Seems like a pretty high average salary.
Plus I doubt the workforce is entirely dedicated, probably includes a bunch of uPlay shit that is grouped in.
This is a Ubi game.
It's not 210 people actively dedicated to this project.
"they've been put to task squashing bugs, powering up servers, and for comparing notes with on the early days of next-gen development"
It just seems like a lot of "Hey, we need this. Can someone help us out real quick?" kind of stuff.
So what? This game is going to be a lot better.And Titanfall was made by less than 100. The fuck, Ubi?
So what? This game is going to be a lot better.
Common game development tasks that require or benefit from specialized knowledge.
Sounds more like 100 extra staff from ubisoft for QA, server setup etc. so maybe technically the trials team was over 200 for a couple of months towards the end, but I very much doubt for the full two years.
But this does make me wary. Trials was one of those 'lightning in a bottle' games, made by a small team but just about perfect. Now they want to capitalise on that but adding so many cooks, I just hope they don't spoil the broth.
210 people split across four teams (it is releasing on four different platforms after all) is only 52.5 people per team.
Seems reasonable to me.
Well, that's it then. Not buying. I hate that shit.
Well, that's it then. Not buying. I hate that shit.
You're not buying it because it will have optional content added later?Meanwhile I just paid $20 for a game made by a single guy and I'm enjoying it greatly (Banished). I also enjoy the fact that it has no microtransactions and the only DLC will be user made mods.
Well, that's it then. Not buying. I hate that shit.
Do Trails series sell well?
Well, it's not exactly that cut and dry. There is usually a main team making the actual game and then smaller satellite teams that are porting it to whichever system.
So yeah, that adds some people. Next gen platforms (and PC... I hope, since they did nothing for the pc version of evolution) take bigger teams because of increased fidelity. That adds some people. Ubisoft is probably exaggerating, so that subtracts some people from the total.
In the end I don't think it's as bad as it sounds... but ubisoft and efficient don't belong in the same sentence.
Please do not remind me . Ubisoft has more delays than Sony, which is a big feat.
Is this going to be MS exclusive again or on PlayStation as well? Perhaps the staff increase is to release on Xbox, PS and PC at the same time?
Just going to repeat what I said elsewhere about this: even with the rank incompetence of Ubisoft's garbage software production pipeline, I don't understand how a game that's pretty much materially identical to one that took like 15 people to make now takes 210 people.
No, it's because I hate DLC announcements even before a game's release. And I hate the season pass business.You're not buying it because it will have optional content added later?