AuthenticM
Member
Should be a standard everywhere.
yup
Should be a standard everywhere.
(Legit) grambling is up-front about the odds and actually has a chance of getting you real money
This is worse
MrStickenstein said:It's worse than traditional gambling IMO, because you're gambling for virtual goods and you don't know the odds. It is also way less regulated.
Should be a standard everywhere.
But do these numbers apply to those games in all regions? Is there any variation between NA version and CN version?
I swear the numbers for Overwatch loot boxes were out there (by item rarity), but I can't find it anywhere...
I think purple was something like 1/1000
Take it a step further: I want to see why duplicates are so prevalent even in legendaries. Seeing orange and it turning around to be a card you already have is the worst.
What the hell do those percentage ranges mean?
1% - 95%?
What the hell do those percentage ranges mean?
1% - 95%?
What about... I can just buy the freaking skin I want form the store?
Is that so hard?
Is the improved margins from all the random drop bullshit going to justify the long-term expense of regulation in every territory, eventually? Maybe in the short term, benefitting current executives. In the long term it's poison for the industry.
Eagerly awating blizzard rates with Hearthstone and overwatch
Something tells me they'll be more generous with rare skins in China now.
What the hell do those percentage ranges mean?
1% - 95%?
It's gross and should be governed no different than actual gambling, I know someone who has basically ruined their life and lost almost everything because they got hooked on buying thousands (yes thousands) of dollars worth each month, when his wife finally found out why he was hiding and designated himself as the one paying the bills it was already far far too late, he's sunk their house and everything over this garbage.
Like a few mentioned before at least with real gambling you are told the odds, and can potentially win REAL money not a virtual shit in the mouth.
It's gross and should be governed no different than actual gambling, I know someone who has basically ruined their life and lost almost everything because they got hooked on buying thousands (yes thousands) of dollars worth each month, when his wife finally found out why he was hiding and designated himself as the one paying the bills it was already far far too late, he's sunk their house and everything over this garbage.
Like a few mentioned before at least with real gambling you are told the odds, and can potentially win REAL money not a virtual shit in the mouth.
Can you post Hearthstone/Diablo/WoW rates please?
It means their drop system uses drop rates that vary based on unspecified (and probably nefarious) criteria.
Don't know why but none of the Blizzard games has released their rates yet.
Eagerly awating blizzard rates with Hearthstone and overwatch
Maybe their "rates" aren't simple fixed chance percentages.
Seriously, I don't have evidence but I suspect this is way more common than people give it credit. Loot results have great impact in both retention and monetization, it would be hard for a developer to resist the temptation of using something more "complex" than a plain random number draw in order to "optimize" the loot experience.
Should be a standard everywhere.
They don't post lottery or slot machine odds.
Those ones are basically pissing your money away and you have millions of people buying those.
The first is public knowledge as it's easily calculated.They don't post lottery or slot machine odds.
Those ones are basically pissing your money away and you have millions of people buying those.
I swear the numbers for Overwatch loot boxes were out there (by item rarity), but I can't find it anywhere...
I think purple was something like 1/1000
I'm pretty sure that developers will either lie or change percentages if this becomes normal (which I hope it does).
It means their drop system uses drop rates that vary based on unspecified (and probably nefarious) criteria.
I'm pretty sure that developers will either lie or change percentages if this becomes normal (which I hope it does).
I'm pretty sure that developers will either lie or change percentages if this becomes normal (which I hope it does).
Getting doubles is one of the biggest dick moves I've seen Blizzard do.I literally bought the game on PC a few days ago, by my second loot crate I was already getting item doubles. That trend kept up with pretty much every crate.
Shit is so rigged.
If there's one thing gaf is unanimous about, it's loot percentage.