ElectricBlanketFire
Member
What a nice touch!
EDIT: Oh...first post on new page...ummm...
GRRRRRR SPECS AND WHATNOT!!!!
As things are going in term of sales for the PS3 in Japan, I'm not so sure (for Japan).
As things are going in term of sales for the PS3 in Japan, I'm not so sure (for Japan).
OK so ...
ports from 360/ps3 -> different aproach because cpu is slower
now
Port from ps4/xbox next where all the components are above wii u's cpu-gpu by a big margin?
I'm really bored about all this threads to be honest. My 2 cents (and it's only my personal opinion) is that we will have ...
- ps4/xbox next/pc
- Wii U/ps3/x360
Ports from ps4/xbox next will be a few.
I think ps3 and x360 will live more than we think.
So my 2 cents here, not more not less
It may not be a concern in mine or your part of the world, but it is where the console was designed.
And really, with the inevitable future energy crisis coming, isn't this the only metric that really matters?In terms of overall performance from power consumed, that's rather impressive
Is it? I've been trying to figure out why Nintendo has a weird obsession with power consumption lately; is it really just a Japanese thing? Do they really care that much about how much power their devices draw?
OK so ...
ports from 360/ps3 -> different aproach because cpu is slower
now
Port from ps4/xbox next where all the components are above wii u's cpu-gpu by a big margin?
I'm really bored about all this threads to be honest. My 2 cents (and it's only my personal opinion) is that we will have ...
- ps4/xbox next/pc
- Wii U/ps3/x360
Ports from ps4/xbox next will be a few.
I think ps3 and x360 will live more than we think.
So my 2 cents here, not more not less
No. It's about making things as cheap as possible to produce. Anyone telling you otherwise is bullshitting.
NY Times said:Last year, Norimitsu Onishi of The New York Times reported on individual efforts to reduce power usage in a country that, though long obsessed with energy conservation, was forced to become even more efficient.
No. It's about making things as cheap as possible to produce. Anyone telling you otherwise is bullshitting.
Really? I can't imagine it was particularly cheap to bring the system in at such a low power draw - surely it would have been cheaper to produce a 360-sized system with approximately the same grunt?
This reminds me of when in 2006 when devs said the PS3 hardware was "slow and broken" This is like the same situation lol.
Really? I can't imagine it was particularly cheap to bring the system in at such a low power draw - surely it would have been cheaper to produce a 360-sized system with approximately the same grunt?
This reminds me of when in 2006 when devs said the PS3 hardware was "slow and broken" This is like the same situation lol.
What you are saying is ridiculous... Right? Please tell me this is not the case. One third? What?!!
I hear ya on the energy conservation end, so why is it that Sony doesn't give a damn about the Japanese energy concerns?Wrong.
http://www.nytimes.com/2011/07/29/world/asia/29electricity.html?_r=0
http://rendezvous.blogs.nytimes.com/2012/10/29/has-saving-energy-become-the-new-normal-in-tokyo/
This push has been going on for a lot longer than a couple years.
Those who live in Japan can actually vouch for this as well. Small places to live, small consoles, handhelds being the primary gaming device for many... these things are not made up or bullshit.
Only that was compared to a year older 360, this is compared to the 6 and 7 year old PS3 and 360. And really devs had to start developing with PS3 in mind from the start to get around PS3 limitations as initial 360 ports were terribad.
This reminds me of when in 2006 when devs said the PS3 hardware was "slow and broken" This is like the same situation lol.
So this is pretty much the same situation, Wii U is PS3 2 Lol.
This reminds me of when in 2006 when devs said the PS3 hardware was "slow and broken" This is like the same situation lol.
Ugh, ok.......we get it. The Wii U is underpowered.
Its pretty much common knowledge at this point.
So what you're really saying is that the Wii U requires extra effort, care and development to reach it's potential, and all that hokem about the Wii U being developed the way it was to help the industry reduce development costs was just that, hokem?
Cool, got it.
It does seem very similar (right down to the defensiveness of fans - and of the detractors too, I'd add).
I would hope for Nintendo's sake that the way they've gone with their architecture isn't as much of a struggle for devs as the PS3's was initially (and as it remains, based on my limited understanding of the situation). That devs are able to produce games using mature engines that are close to - if lacking in certain areas - the same titles running on the PS3/360 where they have years of experience and mature toolchains on day one is both good and bad. Good in that it suggests that in spite of the issues with architecture and support the machine has enough grunt to sit broadly level in spite of the differences in tech, which bodes well for second-gen and beyond; bad, in that if it had a really good bit of power more than the 360/PS3, day-one ports should look and run better in spite of the issues.
Nintendo have a very limited window here to fix whatever issues they can fix and get their and third-party titles singing on the machine before their competitors roll in. Will be interesting to see what happens.
Zelda oot gave me one of the best gaming experiences of my life and the hardware it was on at the time was not as cutting edge as the competition....i would love to see what they come up with on that hardware
People need to stop concerning themselves with the specs and look at the games that nintendo are capable of...they now have the hardware to do some mindblowing things
i could not care less if the games look like uncharted or minecraft
I hear ya on the energy conservation end, so why is it that Sony doesn't give a damn about the Japanese energy concerns?
So this is pretty much the same situation, Wii U is PS3 2 Lol.
OK so ...
ports from 360/ps3 -> different aproach because cpu is slower
now
Port from ps4/xbox next where all the components are above wii u's cpu-gpu by a big margin?
I'm really bored about all this threads to be honest. My 2 cents (and it's only my personal opinion) is that we will have ...
- ps4/xbox next/pc
- Wii U/ps3/x360
Ports from ps4/xbox next will be a few.
I think ps3 and x360 will live more than we think.
So my 2 cents here, not more not less
Hi Gaf,
Please PM me with your mailing address so I know where to deliver the crow.
Yours Truly,
mentalfloss
Yeah what the fuck. And the GameCube was roughly on par with other consoles of its time. It's only fairly recently that Nintendo stopped trying to stay current, hardware/specs wise.The N64 was a powerhouse at the time of OoT....
The Gamecube was a powerhouse too. A lot of great tech stuffed into a well priced purple lunchbox.Yeah what the fuck. And the GameCube was roughly on par with other consoles of its time. It's only fairly recently that Nintendo stopped trying to stay current, hardware/specs wise.
What crow?
This is a THQ PR figure, not the guy who made the comment.
Hi Gaf,
Please PM me with your mailing address so I know where to deliver the crow.
Yours Truly,
mentalfloss
Yeah what the fuck. And the GameCube was roughly on par with other consoles of its time. It's only fairly recently that Nintendo stopped trying to stay current, hardware/specs wise.
I was getting lambasted by all of GAF for the mere suggestion that calling the CPU "horrible" might be an over reaction.
I was getting lambasted by all of GAF for the mere suggestion that calling the CPU "horrible" might be an over reaction.
Not that I disagree with you but it seems to be working well for Nintendo.
I was getting lambasted by all of GAF for the mere suggestion that calling the CPU "horrible" might be an over reaction.
Eurogamer said:"It's a very CPU intensive game. I think it's been verified by plenty of other sources, including your own Digital Foundry guys, that the CPU on Wii U on the face of it isn't as fast as some of the other consoles out there.
The Gamecube was a powerhouse too. A lot of great tech stuffed into a well priced purple lunchbox.
Really deserved better.
Okay, even the THQ guy says it's slow:
So the developer simply doesn't have the resources to make a serviceable attempt yet."It's certainly possible, and it's something we thought we'd like to do. The reality is that would mean a dedicated team, dedicated time and effort, and it would either result in a detriment to what we're trying to focus on, already adding a PlayStation 3 SKU, or we probably wouldn't be able to do the Wii U version the justice that we'd want."
Not that I disagree with you but it seems to be working well for Nintendo.
Yeah what the fuck. And the GameCube was roughly on par with other consoles of its time. It's only fairly recently that Nintendo stopped trying to stay current, hardware/specs wise.
Herpdy Derp specs and shit.
I honestly don't see how the "bleeding edge" model for next gen is sustainable especially with development costs and time increasing. I have a feeling that those companies that choose to strictly develop for PS4/Xbox/PC will find themselves hard pressed to sell enough copies to justify the price and time. If they do, the games will be streamlined to the least common denominator, which means very little innovation, very little risk, and very little diversity.
I'm more appealed to a gaming culture that allows (and largely accepts) a broad range of play styles and accommodates fully developed niche titles (ZombiU being a prime example). No way that game would have ever been released as is for the next Xbox and PS4 and not bombed completely.
Ever since the DS and Wii.
I was getting lambasted by all of GAF for the mere suggestion that calling the CPU "horrible" might be an over reaction.
Now we know that the Metro dev outrage is unwarranted and they just need more staffing.
I think the challenge with the Wii has been third party support. Let's see how the WiiU does in terms of third party support, but honestly I think it's going to do pretty badly. Third parties need to be able to get their games on all systems easily while keeping the performance roughly similar. Does the WiiU allow them to do this with either the old generation or the next?
Ever since the DS and Wii. The first consoles after Iwata became president.
I don't know why Iwata hates good current hardware/specs that badly, but eh... at least he gave us some unique consoles & games and he helped in making the video game market more casual(not sure everyone appreciates that part though).
The implication is that it was so bad, they couldn't even develop the next Metro for it.
And now we get the damage control:
So the developer simply doesn't have the resources to make a serviceable attempt yet.
A far cry from just blaming it on the CPU.
“[The] Wii U has a horrible, slow CPU,” explained Shishkovtsov. “We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time. It’s something we might return to. I really couldn’t make any promises, though.”
Despite Nintendo’s console offering Metro: Last Light new experiences to its players with it dual screens, when asked Shishkovtsov was adamant that the Wii U would ever seen Metro: Last Light when asked directly.
“We had an initial look at the Wii U, but given the size of the team and compared to where we were last time, just developing for the Playstation 3 is a significant addition.”