I'm sceptical the PC version would hold up to the Definitive version. They changed a lot of assets and I don't remember the PC version looking that good. Can you link the comparison pictures your talking about?
I got to admit that the dogpile makes me very discouraged to be an Xbox only fan, lol.
Oh well, this is the path I've chosen. I'm a big fan of Xbox exclusives and the Xbox OS as a whole. It obviously sucks to get gimped multiplatform titles. But... nope, no but there. It sucks.
Yeah but why would you lower a score for a game that performs better at and at a higher resolution? It makes no sense but maybe he's just trolling like he usually is.
25% sized textures..? Wait what, where is this from?
I dunno, make a thread and see what people think.How much shittier can the xbone get?
Just get a PS4 dude.. Get multiplatforms on PS4 and exclusives on the Bone.
His choice. There's people that bought certain multiplats on the PS2/PS3 over the other console(s) they had simply due to controller preference.
I'll start going to church again if this happens.Knowing CD can pull a 1080p 60fps enhance port on PS4 make me want TLOU ps4 event more.
Don't feel bad, dude. Your box will have exclusives unplayable elsewhere. That alone makes your investment worthwhile. We're not really going "haha Xbone!" here. We're just sort of in disbelief that the gap is this big this early on. o__oI got to admit that the dogpile makes me very discouraged to be an Xbox only fan, lol.
Oh well, this is the path I've chosen. I'm a big fan of Xbox exclusives and the Xbox OS as a whole. It obviously sucks to get gimped multiplatform titles. But... nope, no but there. It sucks.
Yeah, and that is how free market economies work. Apple could easily charge $100 less for each iPad, and still make a lot of money. But people are willing to pay that extra $100, so Apple prices it accordingly.
And my point is there's nothing wrong with that. It actually is beneficial to people because they get the hardcore demand out of the way and will need to re-evaluate pricing as demand @$60 drops (IE it'll cause it to drop quicker if they're really looking to maximize revenue on this).
There's people that do value it at $60 and will pay a premium to get it soonerl. Others will wait and grab it on sale, the trade off being time. Pay for it when it hits the price thats good for you.
So whats the problem?
Iono. I think, in the long run:
- People expecting the Xbox One and PlayStation 4 to toe so closely together haven't been paying attention. The writing has been on the wall for awhile now.
- People totally dismissing the Xbox One aren't taking into account how the system will hold up over time. That's not in defence of the current situation, but today's example does not paint a perfectly clear future.
- People thinking or expecting 1080p@60fps will be a standard on PlayStation 4 over the next few years are in for a rude awakening.
I do think it's worth considering, as noted in the article and the information I received both platforms have an unlocked framerate. Yes, the difference is massive, but you're not getting a perfectly locked 60fps on PlayStation 4, nor are you getting a perfectly locked 30fps on Xbox One. It will fluctuate. Info seems to indicate those numbers are the most common though, I think. Xbox One can hit 45fps, it's just super contextual to the scene and only when there's really not much going on.
And in either case, the game is native 1080p. That might not mean much, but we know the Xbox One has issues with native 1920x1080 games. In this case the team handling the port clearly felt getting 1080p up and running smoothly on Xbox One alongside PlayStation 4 was more beneficial than crunching the resolution down to 720p for a framerate boost. End of the day, Tomb Raider Definitive Edition's main goal is to show off the improved assets, scene density, special effects, and image quality over the last generation. Both at 1080p does a better job of that than one at 720p.
Iono. I think, in the long run:
- People expecting the Xbox One and PlayStation 4 to toe so closely together haven't been paying attention. The writing has been on the wall for awhile now.
- People totally dismissing the Xbox One aren't taking into account how the system will hold up over time. That's not in defence of the current situation, but today's example does not paint a perfectly clear future.
- People thinking or expecting 1080p@60fps will be a standard on PlayStation 4 over the next few years are in for a rude awakening.
I do think it's worth considering, as noted in the article and the information I received both platforms have an unlocked framerate. Yes, the difference is massive, but you're not getting a perfectly locked 60fps on PlayStation 4, nor are you getting a perfectly locked 30fps on Xbox One. It will fluctuate. Info seems to indicate those numbers are the most common though, I think. Xbox One can hit 45fps, it's just super contextual to the scene and only when there's really not much going on.
And in either case, the game is native 1080p. That might not mean much, but we know the Xbox One has issues with native 1920x1080 games. In this case the team handling the port clearly felt getting 1080p up and running smoothly on Xbox One alongside PlayStation 4 was more beneficial than crunching the resolution down to 720p for a framerate boost. End of the day, Tomb Raider Definitive Edition's main goal is to show off the improved assets, scene density, special effects, and image quality over the last generation. Both at 1080p does a better job of that than one at 720p.
I can't say I'm shocked at this news. I think this will all depend on the lead platform for each game. Below are the scenarios I imagine will happen in the future.
Games that are targeting 1080p 30fps on XB1 will be 1080p 60fps on PS4 (TR).
Games that are targeting 1080p 60fps on PS4 will be 720p 60fps on XB1 (CoD).
Games that are targeting 1080p 30fps on PS4 will be 900p 30fps on XB1 (ACIV).
Games targeting 1080p 30fps on both consoles will have less special effects on the XB1 version (NFS).
I'm curious to see if this holds up.
The Definitive Edition is a great port and I hope people enjoy it, but I will always have my belief that the only reason they're charging $60 is to capitalize on the current drought. Had it been released in 3-4 months after, it would have been $40
I have to eat some crow, yet again. I knew there would be differences between the consoles but I said there would probably never be a 60/30 split and here we are.
I would have been happy with 30fps for this with the visual enhancements and never expected it to even be able to get close to 60 at 1080p on PS4 with TressFX enabled. PS4 keeps surprising me with how capable it is for the hardware inside, even this early on. We're already getting performance and visuals at the level I was expecting in the middle of then gen with more powerful hardware than what we ended up getting. We're going to see some serious shit come out of that box.
Iono. I think, in the long run:
- People expecting the Xbox One and PlayStation 4 to toe so closely together haven't been paying attention. The writing has been on the wall for awhile now.
- People totally dismissing the Xbox One aren't taking into account how the system will hold up over time. That's not in defence of the current situation, but today's example does not paint a perfectly clear future.
- People thinking or expecting 1080p@60fps will be a standard on PlayStation 4 over the next few years are in for a rude awakening.
I do think it's worth considering, as noted in the article and the information I received both platforms have an unlocked framerate. Yes, the difference is massive, but you're not getting a perfectly locked 60fps on PlayStation 4, nor are you getting a perfectly locked 30fps on Xbox One. It will fluctuate. Info seems to indicate those numbers are the most common though, I think. Xbox One can hit 45fps, it's just super contextual to the scene and only when there's really not much going on.
And in either case, the game is native 1080p. That might not mean much, but we know the Xbox One has issues with native 1920x1080 games. In this case the team handling the port clearly felt getting 1080p up and running smoothly on Xbox One alongside PlayStation 4 was more beneficial than crunching the resolution down to 720p for a framerate boost. End of the day, Tomb Raider Definitive Edition's main goal is to show off the improved assets, scene density, special effects, and image quality over the last generation. Both at 1080p does a better job of that than one at 720p.
- People thinking or expecting 1080p@60fps will be a standard on PlayStation 4 over the next few years are in for a rude awakening.
Yeah, completely understandable as to WHY they did it, but as a consumer I'll voice my concern that they're charging more for the product than they should, but I won't try and stop anyone from buying it.
I truly feel sorry for Penello.Par for the course. I expect a generation of this.
http://www.neogaf.com/forum/showpost.php?p=97959500&postcount=133
http://www.neogaf.com/forum/showpost.php?p=97148132&postcount=564
Those are video comparisons so they're not about IQ but look at edges like her shoulders and arms, they're smoother on the PC due to tessellation. (There's also that boob pic haha) Also you can see more hair threads on the first TressFX.
I think her actual body textures are better on the Definitive Edition though, even if it looks a bit "pasty". 4K textures do make a difference. (Who would have thunk)
PC: Maximum edition
PS4: Definitive edition
XBox One: Balanced edition
yup yup and yup
I worry what next gen is going to hold. You know they'll be wanting to address 4K, but costs to pump out 4K GFX are going to be high still.
It's going to be the 5th and 7th gen all over again. Where underpowered consoles are going to be trying to render too much just to claim UHD! UHD!
The Executive Producer(Scot Amos) did mention tessellation in the streamJust because they redid things does not mean that the game is technically better in all respects to the PC version, as shown clearly by the lack of tessellation.
Both consoles are not capable of 4k in the practical sense. We may get some 2D game that might be 4k, but don't expect any big budget 3D title to be.
- People thinking or expecting 1080p@60fps will be a standard on PlayStation 4 over the next few years are in for a rude awakening.
I truly feel sorry for Penello.
wow. How the tables have turned this gen for MS and Sony haha.
If you guys want a good laugh read the Xbox One subreddit.
Ever since its announcement it has been absolutely blasted on SonyGAF, saying it was a pathetic moneygrab and that they weren't interested in it, yet all of a sudden now 75% of them are saying they're going to buy it on PS4 purely because of the framerate difference lol.
They went from "Not gonna buy" to "definitely going to buy on PS4 on day one!!! omg game of the year!!!" just because it's now come out that its framerate is higher on the PS4.
never change SonyGAF.
How have they turned? Sony had the most powerful console both gens.
something something....30fps is better for control input than 60fps...something something
that pretty much sums it up
Oh yeah, in the large scale of things, gaming has never been cheaper. People who think "Oh in the good old days, games only cost $50!" don't take inflation into account.Fair enough. In a day of $100-200 special editions I can't complain. Even more so for remembering purchasing $80 N64 carts in 1999 dollars. Thats $114 adjusted to today.
We have it pretty damn good. Quality / quantity is up, cost to us is way down.
I just assumed we'd gravitate to 720p because it would offer the best balance of resolution, asset quality and affects. You want global illumination and particle effects out the wazoo? Gotta pay for it in resolution.
Oh yeah, in the large scale of things, gaming has never been cheaper. People who think "Oh in the good old days, games only cost $50!" don't take inflation into account.
How have they turned? Sony had the most powerful console both gens.