To those who don't get why we are bemoaning the loss of the bots.
Bots weren't just about reducing your Titan timer. Bots filled up the massive maps and made them FEEL fuller and in turn almost cosier despite their size which enhanced your feeling of movement and kicking ass.
They served as a distraction which allowed you to get the jump on a pilot or Titan.
They served as a way to contribute towards your Attrition score. Even someone having a bad game could simply try and avoid death and farm as many bots as they could to feel like they were still contributing to the team.
The Bots were a MASSIVE part of what made Titanfall so special.
This is false. Plenty of people still play tF1 on X1. This was 15 minutes ago and a regular population at peaks.
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No, its not sped up. I aim better with the mouse. I wrote that in description too...
Around 12GB.How big is this download on PS4?
Without a natural regen for the shield you get from a battery it's nothing but some extra HP, it's not doing the job the shield did in titanfall 1 which was a small buffer to react to being shot with before your titan took perma damage.
They completely removed half of what made titans unique in the first and turned them into walking scrap metal.
Imagine taking halo, removing shields but giving the spartans more hp which does not regen after being hit, that's how big of a change the titans are in this beta.
Even in this clip. Super stationary, no movement just spamming while standing around.
SMH
This is false. Plenty of people still play tF1 on X1. This was 15 minutes ago and a regular population at peaks.
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To those who don't get why we are bemoaning the loss of the bots.
Bots weren't just about reducing your Titan timer. Bots filled up the massive maps and made them FEEL fuller and in turn almost cosier despite their size which enhanced your feeling of movement and kicking ass.
They served as a distraction which allowed you to get the jump on a pilot or Titan.
They served as a way to contribute towards your Attrition score. Even someone having a bad game could simply try and avoid death and farm as many bots as they could to feel like they were still contributing to the team.
The Bots were a MASSIVE part of what made Titanfall so special.
Considering it sold 7 million across Xbone and PC, that really isn't that big of a number. Plus it's now on EA access. :/This is false. Plenty of people still play tF1 on X1. This was 15 minutes ago and a regular population at peaks.
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It's probably doing better than Star Wars Battlefront, and that game isn't even a year old.Considering it sold 7 million across Xbone and PC, that really isn't that big of a number. Plus it's now on EA access. :/
Battlefront has 20k players on XBO alone.It's probably doing better than Star Wars Battlefront, and that game isn't even a year old.
lol, what? Attrition was the only mode that had staying power. They added a pilot vs pilot mode and it died out in record time.Yes useless brain dead cannon fodder to make casuals feel like they're helping. I hope they add that for people who want it. I'll certainly pass on that mode, like most did after a couple months.
It's probably doing better than Star Wars Battlefront, and that game isn't even a year old.
This is literally the opposite of the design philosophy of TF2. Wow.Quoting from Reddit which are quotes from the video.
Edit: For Gaf benefit, it is from a Tech talk about the original Titanfall. The video is from 2015. Respawn talk about how they overcome some of the game play and balance mechanics in the original game.
What changed in 2 years?
Attrition and LTS were the only really good and original modes of the game.lol, what? Attrition was the only mode that had staying power. They added a pilot vs pilot mode and it died out in record time.
In relative terms, that's probably comparable considering the age and the IP behind Battlefront. But yeah, I'm surprised it's not completely dead.Battlefront has 20k players on XBO alone.
Either way, population in TF1 is more than enough to find a game quickly. It's my goto game when playing solo.
What are you talking about?!Yes useless brain dead cannon fodder to make casuals feel like they're helping. I hope they add that for people who want it. I'll certainly pass on that mode, like most did after a couple months.
Considering it sold 7 million across Xbone and PC, that really isn't that big of a number. Plus it's now on EA access. :/
IrrelevantTo be fair its now with EA Access.
Yes useless brain dead cannon fodder to make casuals feel like they're helping. I hope they add that for people who want it. I'll certainly pass on that mode, like most did after a couple months.
Doesn't that make the online concurrent number of 20k even worse if it sold twice as much as Titanfall? By sheer numbers, it means way more people quit Battlefront before Titanfall.14 million as of May
Irrelevant
What are you talking about?!
Yes useless brain dead cannon fodder to make casuals feel like they're helping. I hope they add that for people who want it. I'll certainly pass on that mode, like most did after a couple months.
Yes useless brain dead cannon fodder to make casuals feel like they're helping. I hope they add that for people who want it. I'll certainly pass on that mode, like most did after a couple months.
You mean Attrition? What the fuck are you talking about?
Respawn already gave us Pilot v Pilot in TF1. Everyone tried it and abandoned it almost immediately.
Which mode has the highest player count in the beta? THE ONE WITH BOTS.
Around 12GB.
You mean Attrition? What the fuck are you talking about?
Respawn already gave us Pilot v Pilot in TF1. Everyone tried it and abandoned it almost immediately.
This is a truth post.To those who don't get why we are bemoaning the loss of the bots.
Bots weren't just about reducing your Titan timer. Bots filled up the massive maps and made them FEEL fuller and in turn almost cosier despite their size which enhanced your feeling of movement and kicking ass.
They served as a distraction which allowed you to get the jump on a pilot or Titan.
They served as a way to contribute towards your Attrition score. Even someone having a bad game could simply try and avoid death and farm as many bots as they could to feel like they were still contributing to the team.
The Bots were a MASSIVE part of what made Titanfall so special.
What? Forgive us for wanting something to differentiate a shooter from the rest.Yes useless brain dead cannon fodder to make casuals feel like they're helping. I hope they add that for people who want it. I'll certainly pass on that mode, like most did after a couple months.
Hell attrition is still the highest mode in T1, with campaign after it.
You were talking about mode with bots. Online population dropped but people didn't abandon modes with AI, they abandoned the game and for whole other reasons.So you're really gonna pretend the online population didn't drop hard after a couple months?
Tried it far to late by that time most were gone already. Also those maps were not built with PVP in mind. As I said I hope people who want that mode get it. As for me I play online MP to compete Against other people. Co-op games I don't mind that's the point. In a Multiplayer Shooters It did not work for me.
Titanfall 1 was a game about competing against other people.
The AI were as involved in the battle as a red explosive barrel in Call of Duty 4 multiplayer, once you have a base level of proficiency in navigating the map and taking them down. They weren't there to kill you, but to give you things to shoot at between other players, keep the map feeling alive, and to discourage you from running around on ground level and camping, where AI was more plentiful and could do damage.
You could play Titanfall ignoring the AI entirely if you so chose to.
I played a few hours of the original TF on PC but I can't seem to get into this. Perhaps it's the map. Moving around in Homestead feels like a chore most of the time (I'll be honest, haven't really played anything of the other map on offer). Maybe it's simply familiarity of the original or not spending enough time with it, but feels "samey" (sorry, I know, not the best description). I pretty much gave up wall running. It's there because it's Titanfall but doesn't feel anywhere near as exhilarating as the first which again is familiarity and, I think, the poor map design. Tried the grappling hook but failed miserably on every occasion by bashing into rock or a wall. All the guns again feel very similar which was my main concern with the original. Plus, the screen is over-populated with stuff. I can't keep up in my old age.
I'll definitely give this more of a shot because I know respawn can make a killer map or two but first contact impressions have waned my interest.
Agreed on both counts. How can a team that got it right the first time go backwards and make a sequel that feels like a predecessor?It's staggering the so many (including Respawn) have no idea what made Titanfall Titanfall.
Looks like we got another Bungie/Halo fluke situation.
Agreed on both counts. How can a team that got it right the first time go backwards and make a sequel that feels like a predecessor?
Should we be surprised though?
MW is better than MW2 as well. Both in SP and MP.
You have a point there. I didn't think it could happen again.Should we be surprised though?
MW is better than MW2 as well. Both in SP and MP.
Well... mmm... nah.
Should we be surprised though?
MW is better than MW2 as well. Both in SP and MP.
Anything above 1000 and it tends to be easy to find games. Several thousand is indeed, plenty, the game doesn't need to be Overwatch or Rocket League to be perfectly playable.
I also hate it when people say that a game is 'dead'. Like, seriously? So long as people can still play it, how is it dead? I can still load up Uncharted 2 and find matches to play. You would be surprised how long people stick with certain games, even if it becomes the popular opinion that everyone has left that game behind.
Niice.How about dropping a Titan on Two enemy Titans.
http://xboxdvr.com/gamer/Dr Quincy M E/video/20767864
To those who don't get why we are bemoaning the loss of the bots.
Bots weren't just about reducing your Titan timer. Bots filled up the massive maps and made them FEEL fuller and in turn almost cosier despite their size which enhanced your feeling of movement and kicking ass.
They served as a distraction which allowed you to get the jump on a pilot or Titan.
They served as a way to contribute towards your Attrition score. Even someone having a bad game could simply try and avoid death and farm as many bots as they could to feel like they were still contributing to the team.
The Bots were a MASSIVE part of what made Titanfall so special.
Not sure. In hindsight it may have been better, but when MW2 dropped it was a LOT of fun using the new kill-streaks and gaining rank. Plus, most of the maps were a decent evolution over MW. IW at the time hit the nail on the head in producing a sequel that managed to elevate an already popular formula i.e. progression and RPG-lite elements, in a shooter, and make it even more huge. They knew what made MW so popular and simply expanded on it because back then, it was still fresh. I think their problem with TF2 is they already hit the nail on the head with TF and the rest of their back-catalogue and are now shit out of ideas.
Agreed about solo however.
such a lust for ai
This is yet another issue with TF2. The presentation is top notch in Titanfall and makes it all feel like a war. Feedback from everywhere.I made a mistake and went to play Titanfall over the tech test. God dammit, I think I'm gonna cancel my vanguard preorder.
Spyglass is giving me constant updates about my Titan, Blisk is commending me on my Titan kills, there's grunts saying how badass I am, the movement isn't as heavy, Titans have speed and boosts are a faster and stronger, Titan shields, I can actually customize my Titan how I want, the R101C handles a lot better than the newer version, wall hanging isn't a perk, stim actually feels like stim, I'm actually a pilot instead of a spectre, Titan v pilot combat is a lot more fun, the Sidewinder, maps feel alive, the UI is clean and doesn't feel cramped, and no glow around enemy pilots.
EDIT: OH and first person embarks and executions. Nothing like having an enemy Titan rip me out of my cockpit and throw me across the map in first person.
The only thing I missed that I kept trying to do from the tech tests was slide.