Haunted
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It's a Tomb Raider game.RustyNails said:So is this is a top down isometric shooter like Guardian of Light or a 3rd person shooter like Uncharted or Gears of War?
It's a Tomb Raider game.RustyNails said:So is this is a top down isometric shooter like Guardian of Light or a 3rd person shooter like Uncharted or Gears of War?
Cow Mengde said:Basically, they're bringing the most boring and annoying elements in current gen gaming + scripted jumping and bad combat.
Time to get on the hype train!
Huh? The last three Tomb Raiders have had some of the best platforming mixed with puzzles compared to pretty much anything released in the last ten years. I'm not sure how that core gameplay isn't a strength.Haunted said:The gameplay hasn't been Tomb Raider's strength for years. Glad to see they're at least trying to switch it up.
Every other detail from the rumors still seems to be there, so my guess is that they're just not revealed yet.miladesn said:so I take it that there are no Japanese horror movie inspired monsters in this game? sounds like they are aiming at a realistic setting.
Maybe the monsters are just her imagination. Lara is actually insane in this game. :3miladesn said:so I take it that there are no Japanese horror movie inspired monsters in this game? sounds like they are aiming at a realistic setting.
Never said it was good, in fact they could strip out the combat entirely for all I care. I am just concerned it may turn into just another 3rd person shooter.recklessmind said:I'm playing through Underworld (again) right now. It is not possible to do worse than this lock-on system. It's not possible. :lol
recklessmind said:You've said this twice. Why?
You think old TR combat was good? It wasn't. Ever.
Awwww the crazy elaborate puzzles were why Tomb Raider was awesome. Not really liking what I'm hearing so far but I want to see some gameplay vids before I form an opinion.SolidSnakex said:There definitely will be. That's what they're going for in this game. They're just saying that don't expect any of the overly elaborate stuff (like the octopus puzzle in Underworld). They want it to be realistic and make sense in the world.
Yahtzee is my hero.derFeef said:What... how can you be so negative on everything?
Finally, someone else who gets it.Cow Mengde said:Basically, they're bringing the most boring and annoying elements in current gen gaming + scripted jumping and bad combat.
Time to get on the hype train!
Well, personally speaking, the fact that they're in a real life island, it doesn't make sense to cut off areas like that since they'd always be alternate routes.Ellis Kim said:Open world exploration with areas that are cut off until you acquire the tools and skills to continue forward? I'd say that's pretty Metroid.
Cow Mengde said:scripted jumping
Cow Mengde said:I never said old Tomb Raider games were good. I've never played any of them. I did play 2 levels of Underworld at a friend's place on was bored to tears by the elements mentioned above. Then dice had to bring and and remind me this game also includes open world and tons of other crap. Well, MAYBE the Metroid like up grades won't be too bad.
Yeah, I don't know why he keeps saying "scripted jumping."recklessmind said:You've said this twice. Why?
You think old TR combat was good? It wasn't. Ever.
lol, its really not possible.recklessmind said:I'm playing through Underworld (again) right now. It is not possible to do worse than this lock-on system. It's not possible. :lol
It wasn't.Fimbulvetr said:When was this conformed?
Dice said:Finally, someone else who gets it.
Same. I played through TR1 and like 3/4 of TR2 before it just got really weird and couldn't go on. Haven't even cast the franchise so much as half-interested glance since. Though after reading the last two threads on this, I really want to play Anniversary now.Jocchan said:First time I'm genuinely interested in a Tomb Raider game in years.
recklessmind said:But where are you getting auto jumping from?
Dice said:Yahtzee is my hero.
No, wait. I mean I have been playing videogames for 25 years. I saw them rise into brilliant treasures of human ingenuity and dynamic application of skill and then watched them devolve into chores painted with cinematic attributes. Worst of all, I wasted many dollars and hours searching for fun in such games, until I finally learned how to recognize what shit smells like.
Nirolak said:It wasn't.
He's just assuming that a jump you can't get over earlier has to be scripted instead.
My personal assumption however is that they're actually having you jump higher.
Jocchan said:First time I'm genuinely interested in a Tomb Raider game in years.
Because it is a popular and fondly remembered feature from a small and modestly succesful game by the name of Resident Evil 4.jim-jam bongs said:Yup. Sounds really interesting, though I too question why the brutal deaths are being included in the feature list.
Tomb Raider: LOSTslasher_thrasher21 said:Put me on an island, to survive, to adapt, to gain new skills, traverse the island, discover some mystery... sound fucking awesome to me! Heres to the new Tomb Raider game!
Or Lara will find ropes and other cloimbing accessories, that do make some places easier/possible to reach.Nirolak said:It wasn't.
He's just assuming that a jump you can't get over earlier has to be scripted instead.
My personal assumption however is that they're actually having you jump higher.
Cow Mengde said:Most of today's games use scripted jumping. Underworld used scripted jumping and chances are, this will also have scripted jumping. Sure it's not confirmed, but the only game I can think of off the top of my head that didn't have scripted jumping was Super Mario Galaxy and other Nintendo platformers. If it's on an HD console, jumping needs to be cinematic and easy for hardcore gamers.
LiK said:Tomb Raider: LOST
jim-jam bongs said:Yup. Sounds really interesting, though I too question why the brutal deaths are being included in the feature list.
?Dreohboy said:I'll get this because Uncharted ain't coming to the PC anytime soon, and a PC strong enough to emulate a PS3 aint made yet.
Skiptastic said:Oh god, not this again.
They were so bad I had to lock both of them when this got made. :lolTrojita said:Was that what the other topic turned into?
derFeef said:
Nirolak said:They were so bad I had to lock both of them when this got made. :lol
Dreohboy said:I'll get this because Uncharted ain't coming to the PC anytime soon, and a PC strong enough to emulate a PS3 aint made yet.
There are brutal deaths in the game this time. One is described as a deranged man stabbing Lara in the chest and then closing her eyes after she's dead. Another includes a boulder falling on her leg to trap her before another falls and crushes her head.
It was more directed towards Uncharted being like Tomb Raider (and especially this new one)I <3 Memes said:Well it's true. Obviously PC's are much more powerful than consoles, but emulation takes a machine a great number of times more powerful then the console it's emulating.
Since Lara starts off as being "an inexperienced youth," I wouldn't be surprised if she couldn't jump/run any better than a not-terribly-athletic-but-fit college student, and over the course of the game, you attribute points or some such to increase her acrobatic skills.Nirolak said:It wasn't.
He's just assuming that a jump you can't get over earlier has to be scripted instead.
My personal assumption however is that they're actually having you jump higher.