmine, and they'd rather rape their own assholes with it than make a game worth a damn.
Yes, they could go the safe route and make a good game. Yes, they could take a riskier route and make a slightly bizarre but fun game. But no, they'd rather take the safe route and still manage to fuck it up.
This is Sega of 2007, mans. Sega 2007 has no talent, anymore. None.
* Doesn't really take advantage of the Wii remote, though this kinda makes sense.
* Good replay value. Gardening mode makes for an enjoyable apres-jeux.
* Controls are unique. A little TOO unique.
* Bosses tend to have the enjoyable gimmick of calling out their mooks for battles
* You have to restart the stage if you die.
* Human missions are a change of pace, but kinda distracting.
* Heartlifting good-feeling stuff just like the previous game.
* Can't skip realtime cutscenes.
* As a fan of the previous game, some of the new mission types may as well have not been added
loosus said:You knew Nights was going to suck. No, not because moneyhatting Famitsu said so.
JUST BECAUSE SEGA CAN'T DO ANYTHING RIGHT. Ever. Please accept this, guys. Sega is sitting on a goldmine, and they'd rather rape their own assholes with it than make a game worth a damn.
Yes, they could go the safe route and make a good game. Yes, they could take a riskier route and make a slightly bizarre but fun game. But no, they'd rather take the safe route and still manage to fuck it up.
This is Sega of 2007, mans. Sega 2007 has no talent, anymore. None.
I don't think they have the heart anymore.Arde5643 said:In before SEGA fans flamed you.
Dali said:There's no way they could fuck up Samba though. It is literally impossible. You add a few polygons to the original models (or not), slap on some new songs, and *bam* new Samba. They don't even need to change the controls. It's unfuckupable.
If Sega itself were making it, Samba would be fucked. There would be absolutely no hope whatsoever. They'd do something crazy like forcing the player to wear a blindfold to play the game and actually checking to see if the player is wearing the blindfold via an included camera that increased the cost of the game by $40.Dali said:There's no way they could fuck up Samba though. It is literally impossible. You add a few polygons to the original models (or not), slap on some new songs, and *bam* new Samba. They don't even need to change the controls. It's unfuckupable.
PataHikari said:Darn it people the review thing in no way said the game sucked.
ethelred said:Yes, it did.