Dhruv_hanom
Member
''You either die a hero, or live long enough to see yourself become the villian.''
Perfect quote
Mods are already being culled from the Nexus.
What why?
''You either die a hero, or live long enough to see yourself become the villian.''
Mods are already being culled from the Nexus.
I love Origin and GoG.Fuck Uplay though.
At this rate, it won't be long until Steam ask for monthly subscription, right?
The competition aren't offering anything similar to a steam workshop.
can you still give away mods in steam for free? You're not forced to charge, right? You just can't have a donate button?
if so, why not simply still give away your mod for free like you did before, still on steam so you get a large addressable audience - then have donation links elsewhere, like on your website or on forum threads for your mod - many of which are very active. I don't think that many people stumble across a good mod on steam workshop by accident - popular mods get traffic driven to them from external recommendations so you can grab donations from there instead. Just use steam as one distribution mechanism
can you still give away mods in steam for free? You're not forced to charge, right? You just can't have a donate button?
if so, why not simply still give away your mod for free like you did before, still on steam so you get a large addressable audience - then have donation links elsewhere, like on your website or on forum threads for your mod - many of which are very active. I don't think that many people stumble across a good mod on steam workshop by accident - popular mods get traffic driven to them from external recommendations so you can grab donations from there instead. Just use steam as one distribution mechanism
Perfect quote
What why?
One downside for GOG is that they do not store the receipts/order information for anything on the website.. I recently cancelled a pre order using a PayPal account I deleted months ago which I explained in the ticket and they didn't bother with any sort of refund and instead removed the game from my account and closed the ticket lol
I'll most likely never use them again.
Modders who want their mods paid for will already start removing them from the nexus.
Simple: if there are no donations, the only way to get money from your work at the Workshop is by using the Paid option. Which makes Valve more money (as they didn't get a dime through the donations).What..Why ? I can understand the Payment on Mods but getting rid of Donations seems alittle weird.
I find it interesting that no one bat an eye at TF2/Dota for valve taking 75% the past few years but this is now blowing up
my guess would be it's because no one needed valve to distribute the mods prior to this. It would be cool to have valve reconsider
I find it interesting that no one bat an eye at TF2/Dota for valve taking 75% the past few years but this is now blowing up
my guess would be it's because no one needed valve to distribute the mods prior to this. It would be cool to have valve reconsider
I find it interesting that no one bat an eye at TF2/Dota for valve taking 75% the past few years but this is now blowing up
my guess would be it's because no one needed valve to distribute the mods prior to this. It would be cool to have valve reconsider
can you still give away mods in steam for free? You're not forced to charge, right? You just can't have a donate button?
if so, why not simply still give away your mod for free like you did before, still on steam so you get a large addressable audience - then have donation links elsewhere, like on your website or on forum threads for your mod - many of which are very active. I don't think that many people stumble across a good mod on steam workshop by accident - popular mods get traffic driven to them from external recommendations so you can grab donations from there instead. Just use steam as one distribution mechanism
Dota/TF2 items aren't'I find it interesting that no one bat an eye at TF2/Dota for valve taking 75% the past few years but this is now blowing up
my guess would be it's because no one needed valve to distribute the mods prior to this. It would be cool to have valve reconsider
Because valve actually provided a service with those games. Now they're only offering a storefront. It's fair that valve takes such a high cut on TF2/Dota2 hats because no one would buy those community made hats if valve wouldnt continuously develop and expand those games.
With mods its basically the exact other way around, people keep buying skyrim because of the ridiculous amount of mods. It's the exact opposite situation.
The fact still stands that these mods hold zero value without Bethesda's original work.
Honestly, the solution to this should've been Bethesda offering a $200 version of Skyrim that gave express permission to use the software for business purposes. But I imagine the legal challenges that traditionally come about when writing tax software weren't present during the development period.
Mods were never previously used for commercial gain. A donation is not a formal charge.Honestly, the solution to this should've been Bethesda offering a $200 version of Skyrim that gave express permission to use the software for business purposes. But I imagine the legal challenges that traditionally come about when writing tax software weren't present during the development period.
''You either die a hero, or live long enough to see yourself become the villian.''
Dota/TF2 items aren't'
1) Early access
2) Game breaking
3) Gameplay changing
4) Game modifying
5) Incompatible with one another.
6) Reliant on other instances
Also it's not like there was a thriving community for TF2 and Dota giving you free hats and fixing stuff before. While the Elder Scrolls games have pretty much thrived on the "mod community will fix this shit and bring the game form 90-95% to a 100%.
Because valve actually provided a service with those games. Now they're only offering a storefront. It's fair that valve takes such a high cut on TF2/Dota2 hats because no one would buy those community made hats if valve wouldnt continuously develop and expand those games.
With mods its basically the exact other way around, people keep buying skyrim because of the ridiculous amount of mods. It's the exact opposite situation.
That was due to DA2 DLC having to be purchased from inside the game rather than Valve's storefront. To be fair EA would have known what they were doing with this.
That was due to DA2 DLC having to be purchased from inside the game rather than Valve's storefront. To be fair EA would have known what they were doing with this.Valve doesn't like alternative pay systems. They got into that dispute with Dragon Age II and Origin being accessible from the game if I remember right.
I wonder if Valve can remove as link to the creators web site where there is a donation link.
Only getting 25% of the sales is pretty bad deal if you ask me
Mods were never previously used for commercial gain. A donation is not a formal charge.
I wish Steam followed the Humble Bundle's method for cutting the pie.
On the other hand, it is generally regarded as the inferior mod distribution network for Skyrim, and it's integration into the game launcher has negatives for stability and compatibility that outweigh its positives (which is pretty much limited to auto-updating, which even then is more of a mixed blessing).Steam Workshop was an amazing idea, one of the best ideas I think Valve had ever done. It has worked brilliantly for games like Civilization V, Garry's Mod, and especially Cities: Skylines. Hassle free mod installs and uninstalls at the click of a button.
Looks like the joke of Valve creating paid mods will be more common again.
Here's what I imagine Bethesda's logic is.
Buying a copy of Skyrim does not give you the right to use it for profit. It's for personal use. Not business use. Same logic behind buying the licence rights to production software (personal vs business). There's literally no way they could have seen this coming, so the only way to get their fair share is via cuts of mod sales.
Additionally, the mod is worthless without their existing game. It is an extension of their existing software and code. Steam also feels entitled to a cut as the retailer who handles the transaction.
Hypothetically, they believe a mod sold elsewhere for the same price would do less than a fourth of the sales. Thus, the 25% cut is fair.
Is it actually? Time will tell. But I bet you that is the logic that led to that particular decision.
I might be misinterpreting your posts but it seems as though you're approaching this like Bethesda were surprised about mods for Skyrim. People have been modding their games for over a decade and Bethesda releases official tools to support the ecosystem. People weren't selling mods before this, only allowing people to donate to them if they appreciated a free mod. Now that Valve and Bethesda have decided that they want to monetise these community efforts, they are taking steps to eliminate sources of revenue for modders that they do not get a cut of. The question now is what becomes of other mod distribution networks like Nexus where Valve/Bethesda don't have the authority to remove donation options. Will future Fallout/Elder Scrolls titles be locked down to force modders onto the Steam Workshop?The fact still stands that these mods hold zero value without Bethesda's original work.
Honestly, the solution to this should've been Bethesda offering a $200 version of Skyrim that gave express permission to use the software for business purposes. But I imagine the legal challenges that traditionally come about when writing tax software weren't present during the development period.
Here's what I imagine Bethesda's logic is.
Buying a copy of Skyrim does not give you the right to use it for profit. It's for personal use. Not business use. Same logic behind buying the licence rights to production software (personal vs business). There's literally no way they could have seen this coming, so the only way to get their fair share is via cuts of mod sales.
Additionally, the mod is worthless without their existing game. It is an extension of their existing software and code. Steam also feels entitled to a cut as the retailer who handles the transaction.
Hypothetically, they believe a mod sold elsewhere for the same price would do less than a fourth of the sales. Thus, the 25% cut is fair.
Is it actually? Time will tell. But I bet you that is the logic that led to that particular decision.
I'm OK with valve taking 25%