Somebody wake me up when they actually make a new engine to run all this amazing stuff.
Yeah, but it's Bethesda. It's not going to be well-written.I'm fine with something smaller if it was better written...
I agree they need a new engine, but every time I think about it I wonder what the point is when they keep dumbing down their games the way they do. It'll just be a prettier version of a shallower experience.
They're using Creation Engine, totally different.
Eh I don't believe his bullshit, especially with the ram and GPUs in the current consoles. That and ps4 pro and Scorpio are decent power upgrades over the base models.Seems his statement is basically code for that they are limited by the shit CPUs in ps4/xb1.
They could simply code the game for a 1080, 16gb ram and skylake i7. For very obvious reasons they won't, but saying the tech isn't there is bullshit.
Bigger does that mean better. Dragon age was bigger but sone of that traversing rocks and blocked areas was super annoying. Get better on focus and detail to make me want to go through areas with more immersion and care.
Bigger isn't better, fallout 4 had so many problems and killed my intrest in their games. I would rather have smaller and defined then "bigger".
Bethesda is probably the only company I can hear that of these days and not be worried.
This is a really dense point of view. It's completely possible that the kind of game he wants to build isn't possible yet.
When people say "world-building", I think of a detail or plot that isn't needed to drive the main narrative forward, but adds to a cohesiveness to the themes and tone of the setting. These are perfect examples of why Bethesda is terrible at world building. It's not building anything, it's just disconnected stuff. And my god do these games have a lot of stuff.
Buggier*
....Westworld"
When people say "world-building", I think of a detail or plot that isn't needed to drive the main narrative forward, but adds to a cohesiveness to the themes and tone of the setting. These are perfect examples of why Bethesda is terrible at world building. It's not building anything, it's just disconnected stuff. And my god do these games have a lot of stuff.
Breh, that part just breaks my brain. It's honestly makes kid in a fridge look better.
A retread to Morrowind style, eg no quest markers, may be commercial suicide for Beth's budget in this era of mass convenience.Perhaps they should look back at Morrowind and wonder why their smallest world size, when used with good environmental design, the lack of quest markers, and limited fast-travel created their best game yet. Take Gothic as an inspiration too. The first game for instance is a very small world, but its use of elevation, and good environmental design created a very memorable place. Exploration was meaningful. You would often discover new paths to areas you hadn't seen the first time. Learning the layout of the map, and the paths to and from each camp was an important part of the game. That sense of place is something Bethesda has lost sight of. Not to mention the other aspects of world-building.
I bet one of those games is Metroid for Nintendo Switch. The Skyrim port is a test for the engine and the hardware. Game gets announced at E3.
Can't wait to see what they've got cooking. Fallout 4 and Skyrim SE are far and away my most played games on PS4. If they come out with something for PSVR I'll be over the moon.
Source
Skyrim Tamriel Worldspace: 3808 x 3008 [ 119 x 94 TES4 size cells ] = 6.9km x 5.4km = 37.6 sq km = 14.5 sq miles
Oblivion Cyrodiil Worldspace: 4288 x 4128 [ 134 x 129 TES4 size cells ] = 7.7km x 7.4km = 57 sq km = 22 sq miles
Morrowind Vvardenfell World: 2688 x 2816 [ 84 x 88 TES4 size cells ] = 4.8km x 5km = 24 sq km = 9.3 sq miles
Fallout3 Wasteland Worldspace: 6304x6400 [ 197 x 200 TES4 size cells ] = 11.3km x 11.5km = 130 sq km = 50 sq miles
Fallout New Vegas WastelandNV: 4096x4128 [ 128 x 129 TES4 size cells ] = 7.3km x 7.4km = 54 sq km = 21 sq miles
Perhaps they should look back at Morrowind and wonder why their smallest world size, when used with good environmental design, the lack of quest markers, and limited fast-travel created their best game yet. Take Gothic as an inspiration too. The first game for instance is a very small world, but its use of elevation, and good environmental design created a very memorable place. Exploration was meaningful. You would often discover new paths to areas you hadn't seen the first time. Learning the layout of the map, and the paths to and from each camp was an important part of the game. That sense of place is something Bethesda has lost sight of. Not to mention the other aspects of world-building.
Neither a NASA tech would be enough knowing them.Todd Howard himself lol. There was an interview around last E3 where he said they had two games in production, neither was ES. More specifically he said the tech to create what they want for TESVI doesn't exist yet.
Somebody wake me up when they actually make a new engine to run all this amazing stuff.
"We're bigger now and we do want to be putting out more stuff. We have two larger projects that are more classically the scale of what we do, but even bigger. We overlap the projects so we're working on them at the same time, but they're staggered," he teased. "I can't talk a lot about them, but I can say that they're bigger than anything we've ever done. They're a bit different, but definitely in the wheelhouse that people are used to from us."
They keep me away on engine and some gameplay issues. Hope to god they don't give me the large levels of da in me. Big is cool but not like that (bioware)/thread
Not trusting Bethesda on anything unless they use proper engines like idTech, CryEngine and Unreal.
I agree they need a new engine, but every time I think about it I wonder what the point is when they keep dumbing down their games the way they do. It'll just be a prettier version of a shallower experience.
Is this the thread where we talk about how disappointing fallout 4 was?
So you want to get cryogenically frozen? That's some commitment, right there.Somebody wake me up when they actually make a new engine to run all this amazing stuff.