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Ubisoft claims it has endured "a 93%-95% piracy rate" on PC

Ubisoft and all other Companies that actually make games are making these reports. Whether its lies or not, this is what they believe and last I checked they are the ones that make games. Not Neogaf posters.

Gaf knows more about the piracy rate than infinity ward, makers of World of Goo, Ubisoft, android developers, and every developer and publisher in the world.

Look at the anger. You can tell they know what they're talking about. They got it all figured out. And Ubisoft deserved it.
 
Gaf knows more about the piracy rate than infinity ward, makers of World of Goo, Ubisoft, android developers, and every developer and publisher in the world.

Look at the anger. You can tell they know what they're talking about. They got it all figured out. And Ubisoft deserved it.

Seems that you have a point there. lol
 
I really wish it was easier to get sales numbers on PC. If the platform was in the state that Ubisoft suggests, then all major publishers would have just abandon it but recently it seems to me that EA, Activision/Blizzard and even Ubisoft all continue you to be attracted to it. I'm guessing that the market is just not as predictable but there is potentially a ton of money to be made. The big publishers are just trying to figure out how to predictably make that money with as little effort as possible.
 
And here I was thinking that buying their games on Steam (Ass Creed Collection, Splinter Cell and Prince Of Persia) was me showing them that hey, I give a fuck about you guys.

They were never on our side. :(
 
How would Ubisoft even know how many people DON'T buy their games but get them illegally? Who would give them those stats?
 
Pretty soon, if this trend continues, the pirates will make the games better by making their own network for online and bypass Ubisoft's crappy always online mechanism. I mean, if you the hackers can already circumvent the online DRM then they will surely just start their own piggyback client similar to Kaillera.

Thanks mother Ubi!
 
Gaf knows more about the piracy rate than infinity ward, makers of World of Goo, Ubisoft, android developers, and every developer and publisher in the world.

Look at the anger. You can tell they know what they're talking about. They got it all figured out. And Ubisoft deserved it.

You don't have to have any qualifications to know that these statistics (as presented) are irrelevant. Having a brain and using it in a logical way is enough...

But don't let logic stop you from engaging in your appeal to authority fallacy.
 
Gaf knows more about the piracy rate than infinity ward, makers of World of Goo, Ubisoft, android developers, and every developer and publisher in the world.

Look at the anger. You can tell they know what they're talking about. They got it all figured out. And Ubisoft deserved it.

Why does everyone ignore gaben? :( everyone in this thread is basically saying what he saying

Gabe Newell

"We think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem," he said. "If a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty."

The proof is in the proverbial pudding. "Prior to entering the Russian market, we were told that Russia was a waste of time because everyone would pirate our products. Russia is now about to become [Steam's] largest market in Europe,".
and.

Gamer: Do you have a good sense of piracy rates with Steam games?

Gabe Newell: They’re low enough that we don’t really spend any time [on it]. When you look at the things we sit around and talk about, as big picture cross game issues, we’re way more concerned about the stability of DirectX drivers or, you know, the erroneous banning of people. That’s way more of an issue for us than piracy.

Once you create service value for customers, ongoing service value, piracy seems to disappear, right? It’s like “Oh, you’re still doing something for me? I don’t mind the fact that I paid for this.” Once you actually localise your product in Russia and ship it on the same day that you ship your English language versions, this theoretical hotbed of piracy becomes your second largest- third largest after Germany in continental Europe? Or third after UK?



No but really... Why doesnt any one ever listen Gaben or least ask him for his input in the pc gaming industry?

I've never heard any publisher call out valve/gaben for being wrong or even acknowledged him.
 
Why does everyone ignore gaben? :( everyone in this thread is basically saying what he saying

Gabe Newell


and.





No but really... Why doesnt any one ever listen Gaben or least ask him for his input in the pc gaming industry?

I've never heard any publisher call out valve/gaben for being wrong or even acknowledged him.

Just because some forums like GAF worship this man doesn't mean publishers should too.
 
i remember their servers went down for a while when they were relocating, they never removed offline mode and you can still play the majority of their games offline fine, including all AC titles.



there is sooo much misinformation about the quality of their PC ports and their DRM its going to haunt them for a good while, at least until the end of this gen for sure.

im not a fan of how they've handled/treated the PC, but i'm not going to ignore the facts either. i'm guessing i'll have to refer to this post repeatdely in the future, i wish it was my tag though


  • their ports are generally good and run fine (the worst experience i had was with driver san fran at launch, but this could have been down to a driver issue. more recently i heard future solider was a piece of shit at launch and they've been pumping out patches/giving away some minor dlc free to compensate). other than this their pc releases are comparable to most other games by different devs.

  • their DRM fiasco which was understandable, but entirely their fault has left left a bitter taste in everyone's mouth and its not likely to subside anytime soon - it serves them right and hopefully the backlash will teach them never to lean toward such obtrusive and draconian DRM as that again. it was a failure, they issued some BS statement and did a few interviews about how they were wrong and they will aim to provide so much content they wont need DRM - the fact is the DRM for all but 2 i think, of their titles has now ventured into acceptable territory.
    and i'm pretty confident that their future titles will have standard one-time authentication DRM which most games use. coupled with the ability to finally manage your game through the uplay client, things have improve, even if only ever so slightly

  • the one way in which they are still treating PC like an ugly stepchild is by delaying PC release dates for some of their major franchises. Not all titles get delayed, but their flagship series does usually by a few weeks. they've ventured into acceptable DRM territory but still feel they need this last barrier against piracy, and that it could encourage a small number of sales.

Have you actually tried? I'm talking about after their servers came back up. It changed from having a splash screen that had an assassins creed brotherhood image and on the bottom right said "offline play" to booting straight to the uplay thing when I double click the exe for AC:B and bitching I had to sign in online to have it boot. I'll try again right now but it was gone for a long time.
 
why doesnt ubisoft never talks about piracy on xbox? the pc isnt all that filled with pirates ubi, is just that your policies suck.
 
Why does everyone ignore gaben? :( everyone in this thread is basically saying what he saying

Gabe Newell


and.





No but really... Why doesnt any one ever listen Gaben or least ask him for his input in the pc gaming industry?

I've never heard any publisher call out valve/gaben for being wrong or even acknowledged him.

I'll all for a discussion. This thread didn't have one. 7 pages of finger pointing and just anger, taking words out of context, and nonsense with no data to back it up. None. We've gotten the piracy rate of many PC games before...they're usually between 75 and 90 percent. So, saying that Ubisoft endured a 93-95 before isn't that crazy considering how many games they publish.

Like usual, it's just a bunch of people blaming DRM (despite research showing no signs that it actually changes the piracy rate, which, sure, probably means they shouldn't bother, but that's it) and saying "they deserved it."

There is no point in that. There is no discussion. There is just dismissal because, well, I'm a NeoGaf member, I can act dismissive while at the same time be absolutely outraged.
 
The piracy rate is irrelevant for PC gamers. There will always be piracy on the PC since it's a completely open platform and particularly popular in countries with high piracy levels.

The real question is how many PC games are bought. Are there enough PC gamers to support publishers/developers with their money to make it worthwhile creating PC exclusive games and porting games to the PC. If that anwer is yes, it makes sense to make it worthwhile for those legit buyers to keep spending money on more PC games.

Valve understands this. I have no issue with spending lots of money on Steam. Ubisoft doesn't. I'm a fan of the Assassin's Creed series, I've bought the most recent one for the PC but I was hesitant about buying the latest game in the series for the PC, because of Ubisoft's often draconian DRM and UbiPlay.

I bought the PC game from a well known UK online seller, but the DVD had a read error and the setup never got past 70%. I had to download an illegal ISO in order to finally be able to install the game. I've had problems with the game's automatic updates. At a certain point I kept getting reminders to download and install an update, but it would never complete because a previous update had been faulty. (Known error, no solution but to completely uninstall/reinstall AC2:R). Then there was a problem with my PC crashing when I connected my Sony e-reader. Related to Ubisoft DRM. And finally there was a huge security risk hidden in the Uplay browser plug that could enable anyone on the internet to take over my PC.

It's a miracle that despite all this I've still put down money for the new AC on the PC instead of pirating the hell out of it.
 
I'm happy knowing that I think all Ubisofts games suck utter balls. 93-95% piracy rate claim is fucking hilarious. They really think people are that dumb.
 
You can't play pirates Ubisoft PC games online either.



Minecraft has pretty heavy DRM...you need to log-in every time to play the game.

No, you can play without logging on.

The "95%" number is flatout wrong if they mean that 95% of copies are pirate copies, if they mean 100% as in for every 1 copy sold someone downloads a pirate copy then it is more believable.

Ubisoft did stuff around customers with the DRM so badly that PC sales dropped by 90% (ubis own number!) at the same time, so they are clearly stupid.
 
Like some have said piracy rates dont matter.. its the sales that do. Give us sales numbers.

Personally I have not bought many Ubisoft games at all this gen because of the crap like drm, delayed ports and so on.. but not only that they have turned some of my favorite franchises such as Splinter Cell into a casual pile of dog shit.

What I use to love about Ubi is pretty much gone these days.. miss the old RS3 games and Ghost Recon :/.

Think all I own on my steam profile is Rayman.
 
I do feel bad for Ubisoft in this thread. They are just a game company spending their money, time, and resources to actually make games for sale and it seems people would rather support the rights of pirates.

Now before you go off on that, I understand that piracy is more or less unsolvable. A pirate isn't a customer. Someone who wants something for nothing is not, and will never be a customer.

I don't particularly see any problem with DRM though. The Xbox and PS3 both have DRM tied to user accounts and the vast majority of the user base accepts it without even caring, perhaps because it is quite flexible. It is a hard sell suggesting that DRM free is the way to go when it makes pirating easier and more available. Strict and basic Steam support is a 30% revenue loss per copy as well. I'm not seeing a lot of wins here in any route they choose.

What is the answer, just keep making games, DRM free and accept a huge loss to pirates, basically suggesting that the vast majority of your Dev time and cost means free games to people who refuse to pay for it? There are never actual answers to the problems in these threads besides some jackass suggesting they should offer more "value" so more people will buy the game. It is impossible to quantify more value.

As someone who has made a PC game that sold terribly and has been torrented a lot I can sympathize. As a gamer first and foremost I'm going to be on the side of the people who use their time and talent to actually build the entertainment I enjoy. Their numbers are certainly biased but they are the ones employing people, making games, and looking at their sales numbers.
 
Just because some forums like GAF worship this man doesn't mean publishers should too.

Totally agreed, they shouldn't "worship" him just because "some forums like GAF" do (whatever that means). Perhaps they should, however, listen to him because he actually succeeded pretty well where their endless whining about extreme piracy levels on PC and consumer-hating DRM measures have failed abjectly ?
 
Having lost saves from conviction and AC2, is it unreasonable for me to just use offline cracks for all the Ubisoft games I get (during steam sales, fuck full price)?
 
Have you actually tried? I'm talking about after their servers came back up. It changed from having a splash screen that had an assassins creed brotherhood image and on the bottom right said "offline play" to booting straight to the uplay thing when I double click the exe for AC:B and bitching I had to sign in online to have it boot. I'll try again right now but it was gone for a long time.

of course i've tried dude, you login once into uplay and check the "always start uplay in offline mode" from the settings menu. from then on all but 2 of their games will allow you to play offline.

the change you saw was them moving away from separate launchers/splash screens for each of their games to one client which manages everything ubi related, its basically their attempt at steam/origin

this is the problem right here, people were so put off by their draconian DRM they just haven't bothered to come back to see if anything has changed. i dont blame anyone for that either, but its worth checking before posting about it
 
I do feel bad for Ubisoft in this thread. They are just a game company spending their money, time, and resources to actually make games for sale and it seems people would rather support the rights of pirates.

What? No one is doing that, don't be dense. DRM only hurts consumers, not pirates, piracy makes DRM moot so that is why pirates aren't affected by it.

Now before you go off on that, I understand that piracy is more or less unsolvable. A pirate isn't a customer. Someone who wants something for nothing is not, and will never be a customer.

I don't particularly see any problem with DRM though.

Well that is your problem. I'm sorry about your game, I really am, but if you don't see a problem with DRM when others do (aggressive DRM) the issue is your perspective doesn't align with ours. A customer shouldn't ever be treated like a potential thief, or treated like a lesser being due to the nature of the platform they can't properly tackle. Ubisoft has been doing a piss poor job on the PC space, and that is why people react strongly at them.

Just because some forums like GAF worship this man doesn't mean publishers should too.

Its not about worship. It's about a successful business man giving out ideas and solutions to common problems with sense and (not made up) data to back him up. But I guess it's a bit hard for you to see, especially when you eat up EA's bullshit all day long.
 
Having lost saves from conviction and AC2, is it unreasonable for me to just use offline cracks for all the Ubisoft games I get (during steam sales, fuck full price)?

You can turn off the Uplay cloud. I did when it lost my AC2 save, restarted the game and Steam used my local save so I was back where I was supposed to be.
 
of course i've tried dude, you login once into uplay and check the "always start uplay in offline mode" from the settings menu. from then on all but 2 of their games will allow you to play offline.

the change you saw was them moving away from separate launchers/splash screens for each of their games to one client which manages everything ubi related, its basically their attempt at steam/origin

this is the problem right here, people were so put off by their draconian DRM they just haven't bothered to come back to see if anything has changed. i dont blame anyone for that either, but its worth checking before posting about it

Dude, stop acting like I was lying. I tried after the servers came back up and it wouldn't let me. And things have changed at least a little because I never needed an account to play the offline mode but now I need an account to play offline game that has been out for years and has a newer installment already out and gets another one later this year. Stop acting like everything people say is made up, it was frustrating it wouldn't let me after there were notices of servers coming back up and being fixed of the bugs they were having and I still couldn't play offline so I gave up on it. It's really not such a ridiculous response.
 
Well that is your problem. I'm sorry about your game, I really am, but if you don't see a problem with DRM when others do (aggressive DRM) the issue is your perspective doesn't align with ours. A customer shouldn't ever be treated like a potential thief, or treated like a lesser being due to the nature of the platform they can't properly tackle. Ubisoft has been doing a piss poor job on the PC space, and that is why people react strongly at them.

At what point in life are you not ever treated as a thief anyway? Go into a store with a bag, they either keep an eye on you constantly or you're forced to leave the bag with the clerk. Get out of the house, you lock the door because otherwise someone might come in and steal your stuff. Start a store in a dangerous part of town, you put up metal bars on the windows since otherwise kids are going to steal your shit overnight. The honor system doesn't work, people know that, investors know that, everyone knows that. DRM needs to improve but unless you succeed in becoming the poster child for DRM freeness, unlocking your game for all isn't going to make anything better. And people will still figure out a way to hate you.

Not to say I like the system or anything -- been off PC gaming for years -- but holy shit the amount of hate in this thread is absolutely unjustified.
 
Thing is, do you feel like you are being treated like a thief when you start your Xbox or boot up Steam? It is the same thing. Both services are DRM enabled and tied to the player profile. Just that in Xbox disc base games will play, but since they are physical you need a physical copy to legitimately play them.

I just assume that the answer is make all PC games DRM free and gamble that people who want to pay for it will and those who want to pirate it are going to pirate it. We went DRM free and I don't regret it.

We can't take Gabe all that seriously when he suggests piracy is a service problem when he is the one running the service. Gabe doesn't care about piracy and why would you take a cut of every legitimate sale. Good on them for building Steam though.
 
Dude, stop acting like I was lying. I tried after the servers came back up and it wouldn't let me. And things have changed at least a little because I never needed an account to play the offline mode but now I need an account to play offline game that has been out for years and has a newer installment already out and gets another one later this year. Stop acting like everything people say is made up, it was frustrating it wouldn't let me after there were notices of servers coming back up and being fixed of the bugs they were having and I still couldn't play offline so I gave up on it. It's really not such a ridiculous response.

i never accused you of lying

and i think, unless you purchased a game on steam, you still needed a uplay account to login into the old splash launcher with.

edit: yes here

With the release of Assassin's Creed II in 2009, Ubisoft launched the Uplay network, which is activated either in-game or via the Uplay website
 
I do feel bad for Ubisoft in this thread. They are just a game company spending their money, time, and resources to actually make games for sale and it seems people would rather support the rights of pirates.
Wha- Seriously?

Now before you go off on that, I understand that piracy is more or less unsolvable. A pirate isn't a customer. Someone who wants something for nothing is not, and will never be a customer.
Which isn't even true. Every pirate can be a potential customer, beside those who actually can't afford your products.

I don't particularly see any problem with DRM though. The Xbox and PS3 both have DRM tied to user accounts and the vast majority of the user base accepts it without even caring, perhaps because it is quite flexible.
Well, I can't stand it. beside, being closed platforms is by itself the fiercest and most annoying form of DRM in my eyes.

It is a hard sell suggesting that DRM free is the way to go when it makes pirating easier and more available. Strict and basic Steam support is a 30% revenue loss per copy as well. I'm not seeing a lot of wins here in any route they choose.
uh, no it's not. if your games use Steamworks you have to pay 30% to Valve just for games sold through Steam.
Selling the same game everywhere else, even on your own digital store, doesn't imply any 30% cut for Valve. You can keep 100% of your revenues.

What is the answer, just keep making games, DRM free and accept a huge loss to pirates, basically suggesting that the vast majority of your Dev time and cost means free games to people who refuse to pay for it?
Yes, and that's because you should pay attention first and foremost to what paying customers want, not to what people is doing on torrent sites.

There are never actual answers to the problems in these threads besides some jackass suggesting they should offer more "value" so more people will buy the game. It is impossible to quantify more value.
No, it's not. It's pretty basic stuff. A reasonable price, post- release support, maybe some nice extra as modding tools or a free update after a while... These are all glaring examples of "more value for your money".

As someone who has made a PC game that sold terribly and has been torrented a lot I can sympathize.
Too bad for you, but it's not like every single product is going to make money, piracy or not.
Like every business there are successful and unsuccessful examples.
Customers aren't out there to keep every single developer on life support. They go and buy whatever they are interested in. No one can blame them for this.
 
At what point in life are you not ever treated as a thief anyway? Go into a store with a bag, they either keep an eye on you constantly or you're forced to leave the bag with the clerk. Get out of the house, you lock the door because otherwise someone might come in and steal your stuff. Start a store in a dangerous part of town, you put up metal bars on the windows since otherwise kids are going to steal your shit overnight. The honor system doesn't work, people know that, investors know that, everyone knows that. DRM needs to improve but unless you succeed in becoming the poster child for DRM freeness, unlocking your game for all isn't going to make anything better. And people will still figure out a way to hate you.

Not to say I like the system or anything -- been off PC gaming for years -- but holy shit the amount of hate in this thread is absolutely unjustified.

It's not about trying to find a way to hate you, you seem to be misunderstanding everything. Yes, even DRM free if you make a shitty game, people will not like it and buy it, that's not trying to "figure out a way to hate you" it's common sense. There have been pc games also that have had little or no DRM and have sold very well, that's the point people are making. Just because people don't buy your games, it's not because of "OMG PIRATEZ"



i never accused you of lying

and i think, unless you purchased a game on steam, you still needed a uplay account to login into the old splash launcher with.

All but one of the assassin creed games I bought on steam (revelations I didn't) and they force to use uplay when they didn't before. That wasn't until their update of "improving" things. I could see revelations maybe but brotherhood is pretty old now, it's annoying they add "features" like that. Even though they have gotten rid of always on DRM, the interviews always point that they want to go back to always online DRM which is such a colossal clusterfuck, it's not even funny. That alone makes them one of the shittiest companies for PC ports.
 
Thing is, do you feel like you are being treated like a thief when you start your Xbox or boot up Steam? It is the same thing. Both services are DRM enabled and tied to the player profile. Just that in Xbox disc base games will play, but since they are physical you need a physical copy to legitimately play them.

I just assume that the answer is make all PC games DRM free and gamble that people who want to pay for it will and those who want to pirate it are going to pirate it. We went DRM free and I don't regret it.

We can't take Gabe all that seriously when he suggests piracy is a service problem when he is the one running the service. Gabe doesn't care about piracy and why would you take a cut of every legitimate sale. Good on them for building Steam though.

People pirate the shit out of Xbox 360 games, having a PS3 i don´t have that luxury, but i have friends that haven´t bought a single xbox game since they bought the console, and they have dozens upon dozens of burned xbox 360 discs laying about.
 
People pirate the shit out of Xbox 360 games, having a PS3 i don´t have that luxury, but i have friends that haven´t but a single xbox game since they bought the console, and they have dozens upon dozens of burned xbox 360 discs laying about.

Same here. And I live in a country where people are rich enough to buy video games.
 
Not to say I like the system or anything -- been off PC gaming for years -- but holy shit the amount of hate in this thread is absolutely unjustified.

You can't say both things in the same sentence and expect people to agree with you. The simple thing is, you don't know what you are talking about.

Online software is not like a physical product, it requires different approaches to its security. Some studios have found success with the approach you are claiming that doesn't work. Tip: those studios focus on their customers and build their games around them instead of building them around pirates. They create value over time, they support them for longer, they create valuable sustainable services, they don't have to come up with bigger virtual metal bars to accomplish that. And on top of that, they don't treat me (the guy who gives them money for their game) as if I was the pirate.

Edit: now, of course, Ubisoft has changed some of their ways, because even when they lie and make up bullshit stats, they know they have failed with their approach. But on the other hand, I don't want this to be a scapegoat for suddenly having every game be social, always online, F2P, micro-transaction based crap that publishers seem to be looking at for every future PC release.
 
Its not about worship. It's about a successful business man giving out ideas and solutions to common problems with sense and (not made up) data to back him up. But I guess it's a bit hard for you to see, especially when you eat up EA's bullshit all day long.

Eat up EA bullshit all day long? The only EA (or rather Bioware) franchise i play is Mass Effect. I don't care about or follow any of their other games. The fact that i think some people exagerated about the ME3 ending controversy doesn't mean shit.
 
Maybe if i could pirate PS3 games i would play and enjoy more games than the few i do end up buying. *shrug*

People pirate the shit out of Xbox 360 games, having a PS3 i don´t have that luxury, but i have friends that haven´t bought a single xbox game since they bought the console, and they have dozens upon dozens of burned xbox 360 discs laying about.


You are getting dangerously close to condoning piracy. I'd tread lightly here.
 
It's probably even higher where I live. Pretty much every single PC gamer I know is a pirate, only game they "buy" is WOW. Everyone with a 360 and Wii pirates everything too though. They all laugh at me when I buy everything. I don't care though, I love having a gigantic gaming shelf.
 
All but one of the assassin creed games I bought on steam (revelations I didn't) and they force to use uplay when they didn't before. That wasn't until their update of "improving" things. I could see revelations maybe but brotherhood is pretty old now, it's annoying they add "features" like that. Even though they have gotten rid of always on DRM, the interviews always point that they want to go back to always online DRM which is such a colossal clusterfuck, it's not even funny. That alone makes them one of the shittiest companies for PC ports.

brotherhood for PC is not even 2 years old yet. but i agree that having to create/use uplay account on top of older steam purchases might be a little inconvenient.

and i really dont think they're going near always on DRM again (at least not until everyone else goes all digital). they might want to revert back to something like that to try and protect their IPs, i dont blame them for wanting to - but as long as they dont do that i don't see a problem. they make some good games and some good pc releases all things considered.
 
brotherhood for PC is not even 2 years old yet. but i agree that having to create/use uplay account on top of older steam purchases might be a little inconvenient.

AC2 also needs Uplay to work. That's even older than Brotherhood. :P Thankfully AC1 doesn't need it.
 
If your piracy rate goes up after ADDING more DRM there would appear to be an obvious conclusion to be made there. Hmmm.
 
You are getting dangerously close to condoning piracy. I'd tread lightly here.

Yeah, my wording is off, i don´t condone it but i also don´t vilify it.

In the end, it´s still stealing but i´m not sure that they (pirates) are stealing from the publishers/developers pocket, because those are not lost sales for the most part.
 
I could believe the statistic. But either way it is very misleading: there is no way that 93-95% were going to buy the game anyway. Maybe 15% of them would have (yes I pulled that number out of my ass).
 
I think there may be some truth to the high percentage of pirated games but that doesn't necessarily mean lost business. I think that very few of those pirates would actually have bought the games for one reason or another. But that fact's always ignored by the suits.
 
what's that Ubisoft? You mean that when you put in DRM in your customers way piracy went up by people wanting to get around it? You don't say?!!
 
LOL Free to Play. I'm glad. I look forward to draining Ubisoft's resources and not giving them a single dime. Exactly what all other F2P devs/publishers deserve.

I don't pirate Ubi games, but I refuse to pay more than $2.50 for any game with their DRM.
 
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