abstract alien
Member
^^^^^^^
Alright Hudson, you sold it to me...now polish the hell out of it.
Alright Hudson, you sold it to me...now polish the hell out of it.
Looks great!Namomura said:First trailer of the game ?
http://www.gamekyo.com/videoen15487_the-tower-of-shadow-first-screenshots-and-video.html
It looks nice but it's definitely early, I'm glad it's only 30% done and I hope they don't rush the game out.Namomura said:First trailer of the game ?
http://www.gamekyo.com/videoen15487_the-tower-of-shadow-first-screenshots-and-video.html
zigg said:Is it just me, or does thebutterfly look like it's controlled by the Remote pointer? i.e. using the pointer to control the light source?sexy
If so, that is really damn cool.
nincompoop said:2D platformer? With light-based puzzles?? Reminiscent of Ico??? Developed by Hudson?!?!
DO FUCKING WANT!!!!!
:^O waaaaaatDascu said:Have you heard anything about a Rocket Knight Adventures game by Climax? They've still got a secret Wii/PSP project in the works, and some German site reported a while ago that it's a new RKA game. If it's true, I'm expecting it to be announced next week.
HUDSON ENTERTAINMENT CHALLENGES GAMERS TO AIM HIGH WITH THE ARTISTIC PLATFORMER LOST IN SHADOW
Mixing Innovative Adventure, Puzzles and Movement, Lost In Shadow Brings a New Dimension to Wii
San Mateo, Calif. Sept 1, 2009 In 2010, Hudson Entertainment will give gamers a glimpse into Lost In Shadow - a striking vision that follows a shadow of a boy as he attempts to climb around and up a mystical tower. Along the way, players must solve mysteries, puzzles and fight off enemies that try to impede the boys progress. Published by Hudson Entertainment, the North and South American publishing arm of HUDSON SOFT, Lost In Shadow will be exclusive to WiiTM.
Lost In Shadow is different from anything else seen on Wii before - mixing unique platform elements with levels of puzzles into a stylized environment for a beautiful gameplay experience, said Dai Kudo, director of consumer products at Hudson Entertainment. The innovative shadow-based gameplay and artistic vision makes Lost In Shadow a truly breakthrough concept in videogames.
In Lost In Shadow, players are confronted with a mysterious Tower in an alternative world. The Tower is filled with moving shadows yet at the same time, casts a large shadow on everything beneath it. With the help of a winged sylph known as Spangle, players can move lights in the foreground to create new shadowy walkways to previously inaccessible areas. Unaffected by gravity while traveling through this medieval landscape, the shadow boy solves mysteries and fights off enemies who stand in his way. The games combination of light, shadow, background and foreground creates a unique blend of novel gameplay features, morphing landscapes and artistic visuals.
ShineALight said:Definitely getting this. Wii's getting a decent amount of sidescrollers/platformers.
AniHawk said:That was the last thing I expected from the system. It's very welcome, though. Good to see platformers having a sort of resurgence in general this generation anyway.
zigg said:Is it just me, or does thebutterfly look like it's controlled by the Remote pointer?sexy
And that, kids, is why you should never use drugs.Agnates said:the visuals look like ass to me (honestly, it should look almost like the CG with such simple designs, NyxQuest on WiiWare looks better than this
Agnates said:
Agnates said:though the visuals look like ass to me (honestly, it should look almost like the CG with such simple designs, NyxQuest on WiiWare looks better than this also, and if I remember right this is meant to be a retail platformer, yes?)
AniHawk said:The problem is the background is the focus. I think the game wouldn't really work if you were distracted by extravagant graphics in the foreground considering you don't really interact with them.
Nicktals said:Any chance/talk of this being localized?