FaintDeftone
Junior Member
This is definitely lower than I was expecting, but as long as the maps support the player size, I'm good.
This is the opposite of what someone in this thread just wrote. He said one pilot could take out a mech 1v1 if the circumstances were right.
What are you talking about?
Bloater mech dlc. 49.99 w/ PS+
I didn't know that, sounds fun actually, like a min maxing sort of thing.You actually can farm the AI in titanfall. The benefit you get is calling in your titan slightly faster. You basically earn your titanfall after a set period of time that can be reduced by performing well.
maybe we will have higher player count servers on PC ... like TF2 or something
If it makes you feel better to think thats the issue, its cool.
But for others posting around you, its a disappointment. Imagine someone has a differing opinion, and would like to play 18/32/64 for a game they are purchasing. Does that mean that all of a sudden "I NEED a gigantic number of pla.." no.. how about standard match sizes that we've been having for years in FPS games.
I don't think there is anything wrong with 6v6, but if that's where the game plays best why is there ai? The ai is needed for more bodies to fill out the maps/world? okay, then why not have those bodies be filled with other players? Doesn't really make sense to me.
We need a word for when threads reach a certain point where "not sure if satire" applies to most of the comments.
Holy shit some of you guys "OMG the new Evolve game is only 4 vs 1 so going by my flawless logic less players means it will be a worse game" SMH
Thinking over it a bit, it all depends on how many mechs a team gets and how big the maps are. If it's only 1 or 2, the 6 v 6 isn't bad. However if it's more than that, then it might get boring if you're not one of the people in the mechs.
Also, having the bots is mandatory?
Console development yet again compromises the PC package.
And now it begins. The hypewagon got its first wheel broken. I knew it. Every game that is hyped over the top before its release will get annihilated eventually. I wonder if they will at least make the PC version "bigger" as PC has the power to support more than 12 players.
Titanfall Sigma on PS4 to support 8v8?
From what I have gathered from interviews, you get your titan after X amount of minutes, but you can reduce that by gathering XP or score, whatever they call the points. This includes killing the fodder.
People need to stop making the MOBA comparison. These AI bots are filling out the maps and have an unpredictable effect on the flow of the player, which will also effect ammo count, health values, and even awareness. In MOBAs the flow of creeps is a constant that the player is able to interpret and adjust to as a given, and serves as a core conceit and mechanic for taking objectives.
Titanfall's bots sound like ego stroking filler to make the game more exciting when there are such low player counts.
I see a lot of people conjecturing about things that are fairly obvious from watching the gameplay demos, so I'm just going to link them.
https://www.youtube.com/watch?v=z5sqPxbLmIU
https://www.youtube.com/watch?v=caiIamHIzBY
I see a lot of people conjecturing about things that are fairly obvious from watching the gameplay demos, so I'm just going to link them.
https://www.youtube.com/watch?v=caiIamHIzBY
Exactly.
Not one single person should have seen those demos and thought that there would be more than 8 players per side.
If the levels aren't designed for high players counts, it'd be pretty silly to just cram them in on PC.
It is even worse. This time 360 development compromised even the Xbone port.
Hard to see any problem when reading numbers on paper. Any multiplayer worth its salt finds a balance between player count and map size, considering weapon/equipment balance, objective placement, and so on. Padding maps with more players than necessary can often be detrimental to the flow of maps and balance of teams/classes. Besides, in the case of Titanfall they've been rather clear this isn't typical Call of Duty with bots, but a multiplayer environment that tries to balance bot fodder alongside stronger/high skilled players.
End of the day, it's not an isolated player count that makes or breaks the game, it's how the player count is balanced with the map and game design. If the sensation of busy gameplay is achieved, then it doesn't fucking matter.
WowAaaaaaand no sale.
PS4 sequel to the rescue.
I have been spoiled by Battlefield 4 's massive player count.
Unless you pause the video, one could reasonably expect everyone with a blue/green name over the character to be an actual player.