Dr Richard Marks, father of Eyetoy and now the 'Sony remote'.
An analog stick on the remote itself. Satellite buttons surrounding it. Triggers underneath.
A pair of these should support all past and future games.
Images by gofreak.
Facts:
- No inertia/lag/drift in movement
- Detects precision on a sub-millimeter accuracy
- Uses the current PS Eye
- Force Feedback Rumble
- Four remotes can be used at once
- 3D Volume space, True 1:1 3D
- Works today, extensive set of tech demonstrations showcased
- Spring 2010 launch targeted
(current remote model is an engineering sample)
Tech Demonstration @ Youtube (Demos in order of: basic 1:1 waggling, true 3D pointing, Virtual FPS movement, Level creation, Signature, Graffiti, RTS, Swordplay, Bow & Arrow)
Sales age speculators, bring it to a different thread.
This is a discussion about the technology and gameplay implementation.
One of the many patents says it uses a combination of ultrasonic sound (PS Eye has four mics), camera visual reading and accelerometer.
Ultrasonic sound seems to have been replaced with other means for Z measurement (visual + sensor data calculations most likely) according to Kaz Hirai.
The Sixaxis controller already has both a gyro and an acceleration sensor, same components (maybe more of them) are most likely in the Sony Remote.
Does the camera see the sphere as a 'textured' pattern due to multiple led lights?
Already with devs said:Now, though, it appears Sony's motion-sensing efforts may be farther along than many thought. Speaking with GameSpot, Sony Computer Entertainment America senior vice president of marketing Peter Dille divulged that the technology--first revealed in a US Patent filing last fall--is already in developers' hands.
"We're a little bit past the research phase," he told GameSpot. "We're having conversations with the third-party community. The dev kits have started to go out to the third parties as well. They're working on the tech. They couldn't be more excited about it."
http://www.gamasutra.com/php-bin/news_index.php?story=23924Launch games said:"It's not going to be this calendar year," says Koller of Sony's plans. He suggests the company is currently working on having a strong lineup of software to support the peripheral at launch.
"Developers are looking at it now," he says. "The halfway answer is that there are a number of first-party and third-party games that will launch, and the idea is to have both franchise-type games [that are] very familiar, and to have new IP."
http://www.cnbc.com/id/31204970The company will roll the device out next year. While Sony only focused on tech demos at its press conference, Tretton says gamers may be surprised when they see how many games will support the technology.
Personally, its very difficult for me to perceive God of War 3 being played with the Wii controller, he says. Its a different experience that doesnt lend itself to certain types of games. [But] I think our [motion] controller can be used with every game thats on the system now and every game were working on.
cakefoo said:New intel has gone out to developers as reported by kotaku:
Report said:Sony Computer Entertainment reached out to its development partners today, getting them up to speed on the new PlayStation Eye-powered motion controller tech it showcased at E3 2009. It also expanded upon the details provided at the show.
The PlayStation 3's second motion control push is slated to launch in Spring 2010, Sony Computer Entertainment reiterated to developers today, arriving with a "range of first-party and third-party content." SCE pitched the new controller as capable of functioning "with any games across all genres from casual to core."
On the technical side, SCE says that the PlayStation Eye accessory will come equipped with force feedback rumble. Sony boasts that the "face-tracking and head-tracking capability already in the PS3 SDK" will offer developers "powerful tools for new types of user interaction."
Sony says its new controller will also work in tandem with the Eye's built-in microphone array for voice input and voice recognition. Up to four of the new motion controllers can be tracked at once by the PlayStation Eye.
Adding the wand controller to games comes at a horsepower cost, Sony notes, writing that the "motion-tracking library has some SPU overhead and has an impact on memory as well, although these will be minimized."
The developer targeted communication also indicates that Sony is "currently looking into the possibility" of combining motion control wand and stock PS3 controller functions, offering the example of "the motion controller as a sword and use DualShock 3 as a shield."
Sony did not express a price, firm launch date or plans to bundle the PlayStation Eye motion control accessory.
History of EyeToy said:Wollan said:A interesting video that came to my attention. Filmed in January 2004, Dr Richard Marks presenting the development of Eyetoy.
http://stanford-online.stanford.edu/courses/ee380/040121-ee380-100.asx
Lasts about 1 hour 20min (You might have to right click > save target as).
24:20 mins in: Wands. Tracks in 3D volume (including Z depth) with old PS2 eyetoy (no internal sensors in wands).
35:00 mins in: 2player network Magic fighting game
38:00 mins in: Colored balls, combination of vehicle and on-screen character.
52:20 mins in: Head tracking (with PS2 eyetoy).
59:00 mins in: 3DV camera. He shows of some internal demos (one in particular where he's bouncing balls down a corridor.. , matrix bullet dodging, butterflies, sculpting and more).
Camera for Z depth? said:gofreak said:On a technical insight point, there's some commentary recorded from an interview with Kaz Hirai here by a guy at the FT, where he seems to suggest that ultrasonic stuff was ultimately left on the table for measuring depth. He says "we looked at ultrasonic, we looked at electromagnetic and other technologies as well" but ultimately came back to pseye+sphere. So I think they're relying on the relative size of the sphere in the camera's screenspace to measure its distance from the camera.
He also on a different note emphasises that there's no time lag with it, and that it's very focussed on accomodating gameplay.
Sixaxis has both Gyro and Motion sensors already said:UntoldDreams said:The sixaxis is waaaay too accurate to be compared to the Wii in rotational control.The sixaxis has pretty much the same tech as the nunchuk. It does not contain a gyroscope.
Its ridiculously accurate as evidenced in many steering games.
Here's a japanese teardown
http://www.kako.com/neta/2006-018/2006-018.html
Here is a "random teardown explanation" which I believe is probably correct.
http://www.psu.com/forums/archive/index.php/t-62921.html
EDIT:
As I expected the SIXAXIS contains THIS:
ENC-03R - Piezoelectric Vibrating Gyroscopes - Murata Manufacturing Co., Ltd.
HAAM-325B - acceleration sensor
gofreak said:Not sure if old, a dev tool announcement.
http://www.developmag.com/news/32075/Sony-adds-LiveMove-2-to-PS3-SDK
PR said:Sony adds LiveMove 2 to PS3 SDK
Sony revealed its motion-sensing 'wand' controller at its press conference yesterday - and already it's revealed its plans to help developers get the most of the peripheral.
AiLive company which co-developed the Wii MotionPlus together with Nintendo will make its LiveMove 2 motion recognition software available for free to all licensed PS3 developers thanks to a new deal with Sony Computer Entertainment.
Developers can 'train' the software to understand key gestures, which can then be accurately recognised when performed by players, taking the burden of motion interpretation away from game teams.
"The phenomenal precision of SCE's new controller combined with the effortless expressive power of AiLive's LiveMove 2 will dramatically expand the frontier for natural motion control in games," said Dr.Wei Yen, chairman of AiLive
"Our market-proven LiveMove 2 software gives developers the power to inject freeform player motion directly into their game. We're thrilled to help deliver this unparalleled level of control to PLAYSTATION® 3 players."
Masayuki Chatani, executive vice president and chief technology officer at Sony Computer Entertainment, added: "The LiveMove 2 development tool is the premier solution for recognizing human gestures in games. I am very happy to be able to make this revolutionary tool available to all PLAYSTATION® 3 developers. We eagerly look forward to the new and engaging game experiences developers will create for the PLAYSTATION® 3 with the help of LiveMove."
Old Sony Concepts #1
Old Sony Concepts #2