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Tropes versus Women in Video Games

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Some of the best female protagonists are in Adventure games. Witty and smart and still attractive without the typical sexualized look. Too bad most articles/debates forget about them.
 
stereotypes exists partly due to truth of it - in terms of historic and factual reasoning, - as women are physically weaker than men, the "damsel is Distress" (in terms of physical weakness- not ONLY difference) is valid for me.

the rest - w/e.

videogames are mostly made by men, entertained by men, and enjoyed by men.

i see nothing wrong with this/.
 
stereotypes exists partly due to truth of it - in terms of historic and factual reasoning, - as women are physically weaker than men, the "damsel is Distress" (in terms of physical weakness- not ONLY difference) is valid for me.

the rest - w/e.

videogames are mostly made by men, entertained by men, and enjoyed by men.

i see nothing wrong with this/
.

There's plenty wrong with your post, but I'd really like to point out that it's really said if something can only be "enjoyed by men" if it involves shitty female stereotypes. You're also wrong about video games mostly being played by men, too. Plenty of female/trans gamers out there. Why are there so few games willing to break out of the 18-35 straight white male audience?
 
Bayonetta's character isn't offensive because she's in complete control of her sexuality. She uses it as a weapon rather than a handicap. I'd say she's a strong, female character, but I don't think she's 'just' a strong character like someone like The Boss because you couldn't do Bayonetta as a male. You could try, but it would be far more unbelievable and probably offensive.
 
Bayonetta's character isn't offensive because she's in complete control of her sexuality. She uses it as a weapon rather than a handicap. I'd say she's a strong, female character, but I don't think she's 'just' a strong character like someone like The Boss because you couldn't do Bayonetta as a male. You could try, but it would be far more unbelievable and probably offensive.

I think Bayonetta's male equivalent is Duke Nukem.
 
Yeah, though I see the word "privilege" showing up all the time these days in these sorts of discussions and I'm not entirely sure what it means.

Anyway, what's this elevator atheist thing you're talking about?

Edit: Nevermind. Got it.

I am not sure whether you got the elevator thing or your question about privilege, but this is a good introduction to the concept of privilege (and without using the word "privilege" since it seems to make the uninitiated have an allergic reaction upon hearing it).

You see, this is a common misunderstanding. Normal people don't become assholes on the Internet. The Internet makes the assholes think they can get away with being assholes.

Correct.

If anything, I am nicer here since my ordinary prickliness is filtered.
 
Just want to give my thanks to the OP for bringing my attention to this Kickstarter. Really cool thing to see and support.
 
But it sure was good.
No, it wasn't.
Bayonetta is a good way to show the double standard, actually. Someone pointed it out on GAF previously, but while everything Dante does is meant to be cool and stylish, everything Bayonetta does is meant to be sexy and over the top.

She kinda gets a pass because she's very satirical, everyone else in that game is extremely ridiculous, and she does have a personality (silly and stupid like everyone else's, but it's there). She's the kind of sexualized character nobody would have an issue with if being sexualized wasn't the norm for female characters. Personally I really like the game, and I'm always glad to see most people couldn't give half a fuck about all the crotch shots.
I think the problem with Bayonetta is that Kamiya and company felt that in order for the game to be successful and over-the-top like Devil May Cry, it had to shove her sexuality into the player's face. Why can't we just have a Devil May Cry style action game with a woman lead without the need to sexualize her?
 
Bayonetta's character isn't offensive because she's in complete control of her sexuality. She uses it as a weapon rather than a handicap. I'd say she's a strong, female character, but I don't think she's 'just' a strong character like someone like The Boss because you couldn't do Bayonetta as a male. You could try, but it would be far more unbelievable and probably offensive.

Except that she isn't. Female characters said to "take control of their sexuality" and use it against the bad guys are not demonstrating their own agency. The reason being because they are characters, not people. They do not make decisions, they act out the desires of their creators.

As for Bayonetta, well...
 
Yeah, way to support the rights of developers to be misogynistic / sexist / patriarchal. That cause certainly needs to be championed.

It's not about being offensive, it's about not being harmful.
? The line between harmful and offensive is clearly blurry here, because i think it's completely fine for art to be offensive (to any degree) as long as you are able to avoid the product and have an ample offering of alternative views (granted you're not the only person with those views in the world :P).
Harmful i consider something specifically referring to you as a person (mentioning your name, using your face etc, something very specific) or physically harmful.
Batman is hardly a character designed to be sexualized. A character like Batman can be viewed as sexual, but his design was not for that sake, because comics are not aimed at women. Catwoman, however can be viewed like that. Marcus Fenix is a hulking idiot, but the average gamer is not going to give a shit about that. My point was that even if a character in a video game is an undesirable one to be in real life, if the character is male, it is usually not going to have the same reaction. Marcus Fenix is a dumb character, but he's powerful, and he is in charge.
Uhm, yeah i'm pretty sure i already said that.
I said those stereotypes are directed at young males, so each character has different tropes and roles, does this make Batman or Marcus less offensive? No, not really.
Just because Marcus Fenix is the violent macho output without a brain, doesn't mean that it's fine because it's not "sexualized", infact, there's nothing wrong with sex or sexualization, the "wrong" is in the superficial representation of a characters as a one trick pony, role gendered.
Allegedly, i don't even think there's a problem with that, if, again, you have a more ample offering to cover all your audience needs and you don't take yourself seriously in your superficiality.
Meaning: Gears of War probably wouldn't be better with some deeply designed characters, but it's still as stupid as any Catwoman showing cleveage, unless you think being a violent idiot is inherently better than being overtly sexual, which to me is absurd.

There's plenty wrong with your post, but I'd really like to point out that it's really said if something can only be "enjoyed by men" if it involves shitty female stereotypes. You're also wrong about video games mostly being played by men, too. Plenty of female/trans gamers out there. Why are there so few games willing to break out of the 18-35 straight white male audience?

Yeah this is a good question.
I mean, putting aside the obvious economic reasons (now more than ever, game publishers play it as safe as it can be in pretty much every way possible, including but not limited to, the demographic they target).
So to me the first step would be to simply expand the range of offering, start to target more females, ethnic minorities and LBGT.
You'd have stupid, superficial products like we got now, but more differentiated and aimed at more demographics.
If the market is good enough and there's a response, then you would see the usual target change and you would see a more array of products all around, this would probably start to bring in (hopefully) more female/minorities/LBGT game creators, in lead positions, to try and answer to that specific demographic.
It would still be a plethora of superficial, stereotyped products, but with a good range of diverse public.
At this point i think it would be just a natural evolution of: more artistic savvy people would join in and start creating more artistically fancy products (which have no economic based "target audience") and it would become more similar to cinema, where if you want some serious and deep products, you can watch movies 24/7 without ever touching something like Transformers, but if you like the Transformers, you can do the same thing and never be bothered by a serious film (and anything in between).
All without ever renouncing to any Bayonetta or Arkham City.
 
This topic has been beaten to death many times. Men IMO are just as sexualized as women imo in comic books, games ,TV, movies, music videos, etc. How is it that manly, violent, blood-thirsty Kratos can run around in a lion cloth and no one says anything about that, but Lara Croft and Chun Li are considered sexualized? For some reason, we only hear about it in video games mostly though. Why always get the prettiest models for these movie roles lately? Why not a homely looking, average girl that wasn't a former model? I think since creators know it is a fantasy world, they rather get someone who is visually appealing as opposed to someone who you can see everyday. That doesn't make it right, but that is most likely the way it is. Also, despite what people say there are no shortage of good looking male characters, with perfect bodies and muscles everywhere that looked liked they stepped out of fashion magazine. There are positive, strong female characters out there. That is more than I can say for minorities which is an entirely different subject.
 
Except that she isn't. Female characters said to "take control of their sexuality" and use it against the bad guys are not demonstrating their own agency. The reason being because they are characters, not people. They do not make decisions, they act out the desires of their creators.

As for Bayonetta, well...
Those comments from Kamiya are rather telling. -_-
Hideki Kamiya said:
That was my way of expressing the feminine notion that, to one woman, all other women are enemies.
Seriously, what the fuck?
 
Just out of curiosity, for those here suggesting that sweeping, fundamental changes to the way women are depicted in videogames are necessary, and that the current representations are harmful, please tell me: What sort of female protagonists (and female characters in general) would you want to see? Feel free to cite existing characters if you feel they're relevant, but I'm mainly interested in hearing what you feel would be an ideal, or at least acceptable, depiction of women in games.
 
That video is not constructive at all.

I thought it illustrated some good points about how the money this kickstarter's bringing in doesn't seem to be going toward the documentary, how it looks like the documentary is going to be extremely biased, and how the whole thing seems self-serving and pointless. But I guess you don't want to hear it.
 
At the risk of getting off on a rant, I get really fucking sick of seeing this attempt to re-frame the debate in Every. Single. Gender. Thread. No one believes women are the only ones affected by negative stereotypes. No one one believes we should focus our attention on solving this problem to the exclusion of all other problems. No one believes unwanted stereotypes are the sole property of women. Not even feminists. Go ahead and ask one about male body issues or male objectification or racial stereotypes, there's a damn good chance they'll say "Yeah, that's also a problem, and we should work to solve that as well."

Yes, a lot of women tend to spend a fair amount of words and time, maybe even a majority of their time, on the way it affects their particular gender. You know why? Because it's their fucking gender. There's no obligation whatosever on their part to be equal-opportunity about every single social issue and injustice in the world, especially not when the deck is stacked so high against them in the first place. You have to start somewhere, and they've chosen that starting place. There's nothing hypocritical or inconsistent about that, it's just recognizing that time and energy is finite and you have to pick your battles.

For some reason we expect self-proclaimed feminists to take up the cross not only of their own gender, but of every group in the world with a grievance, lest they be accused of being hypocrites. They don't spend time dwelling on the vast injustice of beefcake male characters? Obviously it's because they're hypocrites, no need to pay attention to them. They write an essay about rape but don't mention false rape accusations? Obviously their priorities are in the wrong place and can be dismissed without comment.

But for some reason, anytime someone tries to bring up a uniquely female issue, the cries of "But what about men's rights/male objectification/prison rape/false rape accusations/etc" come up. It is literally impossible to have a discussion about a female-specific issue without someone coming along and trying to reframe it to being part of the larger discourse of humanity generally being pretty shitty and intolerant to itself, as if we didn't already know that really damn well.

If you really care so much about men being depicted unrealistically and as dumb buffoons in the media, SPEAK UP YOUR DAMN SELF. Nobody's stopping you! Write blog posts, make videos, get active! I'm not being glib about this, I'm sincerely saying, if that's what you think is worth fighting for, you should honestly do it. And contrary to what you may assume, you may find that the feminist community are your allies in your cause. They don't like to reinforce negative stereotypes of anyone (except maybe social conservatives). Many if not most of them are in fact keenly aware of the ways gender and racial and class and educational issues interact and know that they can't be separated that easily.

But I almost never see posters doing that. I've never seen a "Why are male video game characters so objectified?" thread or a "Why does this industry have such a problem with minorities?" thread. Instead certain posters think the most appropriate place to begin those discussions is in the threads that try to discuss the equivalent female phenomenon.

I can't help but wonder how much they really care about their own interests and male representations given that.

BRA-FUCKING-VO

This is everything I could want to say on this issue
 
Just out of curiosity, for those here suggesting that sweeping, fundamental changes to the way women are depicted in videogames are necessary, and that the current representations are harmful, please tell me: What sort of female protagonists (and female characters in general) would you want to see? Feel free to cite existing characters if you feel they're relevant, but I'm mainly interested in hearing what you feel would be an ideal, or at least acceptable, depiction of women in games.

Female characters with depth, character arcs, and recognizable personalities would be ideal (for games that spend time on story). Male characters with those traits would be welcome as well.

In the short term, before the majority of video game stories can transcend being completely fuck-awful, I'd settle for women characters that play an active role in advancing the plot, are competent at what they do, and don't wear outfits that are overtly stupid. There are a handful of games that have done this, including Mirror's Edge, the Portal games, and likely the upcoming Vita Assassin's Creed game, but the fact that people have to keep pointing to the same five or so examples in these discussions is telling.
 
stereotypes exists partly due to truth of it - in terms of historic and factual reasoning, - as women are physically weaker than men, the "damsel is Distress" (in terms of physical weakness- not ONLY difference) is valid for me.

the rest - w/e.

videogames are mostly made by men, entertained by men, and enjoyed by men.

i see nothing wrong with this/.
And our problem, precisely, is the notion that this is a form of entertainment inherently male, when it isn't, that treating women as nothing but a sexual object is wrong, and that the gaming community is ridiculously thick headed to see this.

I think the problem with Bayonetta is that Kamiya and company felt that in order for the game to be successful and over-the-top like Devil May Cry, it had to shove her sexuality into the player's face. Why can't we just have a Devil May Cry style action game with a woman lead without the need to sexualize her?
Oh I agree. It's definitely a problem with gaming design and the thought process that goes while creating female characters that I mentioned earlier. However, I do not see her as inherently problematic as other female characters because it's widely accepted that Bayonetta is a good character because the action part, not the sex part.

Still rather disturbing to see the quotes though.

This topic has been beaten to death many times. Men IMO are just as sexualized as women imo in comic books, games ,TV, movies, music videos, etc. How is it that manly, violent, blood-thirsty Kratos can run around in a lion cloth and no one says anything about that, but Lara Croft and Chun Li are considered sexualized? For some reason, we only hear about it in video games mostly though. Why always get the prettiest models for these movie roles lately? Why not a homely looking, average girl that wasn't a former model? I think since creators know it is a fantasy world, they rather get someone who is visually appealing as opposed to someone who you can see everyday. That doesn't make it right, but that is most likely the way it is. Also, despite what people say there are no shortage of good looking male characters, with perfect bodies and muscles everywhere that looked liked they stepped out of fashion magazine. There are positive, strong female characters out there. That is more than I can say for minorities which is an entirely different subject.
I'm getting so fucking sick of the but what about the mens philosophy. What about reading some of the fucking thread. Your point has already been addressed. No, it's not the same. Not even remotely.

Kratos is a fucking male power fantasy. His design, his thought process, his importance in the gaming culture, it's all because he's what "males" want to be. They want to be strong, they want to be rude, they want to be alpha males. He's not sexualized, he's not made to be attractive to female games. He's, at most, sexual, as in sex is a part of his character. It's NOT the defining part of his character. Learn the fucking difference.

Lara Croft is a male fucking fantasy. She's not designed as the woman female gamers want to be, she's designed as the woman male gamers want to fuck. Because this industry still thinks all their audience are horny little men who can only value a woman for how much they want to sex her up. And while I don't think Chun Li is a good example of sexualized character (she's sexy, not sexualized), the whole outcry of Poison's gender is a very clear example of the problem with this industry. Poison NEEDED to be female, she CAN'T be a transexual, because then the poor horny gamers can't fap to her.

Stop fucking comparing the problem between males and females because it's not the same fucking problem. Want to complain about how most male characters have ridiculous designs that treat guys like basement nerds who seriously think Kratos and Marcus Fenix are what they'd want to become? Good, I agree. But make a new thread for it because it has nothing to do with the ridiculous sexualization of female characters. For every ridiculous male power fantasy there's a shitload of normal male characters. You can't say the same about female characters. It's not normal that in a game where everyone else is wearing army uniform or power armor the biggest female character is a blue naked chick. It's not normal the only action games with a female character as main character play up their sexuality as if that was their most important trait. And it's not normal that the most important female character in this industry needs a rape attempt as her character defining moment.

Holy fuck this is so fucking infuriating. I so understand Devolution getting banned now.
 
Check out her Toy Ads and Gender video. Pretty good.

After that, then reconsider why we see oversexualized women in games, and blunt force bru-hah baldies as well. It all starts to come together IMO. I think if we had laws banning advertising to children, we might not be adults with this stuff ingrained into heads and be such a simple market to cater to.

One time when I was 13 my stepdad took away all my games and told me that I should throw away the ones with scantily clad women on them. I never really got turned on by game cover art design, so I had a hard time with this. However, I knew that throwing away Tomb Raider was going to satiate his need for control. He also wanted me to throw away Final Fantasy 8 but that wasn't going to happen. I never really viewed any of them as "sexual objects" and the games I play now may have a scantily clad female or two, but it's not the selling point. I want engaging story. Now, honestly, something like Bayonetta, No More Heroes females, and Lollipop Chainsaw I buy because the females are reminiscent of old exploitation movies and are just kinda eccentric. My image of real women doesn't change because of a fictional game like that.
 
I thought it illustrated some good points about how the money this kickstarter's bringing in doesn't seem to be going toward the documentary, how it looks like the documentary is going to be extremely biased, and how the whole thing seems self-serving and pointless. But I guess you don't want to hear it.
Oh for fuck's sake. For one, her video series isn't even a documentary, and nor does she present it as one. She critiques pop culture, it's what she does. There are valid criticisms against her, for example there isn't a whole lot of explanation on her Kickstarter page in regards to how the money will be spent.
 
I thought it illustrated some good points about how the money this kickstarter's bringing in doesn't seem to be going toward the documentary, how it looks like the documentary is going to be extremely biased, and how the whole thing seems self-serving and pointless. But I guess you don't want to hear it.

Yeah, you have no idea what you're talking about. You can always go to her YouTube channel and actually watch one of her videos to get a sense of what she does.

Holy fuck this is so fucking infuriating. I so understand Devolution getting banned now.

I have no idea if it helps, but keep in mind that plenty of people posting in this thread (including myself) agree with you and see that the "men have it just as bad in games" argument as both completely false and a distraction from the issue at hand.
 
Are there examples of media wherein the female characters are the "female power fantasy" and the male characters are the "female fucking fantasy"?
And would the existence of such media be a problem?
Honest questions because I haven't seen that gender-reversal yet.

I do hope this doesn't lead to some form of puritanism though, where every sexy/sexualized woman in a videogame can be considered a source of criticism. I'm okay with criticising the lopsidedness or the lack of non-sexualized female characters and I would gladly support seeing well-developed female characters in games, but I don't think "low-brow appeals" should be needlessly sacrificed for "high-brow appeals". There is a place (and more importantly, consumer demographic) for both.
 
Are there examples of media wherein the female characters are the "female power fantasy" and the male characters are the "female fucking fantasy"?
And would the existence of such media be a problem?

No, as long as they are not the majority of the offer (same goes for male power fantasies and male fuck fantasies).
I personally think it's all a problem of saturation, but i've already said so and going back in the pages, i realized we're just going over the same points again and again, in every thread of this kind.
I guess repetition can help awareness, at least.
 
Just out of curiosity, for those here suggesting that sweeping, fundamental changes to the way women are depicted in videogames are necessary, and that the current representations are harmful, please tell me: What sort of female protagonists (and female characters in general) would you want to see? Feel free to cite existing characters if you feel they're relevant, but I'm mainly interested in hearing what you feel would be an ideal, or at least acceptable, depiction of women in games.

I'm not asking for "sweeping, fundamental changes", but I would like some change.

An example of a female character I really enjoy and "look up to" is Serah from FFXIII-2. Generally speaking, I feel Japan treats female characters in games better than the West.

I think I might be in a minority though. I personally do not like characters like Commander Shepherd - who is often cited as a "strong female lead."

The female characters I like are capable and strong in their way, but are still distinctly "girly". Serah, for example, is just as useful and just as important as Noel. She doesn't spend the entire game being saved. In fact, she is completely capable and does a lot of saving of other people herself. But she is never just "a man with tits". She's a deep character.

I think male players also like characters like Serah. So I don't think we really need sweeping changes. I think it really just comes down to proper writing and respect.
 
Generally speaking, I feel Japan treats female characters in games better than the West.
Now i'm fucking confused.

I think Red Dead Redemption had the best example of unbiased male/female characters lately.

Bonnie, Abigail and Luisa were all "strong female characters" but without being ridiculous bullshit.
Then there were even a more variety of characters, such as the catholic girl that
dies in the desert
and such, that were very different, but still not ridiculous (of course, all infused with some R* humor).

R* in general is pretty good at this, if you look at GTA or Max Payne 3.
 
Now i'm fucking confused.

Well, I'm just thinking off the top of my head. There are many many female characters in Japanese games I can say I like.

I can literally think of only one I like in Western games - Alyx Vance.

Of course, both markets have bad things. In the West you have the Ubisoft Far Cry 3 trailer. In Japan, you have Mugen Souls.

But like I said, I think I'm in the minority.

Again, just from my mind, not really thinking deep about it, I like:
- Serah
- Pretty much all the Atelier heroines
- Reanbell
- All the Wild Arms female characters
- Yggdra
- Persona female characters
- Many of the Suikoden female characters
- Tales - Leia, Tear, Rita
- Valkyria - Riela, Imca, Cosette
 
Well, I'm just thinking off the top of my head. There are many many female characters in Japanese games I can say I like.

I can literally think of only one I like in Western games - Alyx Vance.

Of course, both markets have bad things. In the West you have the Ubisoft Far Cry 3 trailer. In Japan, you have Mugen Souls.

Maybe you just prefer Japanese games?
 
Well, I'm just thinking off the top of my head. There are many many female characters in Japanese games I can say I like.

I can literally think of only one I like in Western games - Alyx Vance.

Of course, both markets have bad things. Here you have the Ubisoft Far Cry 3 trailer. In Japan, you have Mugen Souls.

In Japan, you also have dating simulations or romantic visual novels (sometimes erotic, to the point of pornography), so I think Japan just spreads out their characterisation more, over the entire spectrum.

Western video games are mostly inspired by Hollywood, I'd guess, where the "attractive women" stereotypes (sexualisation, damsel in distress, ...) also proliferated and got popularised in general pop culture. These stereotypes are easily recognisable for Western consumers and easily reproduced. Maybe it's because video games are still a young industry, relatively speaking, and it's just "catching up"?
 
Well, I'm just thinking off the top of my head. There are many many female characters in Japanese games I can say I like.

I can literally think of only one I like in Western games - Alyx Vance.

Of course, both markets have bad things. In the West you have the Ubisoft Far Cry 3 trailer. In Japan, you have Mugen Souls.

I quite liked the Far Cry 3 trailer. Really well done. I personally found Splinter Cell's trailer to be offensive...for its portrayal of men.
 
She is already selling her product on YouTube. You can give her money by watching the videos, and hers seem to average 50k-100k views which actually adds up to a pretty decent paycheck.

No it doesn't. Penny advertisements may have a different definition of "pretty decent paycheck" to different people I guess.
 
With Japan, I wonder if it just has to do with the audience. I know with comic books, in the West they're generally considered young male centric, but manga in Japan is written for a large variety of their population, male and female. This would cause the need for games that appeal to both to sell well, etc.
 
Maybe you just prefer Japanese games?
That could be it. I do play a number of Western games too though. I think my US PSN account trophy list is something like 65% Japan, 35% West. My PC gaming is almost exclusively Western.

In Japan, you also have dating simulations or romantic visual novels (sometimes erotic, to the point of pornography), so I think Japan just spreads out their characterisation more, over the entire spectrum.

Western video games are mostly inspired by Hollywood, I'd guess, where the "attractive women" stereotypes (sexualisation, damsel in distress, ...) also proliferated and got popularised in general pop culture. These stereotypes are easily recognisable for Western consumers and easily reproduced. Maybe it's because video games are still a young industry, relatively speaking, and it's just "catching up"?
I'm talking about "mainstream" games. Not crazy PC-only adult games. I don't know. I can just name significantly more female characters I like out of Japan.

With Japan, I wonder if it just has to do with the audience. I know with comic books, in the West they're generally considered young male centric, but manga in Japan is written for a large variety of their population, male and female. This would cause the need for games that appeal to both to sell well, etc.
I think there's something to this post. I feel there are many games that are targeted specifically at me out of Japan. Or, at the very least, don't make me uncomfortable. The West is kind of a boys club.
 
Tell me how that video was good. You even agreed with me that it wasn't constructive.

It entertained me and made me laugh. Given how many videos that are linked to that don't, it's good. I never agreed with you that it was or wasn't constructive. And it didn't need to be. Sometimes being entertaining is its own reward.
 
I quite liked the Far Cry 3 trailer. Really well done. I personally found Splinter Cell's trailer to be offensive...for its portrayal of men.

My problem with the Far Cry 3 trailer is that it opened a trailer early in a conference the entire gaming world is watching. A topless woman humping you in first person view. If that must exist, then at least don't shove it to the forefront where it becomes the face of gaming.

As for violence vs sexuality, that's a totally different discussion. It may be helpful to note that I usually stay away from graphic violence in media though.


EDIT: To further talk about the Japan thing. A lot of it is just that at the very least, many female characters don't make me uncomfortable and aren't embarrassing. And that's enough for me. As I stated in discussions from earlier in the week (which I don't expect people to look up), I'm not asking for sweeping changes. I'm not a feminist. I'm not asking the industry to shift focus onto me. I just want the gaming community to be a comfortable and welcoming place for my gender. And a way to work towards that is to not show stuff like the Far Cry 3 trailer on such a stage. If the male gamers must have sexualized women in their games, at the very least, let it be behind curtains. Don't let that be the face of gaming.
 
Sure, japanese games tend to make better female characters. If you think female success is family and being dependant of a stronger male figure is something positive.

I quite liked the Far Cry 3 trailer. Really well done. I personally found Splinter Cell's trailer to be offensive...for its portrayal of men.
And I'm out. Fuck this thread.
 
I'm talking about "mainstream" games. Not crazy PC-only adult games.

Some of those games got quite the commercial success though, even voted to "Best Games" lists, so I wouldn't wave it away like that.

There are even successful gender-flipped series ("otome" games), which kinda answers the question I asked myself before.
 
Sure, japanese games tend to make better female characters. If you think female success is family and being dependant of a stronger male figure is something positive.
I'm sorry you feel that way. I don't. At least not in the games that I play. Sure, in some games there is more of a focus on family, but that goes both ways. Men are portrayed as needing women as much as a women is portrayed as needing men. The dependency is not one-sided.

I'm sorry if I offended you. My opinion is probably a minority one. I'll stop if you feel it's hurting the fight for better treatment of girls in games.

Some of those games got quite the commercial success though, even voted to "Best Games" lists, so I wouldn't wave it away like that.

There are even successful gender-flipped series ("otome" games), which kinda answers the question I asked myself before.

Yes I know. I am actually guilty of being an otome game fan (which is why I won't be a hypocrite and say abolish all sexuality in games).
But those games are there for people who look for them. It's not the face of Japanese games. A non-gamer doesn't think of the pornographic games when they think of "video games".
 
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