I do feel bad for Ubisoft in this thread. They are just a game company spending their money, time, and resources to actually make games for sale and it seems people would rather support the rights of pirates.
Wha- Seriously?
Now before you go off on that, I understand that piracy is more or less unsolvable. A pirate isn't a customer. Someone who wants something for nothing is not, and will never be a customer.
Which isn't even true. Every pirate can be a potential customer, beside those who actually can't afford your products.
I don't particularly see any problem with DRM though. The Xbox and PS3 both have DRM tied to user accounts and the vast majority of the user base accepts it without even caring, perhaps because it is quite flexible.
Well, I can't stand it. beside, being closed platforms is by itself the fiercest and most annoying form of DRM in my eyes.
It is a hard sell suggesting that DRM free is the way to go when it makes pirating easier and more available. Strict and basic Steam support is a 30% revenue loss per copy as well. I'm not seeing a lot of wins here in any route they choose.
uh, no it's not. if your games use Steamworks you have to pay 30% to Valve just for games sold through Steam.
Selling the same game everywhere else, even on your own digital store, doesn't imply any 30% cut for Valve. You can keep 100% of your revenues.
What is the answer, just keep making games, DRM free and accept a huge loss to pirates, basically suggesting that the vast majority of your Dev time and cost means free games to people who refuse to pay for it?
Yes, and that's because you should pay attention first and foremost to what paying customers want, not to what people is doing on torrent sites.
There are never actual answers to the problems in these threads besides some jackass suggesting they should offer more "value" so more people will buy the game. It is impossible to quantify more value.
No, it's not. It's pretty basic stuff. A reasonable price, post- release support, maybe some nice extra as modding tools or a free update after a while... These are all glaring examples of "more value for your money".
As someone who has made a PC game that sold terribly and has been torrented a lot I can sympathize.
Too bad for you, but it's not like every single product is going to make money, piracy or not.
Like every business there are successful and unsuccessful examples.
Customers aren't out there to keep every single developer on life support. They go and buy whatever they are interested in. No one can blame them for this.