Just tried it for the first time. Had zero technical issues.
It was loads of fun. I don't get the complaints about the controls being a bit too much to take in, though the game itself is, especially the UI; icons, pickups, even game rules, all that jazz. I played Nuke, as I gravitate towards games that are longer and are objective-based. I didn't feel incredibly useful to my team though as it was hard to grasp what I was supposed to be doing and where I was supposed to be going. And I'm still not sure what the health pickup looks like, haha.
My one other complaint is how difficult it was to kill an enemy if they decided to just sit still. This may be all on me, and I need to pick a different control scheme (used default), but when they came to a halt I felt I would have to do the same. And more than once we would come face-to-face and just unload on each other, which was sort of dumb and against how the game is really designed. I was having the most fun moving fast, spinning around quickly, jumping off ramps, all that fun stuff. Wish if someone came to a stop they would take three times damage or something. Heh, maybe they do. I only played one game.
But yeah, it's loads of fun. Some people (not I) were wondering if this type of game would work in this modern day. As someone who was never drawn into the old Twisted games, this one caught my eye the day it was announced at E3. Movement in games is KEY; it has to be fast and responsive and fun, and boy is it. This isn't another online multiplayer game where you can basically predict how the avatar will move, and even how the camera will move, to the point where if they don't react that way one will call the controls "broken" because it's not the same old stuff. Good on Eat Sleep Play for both bringing back and modernizing a genre from the past, and making it feel so fresh.