Adam Prime
hates soccer, is Mexican
Good riddance to this shit.
SNES had:Lord-Audie said:What enhancements?
SNES:
2 Player
6 Characters on the screen at the same time limit.
Both the Sewer and the Sky board stages were RUINED... RUINNNNEENENEND
Also Rat King sucked.
The technodrome stage wasn't worth it.
THEY TOOK OUT LIGHTSABER SHREDDER FOR LAME ASS MUTANT SHREDDER...
*HEAD EXPLODES*
DO I NEED TO SAY MORE.
i can't forget how much i raged on the SNES ver. because of how crap it was compared to arcade.
Come at me Bro. This is my childhood ruined by one game that failed to live up to the arcade.
Note: More lame stages =/= Better game.
Lindsay said:All of this arcade vs snes stuff is nonsense. Hyperstone Heist was superior to the lot of them!
As for this remake I think I played the demo and ya~ boring! Not sad ta see it go, but it still sucks another games lost to the ages.
there there.Lord-Audie said:I'm not saying that the SNES port is a bad game. Just that it raped my childhood.
I spent mad quarters on the arcade ver of TMNT TIT.
I was just a naive kid expecting an arcade perfect port of the game on SNES. Also calling cheatlines to see if there was a code to activate 4 player more .
*SOBS*
Yes, a "permanent license" for TMNT Re-Shelled, so that it could be offered to anyone that want to buy it on XBLX/PSN by Ubisoft, IF they (Ubisoft) wanted to re-release it on Vita/PS4/Xb720/WiiU or any other platform in the future, they would have to sign a new license agreement with whomever own the rights to TMNT at that point.jooey said:haha, a "permanent license?" things change and always will. deal with it.
Oh yeah, it's definitely nowhere near what people would want to make it out to be.drizzle said:It's not THAT BAD. At the promotional price, it's a good game.
If it drops to 400 points between now and the 30th, I'm in. Otherwise, I'd rather remember the game in its 2D, sprite glory rather than this 3D character stuff.drizzle said:Also, I believe this game has been 400 points a couple times already.
It's not THAT BAD. At the promotional price, it's a good game.
Sure. That's a good idea. Who gets the money of subsequent sales tho? Ubisoft? Whoever held the rights at the time of the deal or whoever holds the rights now?Mithos said:Yes, a "permanent license" for TMNT Re-Shelled, so that it could be offered to anyone that want to buy it on XBLX/PSN by Ubisoft, IF they (Ubisoft) wanted to re-release it on Vita/PS4/Xb720/WiiU or any other platform in the future, they would have to sign a new license agreement with whomever own the rights to TMNT at that point.
entrement said:Don't blame XBL or DD. The content right holders are keen on expiring contracts. This happens on Netflix all that time.
SabinFigaro said:TMNT Re-Shelled is an abomination.
I mean, how can you replace this amazing boss battle music.
Also, SNES > Arcade for the better arrangement of the boss music alone.
Many more DD-only games will suffer the same fate someday, even original IP ones: studios and publishers can die and their IP goes into copyright limbo.Shin Johnpv said:And its a part of a DD only future. It also sucks. If this was released as a cheap physical media, they could stop producing them, but people could still buy them.
Fuck a DD only future.
SabinFigaro said:TMNT Re-Shelled is an abomination.
I mean, how can you replace this amazing boss battle music.
Also, SNES > Arcade for the better arrangement of the boss music alone.
Lord-Audie said:What enhancements?
SNES:
2 Player
6 Characters on the screen at the same time limit.
Both the Sewer and the Sky board stages were RUINED... RUINNNNEENENEND
Also Rat King sucked.
The technodrome stage wasn't worth it.
THEY TOOK OUT LIGHTSABER SHREDDER FOR LAME ASS MUTANT SHREDDER...
*HEAD EXPLODES*
DO I NEED TO SAY MORE.
i can't forget how much i raged on the SNES ver. because of how crap it was compared to arcade.
Come at me Bro. This is my childhood ruined by one game that failed to live up to the arcade.
Note: More lame stages =/= Better game.
Has there even been confirmation that the DD purchases right now will be available on next consoles?M3d10n said:There's also the possibility of a DD service shutting down and taking all exclusive games with it in the process. I really don't expect Sony and MS to carry on their DD games onto future consoles for 20+ years.
Flink said:My God - you people who like the SNES > Arcade are crazy. The music sounds like a bunch of robot farts mixed in with a terrible Mario Paint composition.
SNES version had a manual dash and the arcade version didn't. Made the fighting more enjoyable.Lord-Audie said:What enhancements?
SNES:
2 Player
6 Characters on the screen at the same time limit.
Both the Sewer and the Sky board stages were RUINED... RUINNNNEENENEND
Also Rat King sucked.
The technodrome stage wasn't worth it.
THEY TOOK OUT LIGHTSABER SHREDDER FOR LAME ASS MUTANT SHREDDER...
*HEAD EXPLODES*
DO I NEED TO SAY MORE.
i can't forget how much i raged on the SNES ver. because of how crap it was compared to arcade.
Come at me Bro. This is my childhood ruined by one game that failed to live up to the arcade.
Note: More lame stages =/= Better game.
LiK said:Hope someone puts the original arc...t. And without some dumb new art border, too.
SonicMegaDrive said:This video does a good job comparing the music of the 3 different versions of the game - http://www.youtube.com/watch?v=br-1wnAZKkI
Lindsay said:All of this arcade vs snes stuff is nonsense. Hyperstone Heist was superior to the lot of them!
Heart Attack said:such a horrible game, the hit detection is SHIT, and the music as well
Gez said:The thing that irritated me off about Re-Shelled the most was the attacks didn't feel they had impact and the way enemies died with that terrible 'boom' explosion, it almost looked like a dodgy Flash effect.
I can look past the music, but there are afew animations and the gameplay was completely off when compared to the orginal. Graphics where good, as i said just that dodgy death explosion annoyed me thse most.
At least that Scott Pilgrim game was very good.
*slow clap*Sega1991 said:The arcade version of Turtles in Time was AN ARCADE GAME, which means deliberately difficult in order to cheat you out of your money. All arcade games from that era have them; that moment where the game says "Okay, you've had $0.50 worth of fun, if you want to see the credits, that'll be $30 in quarters."
And even if you have the money for it, it stops being fun because it's just relentlessly difficult. Too many enemies on screen that do too much damage. They flank and surround you with attacks that take priority over yours and before you know it, that itty bitty health bar of yours is gone. Better hope you have more tokens - Konami sure does.
The SNES version was less a trick to steal your allowance and more a real, actual videogame. Sure, it was only two player, but its game mechanics were far more consistent, the music was much higher quality, and despite your complaints about the Technodrome level, fighting Shredder from a view in his own cockpit while you threw enemies at him was a great spectacle.
It also made more sense in the structure of whatever thin premise of plot the game had that Shredder and Krang would lure the turtles to the Technodrome and then throw them in to a time portal, instead of just appearing out of nowhere in the middle of an unrelated level and going "TIME WARP!"
The SNES version was better, sorry.
Turtles in Time Re-Shelled was a bad "upgrade" of the wrong version of the game. If they had just patched 4 player support in to the SNES version, that would've been perfect.