Sega1991 said:
The arcade version of Turtles in Time was AN ARCADE GAME, which means deliberately difficult in order to cheat you out of your money. All arcade games from that era have them; that moment where the game says "Okay, you've had $0.50 worth of fun, if you want to see the credits, that'll be $30 in quarters."
And even if you have the money for it, it stops being fun because it's just relentlessly difficult. Too many enemies on screen that do too much damage. They flank and surround you with attacks that take priority over yours and before you know it, that itty bitty health bar of yours is gone. Better hope you have more tokens - Konami sure does.
The SNES version was less a trick to steal your allowance and more a real, actual videogame. Sure, it was only two player, but its game mechanics were far more consistent, the music was much higher quality, and despite your complaints about the Technodrome level, fighting Shredder from a view in his own cockpit while you threw enemies at him was a great spectacle.
It also made more sense in the structure of whatever thin premise of plot the game had that Shredder and Krang would lure the turtles to the Technodrome and then throw them in to a time portal, instead of just appearing out of nowhere in the middle of an unrelated level and going "TIME WARP!"
The SNES version was better, sorry.
Turtles in Time Re-Shelled was a bad "upgrade" of the wrong version of the game. If they had just patched 4 player support in to the SNES version, that would've been perfect.
Pretty much this, there's also the fact that AFAIK the throws were random in the arcade version, in the SNES you could opt for throwing them at the screen for added points to get more lives easily, OR slam them on the ground to hurt enemies around you
It's superior for adding Bebop and Rocksteady boss fights, also Slash >>>>>>>>>>>> Weird mud man thing
The perfect version (and what ubisoft should have done) would be a game with:
- 4 players coop
- Optional manual Dash
- SNES hit sounds
- SNES gameplay balance
- Arcade animations/graphics/voice quality
- Arcade sewers level (with SNES rat king as boss of course)
- Technodrome level, since its great and make plot sense with Tokka, Rahzar and FPS Shreder boss fights
- Slash in the prehistoric level
- Bebop and Rocksteady in the pirate stage
- Arcade neon light riders
- Last boss fight with Lightsaber Shredder who, once you beat, transforms into Super Shredder for the final fight
- Music style selecction between Arcade music and SNES music, I would choose SNES music btw but I would be nice to have the option