No matter what is his intentions...
He is absolutely right.
Steam is actually one of the worst things in PC gaming industry.
Repetition doesn't make it true. Steam saved PC gaming around the time Epic backed out and started developing console games.No matter what is his intentions...
He is absolutely right.
Steam is actually one of the worst things in PC gaming industry.
He's fooling a lot of people, apparently. Even people who should be better informed.Not sure Tim is fooling anybody but himself.
Because it's unsustainable and Tim knows it.Why not? Less big publishers will probably pull out if they do.
Well, I do agree with that, but the egs is even worse.Steam is actually one of the worst things in PC gaming industry.
No, it didn't. It did help PC gaming, that's for sure. "Saving", though? Nope.Steam saved PC gaming
Because it's unsustainable and Tim knows it.
Because that cut is standard market cut.
Because you don't deal with terrorists.
And even if they ever did it, the additional costs would somehow fall on the consumers.
Well, I do agree with that, but the egs is even worse.
No, it didn't. It did help PC gaming, that's for sure. "Saving", though? Nope.
And tied us up to a dystopian future of pointless launchers and store exclusives.
No matter what is his intentions...
He is absolutely right.
Steam is actually one of the worst things in PC gaming industry.
Steam actually made PC gaming worth while.
I played computer games without there ever being a "Steam" for twenty years, thank you very much.
No, it did not. It helped it. Not "saved".LOL it absolutely saved it
PC gaming was worth while decades before steam and continue to be.Steam actually made PC gaming worth while.
No, it did not. It helped it. Not "saved".
And fucked up consumers in the process, incidentally.
This is BS. Basically Tim is using something that sounds pro-consumer to lower Steam's edge.
I bet Valve spends more in support services for Steam that Epic does.
Also as long as the other stores don't match Steam's features being able to transfer licenses is moot. Why would anyone transfer out of steam and lose features?
If what Steam charges was unfair then Epic wouldn't need to money hat anyone to have their games in their platform? I mean, if Steam is such a cancer and Epic takes a lower cut, why would any dev would sell in Steam?
Tim should elevate it's service instead of trying to have the market leader (and essentially creator) to have a handicap. If he is so pro consumer why not pass along the savings to consumers or just let us chose instead of paying for exclusivity.
I guess what I'm trying to say is: fuck off, Tim.
No matter what is his intentions...
He is absolutely right.
Steam is actually one of the worst things in PC gaming industry.
No, it did not. It helped it. Not "saved".
And fucked up consumers in the process, incidentally.
Retailer PC gamas were dying because digital was growing.You guys are wrong, Steam did save PC gaming. Retailers were stocking PC games less and less because they weren't selling. You guys might want to check sales data outside of WoW, Diablo, Starcraft. Why do you think Epic said FUCK PC gaming and flocked to consoles?
Retailer PC gamas were dying because digital was growing.
You have plenty of alternatives to buy, download and install your game.
That has nothing to do with Steam at all.
And? I can't understand what that has to related to what I posted.Nope, WoW, Diablo, Starcraft had physical copies and you could buy those games digitally.
And?
What I said continue being what happened.
Nope... that is revisionist story.PC games were dying in general, not because digital was growing.
What PR bullshit this is. Epic knows that a 12% cut is unsustainable and that Valve would never go that low. It is a huge load of fake concern for developers. Doing the math, anyone can see that it makes zero sense for Valve as a company to come down that low. Perhaps for certain titles under an exclusivity deal it would make sense, but not across the board.
Nope... that is revisionist story.
2001: "PC game sales also had a good year, reaching nearly $6 billion in 2001 from $5.4 billion in the preceding year."
PC physical + digital combined was growing before Steam be out in 2003 but yes physical only was falling.
PC gaming sales physical + digital did grow like in the past.You have data from 2004 -> 2008?
I have no idea, but any of these newcomers will not be able to sustain that pricing structure long term if it is their core business and they want to remain in business.Unsustainable? Isn`t Discord at 10%?
PC gaming sales physical + digital did grow like in the past.
That is not related to Steam... the industry grow... not only PC gaming sales but Consoles, Handheld and Mobile gaming sales.
You are jumping conclusion that PC gaming sales were growing due Steam when it is always growing before Steam.
There is no suck data that proves PC was dying lol I can't find what didn't exists.You gave data in 2001, that's not when PC was dying. Do you have data from 2004 to 2008?
So Epic will stop competing with Valve if Valve does better?