Google Translate on some new bits from the French mag:
- As stated by Scrat, the adventure will be divided into three major sections corresponding to the 3 phases of the evolution of Lara in his initiation: survival, rescue, escape.
- The article stresses that the physics engine the game uses mainly the laws of gravity, centrifugal force ... To allow Lara to reach his goals.
- The cutscenes and the game fit perfectly and are linked together without snap.
- The pain of Lara is accentuated by the effects of staging (close-ups, tighter camera angles, motion blur ...).
- Lara's character changes during the game one young woman inexperienced and impressionable, it will evolve gradually towards a more mature and adventurous determined, which will be felt in its equipment (the section does not the possibility that the two appear 9mm) and its aftershocks.
- The survival instinct that highlights the decorative elements that can help Lara can only be used when stationary.
- The puzzles based on the laws of physics, there are often several ways to solve them, and above all, no panacea: it is sometimes necessary to try several times to make it work because the laws of physics are random, the while adding a part of "improvisation" on the part of the player who has to do with what he has to move forward. Finally, the article states that despite the aid, the puzzles are not that easy to solve in the heat of the moment.
- Statues of Buddha appear several times in the game .. Their usefulness is unknown at this time.
- Some elements of the set collapsing under the weight of Lara.
Cover art is the same.