Of course it does.
Destiny is not CoD with mechs
Instead, Destiny is Halo with Borderlands.
Of course it does.
Destiny is not CoD with mechs
OP pistol
can someone make a proper gif of this mine sucks
its in the Adam Sessler interview at the 1st post around at 2:10
mobility can't even save you from autoaim.
OP pistol
can someone make a proper gif of this mine sucks
its in the Adam Sessler interview at the 1st post around at 2:10
mobility can't even save you from autoaim.
Is it me.... Or does Mario Kart 8 look better than Titanfall?
Titanfall looks more like a 360 game than a next gen game. Both Mario Kart 8 and this game run at 60fps.... Dunno what resolution Titanfall runs on, but Mario Kart 8 runs at 1080p.
http://i20.photobucket.com/albums/b245/VIdaluko/Dibujo-19_zps5ed4cf64.jpg[IMG][/QUOTE]
keep bringing up how much better wii u titles look in random threads, it's great
Courtesy of Gamersyde.
I need some gifs now.
EDIT: Also new (30 fps) gameplay from other maps. Looks hot!
http://www.youtube.com/watch?v=gqpIRmQqd7g&t=01m11s
(Pure military shooters I dont think need any background, its war. Sci Fi shooters in the future need some sorta 'how did we get here')
Its a hybrid, by the sounds of it. Campaign multiplayer, basically.SO this is finally a multiplayer only game?? I've always wanted COD to just do this, or BF to do this...AND SELL IT FOR A DISCOUNT.
Does seem odd that the first installment of an IP has no campaign..is there any type of coop story to this? anything to set the story?
(Pure military shooters I dont think need any background, its war. Sci Fi shooters in the future need some sorta 'how did we get here')
Instead, Destiny is Halo with Borderlands.
Will wait for the PS4 version.Haven't been able to read the whole thread, but some quick responses to things I've read:
First - so glad to have this finally out there! Even more excited that people seem to "get it" and are looking forward to playing it. We've been focusing on gameplay since day 1, and I think everyone is going to have a really fun time getting to know the game once its out
The 60fps videos are from our site, www.titanfall.com. I don't care where you're getting 'em, but if Gamersyde is slow for you, try it. A huge part of the game is the fluidity, and thats really lost on weak-sauce Youtube 30fps encodes. As long as I'm around, expect 60fps footage from us.
For those expecting "normal" Source engine - don't. Those super smart coders (like Calen in this thread!) have re-written a massive amount of the codebase. The renderer is completely new (multi-threaded, DX11, 64bit, etc.), along with all the sound code, netcode, input code, etc. There's a lot of cores on the Xbox One, and the coders are actively working on utilizing them as much as possible.
Cloud! Cloud. Cloud? Yeah - we're using the MS Cloud for the Xbox One version. All platforms will be 100% played on dedis, but on the Xbox One MS is providing an extra layer on Azure that allows us to spin up dedis at a moments notice based on active users in the variety of regions, among other things.
We aren't talking about the 360 version much yet, but rest assured that we're working with the team thats doing it and care very deeply that its a superb version. This is our debut game and we won't let just any turd out the door!
PC - yup, going to be on PC, and its going to be awesome. We've got a lot of hardcore PC gamers in the office, and we know there's a lot of you looking to get this on PC. Again, no turds. We know what PC guys like/expect, and really don't want to disappoint.
What did that have to do with the post you quoted?Will wait for the PS4 version.
Game looks dreadfully boring. I thought people said this was bringing mobility back to FPS games? Base movement speed looks slow as molasses, no crosshairs at all during sprint, and IRON SIGHTS YAY.
Looks like another slow and derivative console shooter. Really disappointing.
i saw vince talking so much about balance, balance, balance.. and then you see this, where is the balance in that? where is the counter? none of them dudes stood a single chance
Game looks dreadfully boring. I thought people said this was bringing mobility back to FPS games? Base movement speed looks slow as molasses, no crosshairs at all during sprint, and IRON SIGHTS YAY.
Looks like another slow and derivative console shooter. Really disappointing.
Haven't been able to read the whole thread, but some quick responses to things I've read:
First - so glad to have this finally out there! Even more excited that people seem to "get it" and are looking forward to playing it. We've been focusing on gameplay since day 1, and I think everyone is going to have a really fun time getting to know the game once its out
The 60fps videos are from our site, www.titanfall.com. I don't care where you're getting 'em, but if Gamersyde is slow for you, try it. A huge part of the game is the fluidity, and thats really lost on weak-sauce Youtube 30fps encodes. As long as I'm around, expect 60fps footage from us.
For those expecting "normal" Source engine - don't. Those super smart coders (like Calen in this thread!) have re-written a massive amount of the codebase. The renderer is completely new (multi-threaded, DX11, 64bit, etc.), along with all the sound code, netcode, input code, etc. There's a lot of cores on the Xbox One, and the coders are actively working on utilizing them as much as possible.
Cloud! Cloud. Cloud? Yeah - we're using the MS Cloud for the Xbox One version. All platforms will be 100% played on dedis, but on the Xbox One MS is providing an extra layer on Azure that allows us to spin up dedis at a moments notice based on active users in the variety of regions, among other things.
We aren't talking about the 360 version much yet, but rest assured that we're working with the team thats doing it and care very deeply that its a superb version. This is our debut game and we won't let just any turd out the door!
PC - yup, going to be on PC, and its going to be awesome. We've got a lot of hardcore PC gamers in the office, and we know there's a lot of you looking to get this on PC. Again, no turds. We know what PC guys like/expect, and really don't want to disappoint.
I assumed we were just discussing that gif. Regardless, I expect the final game to have gunplay very similar to the Modern Warfare games.
Guys. Have a little more faith about balancing. We already have devs who swear by it in their load outs, and others that think you must be crazy to choose it overhttp://i.minus.com/iJQS00eFXof0U.gif
OP pistol
[...]
mobility can't even save you from autoaim.
Source was good for bootstrapping, especially in our early days, as it's very modular with a ton of community support/knowledge out there. Nowadays our codebase, tools, and workflow would be extremely foreign to someone familiar with Source, but it was invaluable in getting us here.Interesting, since you rewrote that much of the codebase, what made you use Source?
Absolutely.Controller support on PC? May double dip if true.
OP pistol
can someone make a proper gif of this mine sucks
its in the Adam Sessler interview at the 1st post around at 2:10
mobility can't even save you from autoaim.
look at all the skill it took to pull that off, this will be one of the most tactical shooters ever....is what COD fans will say
The fuck?
That's some bullshit, why would you put something like that in? to accommodate people who can't aim? I can see myself raging already
Lol. As if this game wasn't already unappealing enough.
i saw vince talking so much about balance, balance, balance.. and then you see this, where is the balance in that? where is the counter? none of them dudes stood a single chance
After Mw2 you are going to have to prove this in spades.PC - yup, going to be on PC, and its going to be awesome. We've got a lot of hardcore PC gamers in the office, and we know there's a lot of you looking to get this on PC. Again, no turds. We know what PC guys like/expect, and really don't want to disappoint.
Not sure if this has been asked or answered yet but how many players will this support? I'd like to see next generation consoles get past that 16 player cap on a regular basis.
Cool, loking forward to play it like that on my Nvidia 780GTX, cause that's what this was played on
OP pistol
can someone make a proper gif of this mine sucks
its in the Adam Sessler interview at the 1st post around at 2:10
mobility can't even save you from autoaim.
That is the singleplayer...
Since when did dedicated servers start getting called clouds?
Brink did not accomplish that.
Why don't you just play Quake, UT, or Shootmania Storm for the rest of your life? The limitations you complain about above are what add to the complexity. The aforementioned games are boring because they have no HUD elements and solely emphasize a twitch-based style of play. This game will emphasize tactics, like S8 did before.
Guys. Have a little more faith about balancing. We already have devs who swear by it in their load outs, and others that think you must be crazy to choose it over, and there's a lot more time to tune.REDACTED
So funny, Xbots have all their hope in this game. That's how bad things are for Xbox. This isn't even a launch game.
So funny, Xbots have all their hope in this game. That's how bad things are for Xbox. This isn't even a launch game.
So the cloud is just for dedicated servers ? Do you mean to say that the 360 version doesn't have dedicated servers ? How about the pc version ? And assuming they do, what is the difference between the X1 dedi's and the other version's dedi's ?
And most PSbots are more excited for Infamous than any of the launch titles. FOH with this crap.So funny, Xbots have all their hope in this game. That's how bad things are for Xbox. This isn't even a launch game.
Dude.Come on. As far as console exclusives go Titanfall is looking to be the best.