the game overall has terrible optimization..there tons of 100% high cpu usage complaint from users despite some of them even overclock their cpu....Isn't AC unity cpu bound rather than gpu? That's why it runs better on the xbox one than the ps4.
“We can tell you that we have detected a distinct discrepancy between what we observed in the pre-launch versus post-launch environment. In spite of our testing, it looks like the instruction queue is becoming overloaded and impacting performance.”
”We have just finished a new round of tests on crowd size but have found it is not linked to this problem and does not improve frame rate, so we will be leaving crowds as they are.”
"We are aware that the graphics performance of Assassin's Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available"
"The game (in its current state) is issuing approximately 50,000 draw calls on the DirectX 11 API. Problem is, DX11 is only equipped to handle ~10,000 peak draw calls. What happens after that is a severe bottleneck with most draw calls culled or incorrectly rendered, resulting in texture/NPCs popping all over the place. On the other hand, consoles have to-the-metal access and almost non-existent API Overhead but significantly underpowered hardware which is not able to cope with the stress of the multitude of polygons. Simply put, its a very very bad port for the PC Platform and an unoptimized (some would even go as far as saying, unfinished) title on the consoles".
Your average gamer (or parent of gamer) wont know the specs and will be tricked into buying a gimped next gen console.
Are we going to pretend Tom Warren is an unbiased tech expert?
Both consoles are supposed to have dedicated hardware to help with the ray tracing how effective they are in practice has yet to be seen. Microsoft purports that without the dedicated hardware they would need over 13TF to do ray-tracing but with it they dont and can offload a lot of the work to the new hardware instead of the GPU shaders. Even if the results do end up sucking, it's probably not as simple as you need X teraflops to do ray-tracing.4tf Navi is still not enough to handle RTX. I dont even think PS5s 10Tfs can give us full RTX effects without making the game a slideshow. Its PR speak
It will, because it's all about the release price. Later price drops < what my friends already haveI've seen Xbox's on sale for under 200 euro here in Ireland... which is insane in what they call 'the rip-off republic'.
Releasing a cheaper Xbox will not move the needle
Game developers have been building PC titles for multiple GPUs for... decades
ThisEmbarrassing by Tom.
Higher resolution=less CPU,more GPU.i'd argue the opposite
XSX GPU is 4 times more powerful , 4 times more resolution will not require 4 times the prossing power ''i geuss''
Higher resolution=less CPU,more GPU.
This is stupid. If it does all of that, then why Lockhart?
Processing power you said?I didn't talk about the CPU tho
Plot twist: Lockhart is Series XXL with 18 TF
It will come down to how they treat the worldwide audience not just focus on “tier” regions like the start of Xbone. Sony have solid footing with worldwide sales so Microsoft can have all the bells and whistles they want, but they are playing catch-up.A reason for ps4 mind share is because all mainstream media voted for it against one.
Going into next gen, Series X will play multi platform games best. Series S will play multi platform games cheapest. Imo the media will be much more favourable to MS.
referring to many of my previous posts. Microsoft is simply playing that card of "always being one step ahead" and I am starting to be a little bit fed up with their communication style.
Ok, yeah, you are the smartest on planet earth and will out-do everyone....
Just.Show.Us.Your.Damn.Show.Already.
As we enter a world where 4K is a luxury resolution
These thread just show how stupid some people are. People keep letting their warrior tendencies blind them.
This guy doesn't even work for MS shockingly yet even he's getting defensive and insecure about this console.
If they just revealed it people could properly judge. On the face of it though, it seems a stupid idea.
That tweet looks very unprofessional to me. Just read the replies lol, a lot of angry people in there.
The tweet contains information Tom Warren couldn't vouch for in his own article. It is very unprofessional, and far from the first time he does this.False conclusion - the tweet is unprofessional.
Real conclusion - there are a lot of angry people.
I think the tweet is quite clear and Lockart have a chance to sell a lot (especially with Gamepass) to more casual players.
What kind of Twilight zone are we in to call the Verge a Micorosft PR extention? Did the Verge change leadership? I remember back in the Topolsky days that the Verge hated everything Microsoft did and rode that Apple wiener hard.
By the way, Lockhart isn't announced yet/ formally doesn't exist. How do you expect MS to do PR for it..?
How do you know? He has access we do not and is clearly in the know about a lot of things.The tweet contains information Tom Warren couldn't vouch for in his own article. It is very unprofessional, and far from the first time he does this.
I read his article(s), that's how I know. If he's convinced the CPU is not down-clocked, then he should have written as much before jumping to be a warrior on Twitter.How do you know? He has access we do not and is clearly in the know about a lot of things.
Yeah, the PC analogy is especially weak on a lot of aspects, as you've pointed out.The PC analogy doesn't really make sense to me. If a studio decides to develop a PC exclusive game, they are going to target some HW specifications and if your PC doesn't meet them, it will run badly or it won't run at all. When talking about consoles, they simply have to support the weakest console they want to launch on. Also, multiplatform games are almost always made for consoles and then ported to PC with some graphical improvements.
And to be clear, I understand why they want to release Lockhart. From the business point of view, it makes a lot of sense. I just find it weird that some people are oblivious to the possible impacts it could have on game development.
And they still do on both counts... Tom Warren is just the Microsoft coverage guy within Verge.
I would argue he's probably more balanced overall than Jason Schreier is (with Sony).
If the games look like they do on the Series X but just with 1080p on the S, this will sell like hotcakes..If they just revealed it people could properly judge. On the face of it though, it seems a stupid idea.
The major concern is they most definitely will not. Lockhart is already underpowered given MS's reported target to developers.If the games look like they do on the Series X but just with 1080p on the S, this will sell like hotcakes..
It's all just rumors. Nobody knows anything.The major concern is they most definitely will not. Lockhart is already underpowered given MS's reported target to developers.
You can't just press a "port to Lockhart" button.
Good point. Xbox one already has 3 skus along with MS wanting to supporting the old platform abit linger and the releasing two more skus sounds like more of a nightmare for develops having to waste all this time with a many skus.I've seen Xbox's on sale for under 200 euro here in Ireland... which is insane in what they call 'the rip-off republic'.
Releasing a cheaper Xbox will not move the needle, it results on more dev time being put into a platform that sells the least software and has a subscription service that undermines new releases......
It all comes together to make it the most developer unfriendly platform and I believe developers already are voicing their annoyance.
Well, you can just try math and see it doesn't work. This is also discounting tech that will push PS5/XSX to below 4K.It's all just rumors. Nobody knows anything.
We will see...
If the games look like they do on the Series X but just with 1080p on the S, this will sell like hotcakes..
I'd add there's going to be a lot of confusion, since they've been marketing the Series X since E3 2018 (as Scarlett) and will have shown the MAIN box for 9 months come August.Good point. Xbox one already has 3 skus along with MS wanting to supporting the old platform abit linger and the releasing two more skus sounds like more of a nightmare for develops having to waste all this time with a many skus.
Then why have the XSX at all? Why not release Lockhart as the main console and then release XSX next year with even BETTER specs (ie 14 TFs with more RAM Bandwidth) for full 4K gaming?
Okay, show me your math.Well, you can just try math and see it doesn't work.
Actually, yes, that's the easiest way to lower the grunt the CPU and GPU have to deal with.While we do indeed not know (in large part because MS refuses to talk about Lockhart), development will not be as easy as "just lower the res to 1080p".
Choosing a resolution is like not even really part of "game dev".Making a game is a tad more complex than clicking the resolution option on Youtube.