It is an incredibly linear narrative and setpiece focused 3rd person shooter. How do you need more than two sentences for that? Unless you're going to try and state that the presence of stealth elements suddenly makes it not a shooter then it's not really contestable that from a design standpoint, it shares very many elements with uncharted.
WHAT? Holy shit, the next thing I'll read in this thread is that TLoU is a Gears of War clone. Ok, I'll bite:
- "Incredibly linear": Ok, you could say that in the first third in the game, the game holds your hand and you almost have no tools to deal with the encounters. But then you reach Pittsburg, and the game OPENS A LOT, you have a lot of big levels with various options to engage or avoid the enemies. And a lot of big environments to explore and scavenge, obviously not open world but certainly not "incredibly linear" -_-.
- "Setpiece focused": What..the..fuck? Have you played the game? How many setpieces you have compared to any Uncharted? And if you say that every level is a setpiece, then every zone in a Metal Gear or in Dishonored is a setpiece
.
- "3rd person shooter": I'm only able to consider TLoU as a shooter if you play in Easy, and you don't give a shit about exploring the levels and you blast your way shooting everything that moves.. because if you play in Normal or Hard and you try to play this game as a shooter you're screwed. Its more a survival game with the need to scavenge resources, the healing system, the item crafting..
It boggles my mind how after
all the shitty-COD scripted cinematic-corridor shooters with shallow mechanics and poor gunplay we got this gen, then someone plays TLoU and think its the same shit.
Incredible.
EDIT I'm beginning to think that some people have seen a few videos of TLoU and because of the similarities in the cinematic sequences and the engine they think TLoU is a glorified Uncharted clone with "zombies" and "a good story". My god -_- .