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Tomb Raider Game Informer Info [Update 2: Multiplayer Jobs (Co-op/PvP) Post 892]

Haunted

Member
Nov 16, 2006
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RustyNails said:
So is this is a top down isometric shooter like Guardian of Light or a 3rd person shooter like Uncharted or Gears of War?
It's a Tomb Raider game.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Sep 24, 2006
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Cow Mengde said:
Basically, they're bringing the most boring and annoying elements in current gen gaming + scripted jumping and bad combat.

Time to get on the hype train!

You've said this twice. Why?

You think old TR combat was good? It wasn't. Ever.
 

Stallion Free

Cock Encumbered
Jan 21, 2009
29,933
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Connecticut, U.S.
steamcommunity.com
Haunted said:
The gameplay hasn't been Tomb Raider's strength for years. Glad to see they're at least trying to switch it up.
Huh? The last three Tomb Raiders have had some of the best platforming mixed with puzzles compared to pretty much anything released in the last ten years. I'm not sure how that core gameplay isn't a strength.
 

Pooya

Member
Aug 12, 2009
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so I take it that there are no Japanese horror movie inspired monsters in this game? sounds like they are aiming for a realistic setting.
 

LiK

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Mar 26, 2007
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miladesn said:
so I take it that there are no Japanese horror movie inspired monsters in this game? sounds like they are aiming at a realistic setting.
Maybe the monsters are just her imagination. Lara is actually insane in this game. :3
 

Ceebs

Member
Aug 11, 2006
8,515
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recklessmind said:
I'm playing through Underworld (again) right now. It is not possible to do worse than this lock-on system. It's not possible. :lol
Never said it was good, in fact they could strip out the combat entirely for all I care. I am just concerned it may turn into just another 3rd person shooter.
 

Cow Mengde

Banned
Dec 26, 2007
20,208
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recklessmind said:
You've said this twice. Why?

You think old TR combat was good? It wasn't. Ever.

I never said old Tomb Raider games were good. I've never played any of them. I did play 2 levels of Underworld at a friend's place on was bored to tears by the elements mentioned above. Then dice had to bring and and remind me this game also includes open world and tons of other crap. Well, MAYBE the Metroid like up grades won't be too bad.
 

george_us

Member
Jul 23, 2008
9,033
1
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SolidSnakex said:
There definitely will be. That's what they're going for in this game. They're just saying that don't expect any of the overly elaborate stuff (like the octopus puzzle in Underworld). They want it to be realistic and make sense in the world.
Awwww the crazy elaborate puzzles were why Tomb Raider was awesome. Not really liking what I'm hearing so far but I want to see some gameplay vids before I form an opinion.
 

Dice

Member
Jun 6, 2004
35,533
1,254
2,015
derFeef said:
What... how can you be so negative on everything?
Yahtzee is my hero.

No, wait. I mean I have been playing videogames for 25 years. I saw them rise into brilliant treasures of human ingenuity and dynamic application of skill and then watched them devolve into chores painted with cinematic attributes. Worst of all, I wasted many dollars and hours searching for fun in such games, until I finally learned how to recognize what shit smells like.

Cow Mengde said:
Basically, they're bringing the most boring and annoying elements in current gen gaming + scripted jumping and bad combat.
Time to get on the hype train!
Finally, someone else who gets it.
 

Boney

Banned
Jan 6, 2010
33,742
1
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Ellis Kim said:
Open world exploration with areas that are cut off until you acquire the tools and skills to continue forward? I'd say that's pretty Metroid.
Well, personally speaking, the fact that they're in a real life island, it doesn't make sense to cut off areas like that since they'd always be alternate routes.

Besides, stuff that would help you explore would be different part of your arsenal for the most part, I'm thinking stuff like machete, climbing gear, diving gear, dinamite for blowing a wall, scream one time use to me with by selecting from menu. And not to mention the whole camp thing.

I guess I sound bitter because I don't even think 2D Metroids are that similar to modern Castlevanias.

Oh well, looks good though.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Sep 24, 2006
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Cow Mengde said:
I never said old Tomb Raider games were good. I've never played any of them. I did play 2 levels of Underworld at a friend's place on was bored to tears by the elements mentioned above. Then dice had to bring and and remind me this game also includes open world and tons of other crap. Well, MAYBE the Metroid like up grades won't be too bad.

But where are you getting auto jumping from?
 

Ellis Kim

Banned
Apr 12, 2010
3,407
0
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Bay Area, CA
recklessmind said:
You've said this twice. Why?

You think old TR combat was good? It wasn't. Ever.
Yeah, I don't know why he keeps saying "scripted jumping."

When I think scripted jumping, I think Enslaved. Or Zelda. I mean, the TR games sort of have this, but its more "magnetic" than anything.

The TR Anniversary adrenaline thing, I thought, was really good and superior to the bullshit they put in Legend and Underworld. There was also no fighting of humans, either.

As you can tell, I fucking hate Legend and Underworld. Anniversary is <3

recklessmind said:
I'm playing through Underworld (again) right now. It is not possible to do worse than this lock-on system. It's not possible. :lol
lol, its really not possible.
 

Carlisle

Member
Oct 26, 2006
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Jocchan said:
First time I'm genuinely interested in a Tomb Raider game in years.
Same. I played through TR1 and like 3/4 of TR2 before it just got really weird and couldn't go on. Haven't even cast the franchise so much as half-interested glance since. Though after reading the last two threads on this, I really want to play Anniversary now.
 

Cow Mengde

Banned
Dec 26, 2007
20,208
1
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recklessmind said:
But where are you getting auto jumping from?

Most of today's games use scripted jumping. Underworld used scripted jumping and chances are, this will also have scripted jumping. Sure it's not confirmed, but the only game I can think of off the top of my head that didn't have scripted jumping was Super Mario Galaxy and other Nintendo platformers. If it's on an HD console, jumping needs to be cinematic and easy for hardcore gamers.
 

derFeef

Member
Jan 21, 2010
37,914
3
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Dice said:
Yahtzee is my hero.

No, wait. I mean I have been playing videogames for 25 years. I saw them rise into brilliant treasures of human ingenuity and dynamic application of skill and then watched them devolve into chores painted with cinematic attributes. Worst of all, I wasted many dollars and hours searching for fun in such games, until I finally learned how to recognize what shit smells like.

May I ask what games you enjoy, or give an example of a game you recently enjoyed?
 

Boney

Banned
Jan 6, 2010
33,742
1
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Nirolak said:
It wasn't.

He's just assuming that a jump you can't get over earlier has to be scripted instead.

My personal assumption however is that they're actually having you jump higher.
 

Dennis

Banned
Jul 7, 2009
46,535
1
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jim-jam bongs said:
Yup. Sounds really interesting, though I too question why the brutal deaths are being included in the feature list.
Because it is a popular and fondly remembered feature from a small and modestly succesful game by the name of Resident Evil 4.
 

LiK

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slasher_thrasher21 said:
Put me on an island, to survive, to adapt, to gain new skills, traverse the island, discover some mystery... sound fucking awesome to me! Heres to the new Tomb Raider game!
Tomb Raider: LOST
 

szaromir

Banned
Apr 26, 2006
14,216
0
1,265
Nirolak said:
It wasn't.

He's just assuming that a jump you can't get over earlier has to be scripted instead.

My personal assumption however is that they're actually having you jump higher.
Or Lara will find ropes and other cloimbing accessories, that do make some places easier/possible to reach.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Sep 24, 2006
20,113
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Cow Mengde said:
Most of today's games use scripted jumping. Underworld used scripted jumping and chances are, this will also have scripted jumping. Sure it's not confirmed, but the only game I can think of off the top of my head that didn't have scripted jumping was Super Mario Galaxy and other Nintendo platformers. If it's on an HD console, jumping needs to be cinematic and easy for hardcore gamers.

Are you fucking with me right now? :lol

The post is pretty hard to wrap my head around.
 

I <3 Memes

Member
May 28, 2009
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The only thing I don't like is the lack of puzzles. Making ancient giant building and machines work to open a passage or unlock a door were my favorite thing about Tomb Raider. Hopefully they are not completely gone and he was just speaking more about these types of puzzles being everywhere to preventing you from moving forward.


Edit: Oh one more thing. No fucking scripted events!
 

SolidSnakex

Member
Jun 7, 2004
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jim-jam bongs said:
Yup. Sounds really interesting, though I too question why the brutal deaths are being included in the feature list.

The game will be M rated this time. CD said that they feel that part of Lara's previous image was the she was invincible. They want to make a point that she's a real character this time. And part of their way of doing that is showing you that she can be hurt. They describe a scene where she's impaled by a spike and the player has to pull it out. After that you can see that her face is muddied with only sweat and tears exposing her tears.
 

I <3 Memes

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May 28, 2009
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derFeef said:


Well it's true. Obviously PC's are much more powerful than consoles, but emulation takes a machine a great number of times more powerful then the console it's emulating.
 

Dabanton

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May 25, 2007
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Dreohboy said:
I'll get this because Uncharted ain't coming to the PC anytime soon, and a PC strong enough to emulate a PS3 aint made yet.

LOL

Just get a PS3. You have Uncharted 1 and 2 and a potential third being revealed soon.

But you'd rather wait to emulate a PS3. :lol

Good luck waiting.
 
There are brutal deaths in the game this time. One is described as a deranged man stabbing Lara in the chest and then closing her eyes after she's dead. Another includes a boulder falling on her leg to trap her before another falls and crushes her head.

FINALLY they implemented the one concept that will get me to pay attention to this franchise: Lara Croft getting stabbed in the chest by a psychopath.
 

derFeef

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Jan 21, 2010
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I <3 Memes said:
Well it's true. Obviously PC's are much more powerful than consoles, but emulation takes a machine a great number of times more powerful then the console it's emulating.
It was more directed towards Uncharted being like Tomb Raider (and especially this new one)
 

Ellis Kim

Banned
Apr 12, 2010
3,407
0
0
Bay Area, CA
Nirolak said:
It wasn't.

He's just assuming that a jump you can't get over earlier has to be scripted instead.

My personal assumption however is that they're actually having you jump higher.
Since Lara starts off as being "an inexperienced youth," I wouldn't be surprised if she couldn't jump/run any better than a not-terribly-athletic-but-fit college student, and over the course of the game, you attribute points or some such to increase her acrobatic skills.

So basically, she goes from being a notch below Nathan Drake's athleticism (ridiculous monkey grip notwithstanding), to two notches above Nathan Drake's athleticism.
 

apana

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Feb 21, 2010
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I don't always like "realistic" reboots of franchises. Most of the time it doesn't work and ends up making things more corny. Who I am I kidding tho, at this rate we are probably gonna have a realistic reboot of Star Fox.