The Game Informer review is the lowest score, but damn if the opening paragraph isn't the perfect description of this game's atmosphere
Thumper is the last thing a beetle imagines when it smacks into a windshield. Thumper is what its like to peer into the subconscious of the guitar-playing Doof Warrior from Mad Max: Fury Road. Thumper is a rhythm game stripped down to the rims a primal, uncomfortable nightmare by design. Though it shares a few DNA strands with other games out there, Thumper is its own unique beast a mean, unrelenting animal...
Played for two hours nonstop. Standing up and walking around was a bit of a challenge for a short while. Thumper is just intense. I think it has the makings of a modern classic in the rhythm genre.
I'm on level 4. So that happened. I don't think I'll be able to get an S ranking ever again moving forward, HAH. This is the first time I have ever thought that 1080p/2D/60fps is not enough for a game, it's really hard to see some of this stuff coming now. Turning is second nature now though, I can just feel the direction of the turns before they even show up, but on the flipside I have discovered perfect turns. That was a mistake, I've died so many times now trying to do that now.
I'm really enjoying it, the best moments are incredibly intense and fun. My only gripes are that some of the cues don't stand out amidst the soundtrack--which I'm concerned may be a problem in the latter levels--and that the 'minimalist' aesthetic means information on scoring mechanics etc. are never made explicit.
Between this, Future Tone, and Rez, it's been a really great year for rhythm games.
This game may legitimately kill me in VR. (Almost) 2 levels down and I feel drained right now. I'm going to leave it until Thursday and then dive back in. I probably should dick around with other stuff in VR first so I don't end up just playing this all day or, like I said, dying before I get to play Rigs, etc.