Don't play PC games but the few friends I have that still play PC pirate atleast 7/10 games played, so though I think this figure its really high, I do believe piracy is more of a problem than some of ya make it out to be.
"We think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem," he said. "If a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty."
The proof is in the proverbial pudding. "Prior to entering the Russian market, we were told that Russia was a waste of time because everyone would pirate our products. Russia is now about to become [Steam's] largest market in Europe,".
Don't play PC games but the few friends I have that still play PC pirate atleast 7/10 games played, so though I think this figure its really high, I do believe piracy is more of a problem than some of ya make it out to be.
LinkGamer: Do you have a good sense of piracy rates with Steam games?
Gabe Newell: Theyre low enough that we dont really spend any time [on it]. When you look at the things we sit around and talk about, as big picture cross game issues, were way more concerned about the stability of DirectX drivers or, you know, the erroneous banning of people. Thats way more of an issue for us than piracy.
Once you create service value for customers, ongoing service value, piracy seems to disappear, right? Its like Oh, youre still doing something for me? I dont mind the fact that I paid for this. Once you actually localise your product in Russia and ship it on the same day that you ship your English language versions, this theoretical hotbed of piracy becomes your second largest- third largest after Germany in continental Europe? Or third after UK?
From your link:
Damn if this isn't absolutely true.Gabe Newell: Its one of those things where everybody benefits. I mean, we benefit from having our competitors products on Steam, and they benefit from our products being on Steam. Theres this presumption that our industry is a zero sum game, and its so not a zero sum game. Nothing is more likely to make a customer less likely to buy other games than a really bad game experience. And nothing makes them buy more games, and want to buy more games, more than having a good gameplay experience.
Doug Lombardi: And the bigger the hype on the game, the more true that is. Its an amplifier.
Erik Johnson: Finishing a really high quality game makes you want to go out and buy another game right at that moment.
So?
He wanted to be nice and posted some possible explanations, although most of the time the obvious "URL in public forum and people leeched, because lol unprotected URL" should be true. Maybe he was shocked looking at those statistics. I was definitely shocked by them.
He even goes overboard and almost blames himself, because people would have to enter creditcard information and/or login to paypal etc. to pay and that's too much work for the buyer, so instead of doing that and pay, the so-called potential buyer saw that he had to login to paypal/amazon/whatever and decided on the fly to instead search for the game via google and download it directly (which shouldn't be faster than paying unless the game URL was straight under the paypal-login link). This doesn't even make sense, if you think it through.
I mean putting shitty always-on DRM in your game. Yes, that's anti-consumer and people should just stop buying them (and not pirate the game). But having no DRM, being Indie, even saying "pay whatever you like" and putting an unprotected URL to download the games and THEN you get that result? Of course, I would be happy that it raised so much money. On the other hand I would feel insulted by those ~25% of people. Or make it ~20%, if there were really friends that bought it together and handed over the URL instead of sending out the actual EXE.
Considering how expensive games are in those countries this is no wonder.
Looking at the thread linked earlier in this thread (here:http://www.neogaf.com/forum/showthread.php?t=447864) and the torrentfreak article, using the raw numbers stated say for 2010 and downloads for any one Ubisoft game must have been less than 3.12 mill (assuming the numbers in that article are accurate). Estimating downloads for a popular Ubisoft game to be at 3.1 mill then which is claimed to represent 93-95% of total players means that actual sales of that game on PC must have been between 163k to 233k. This number I've arrived at of course doesn't have much meaning since I don't know how accurate the torrent downloads numbers are and as has been stated by some, games are pirated through other means than just downloading them (pirated dvds etc) but I did that calculation just to get an understanding of what kind of sales number Ubisoft must get. The 3.1 million estimate was for a popular game so assuming more obscure genre games probably get less torrent downloads then that means actual sales for those games must be less than 163k+ number stated before. Although I may have just completely botched up the my calculation there in which case...(I don't even want to think about it).
In what country do you live? Because there are huge countries where a CC/PayPal account aren't the norm.
You'd do well to read the links you post....
I'll point you to this. They stuck to their pro-consumer, no DRM methods and they were rewarded for it. You don't get sales by heavy-handedly fighting piracy, you get them by focusing on your customers.
The links I provided were about a DRM FREE bundle, that was also giving portions of it's profits to a charity, and yet it was still pirated to hell and back. People could have paid a penny for it, and yet they pirated instead.
So ask yourself how high the piracy rate is when a game is $40-60. Threads like this are so frustrating to read, because you've got so many people just willfully ignoring the evidence we have that shows just how bad piracy still is on PC.
Just because Steam makes money doesn't mean piracy isn't a problem.
"The longer they can delay a cracked the more potential sales."
That's what I expect they tell their investors, on paper it all adds up and that's all that matters to the higher ups. In reality that very same heavy handed response is likely the reason for their PC sales dropping 90%, and the reason their brand is viewed a poison to the PC gaming community even though they've eased up their DRM (though that's not saying much considering the abomination Always-On was).
At some point they have to start focusing on their customers and end the quest to track down the mythical lost sales. Valve realize this, Paradox realise this, THQ realise this, Remedy realise this, countless indie developers realise this, hell even Sega and Bethesda realise this and they've all found success on the platform. The sooner Ubisoft matures and starts thinking outside of their warped corporate bubble the better off they'll be on the platform.
The links I provided were about a DRM FREE bundle, that was also giving portions of it's profits to a charity, and yet it was still pirated to hell and back. People could have paid a penny for it, and yet they pirated instead.
So ask yourself how high the piracy rate is when a game is $40-60. Threads like this are so frustrating to read, because you've got so many people just willfully ignoring the evidence we have that shows just how bad piracy still is on PC.
Just because Steam makes money doesn't mean piracy isn't a problem.
I'm not denying it's a problem, I'm just critiquing the ways in which Ubisoft has been handling the issue. I'll quote myself from the previous page, because we've already had this discussion.
And again the HiB supports that, by focusing on their customers they were rewarded completely, the last HiB was a huge success for all involved.
They're also the guys who used MP3s from a torrent site for the soundtrack included with AC:B on PC IIRC.Is Ubisoft not the company that released a pirated crack as a fix for one of their games?
So ask yourself how high the piracy rate is when a game is $40-60. Threads like this are so frustrating to read, because you've got so many people just willfully ignoring the evidence we have that shows just how bad piracy still is on PC.
Is Ubisoft not the company that released a pirated crack as a fix for one of their games?
I could also imagine that they just added some made up number to the number of torrented copies to include filesharing sites like rapidshare.So I take it they looked at how many times a game had been torrented and then assumed each one was a lost sale?
Otherwise I don't know how they would get that 95% number.
So, going by what he's saying, their DRM is basically doing nothing to stop piracy and yet they won't drop it? Awesome.
Indeed it is.That would be inaccurate. It's also making their legit customers flee away.
That would be inaccurate. It's also making their legit customers flee away.So, going by what he's saying, their DRM is basically doing nothing to stop piracy and yet they won't drop it? Awesome.
Can you imagine what the piracy rate would be without the DRM? It'd probably be somewhere in the neighborhood of 500%, defying everything we understand about statistics.
That would be inaccurate. It's also making their legit customers flee away.
I can't play Dawn of Discovery because their activation servers are fucked up. Steam can't help and Ubi doesn't give a fuck. Myth my fucking ass.
Edit: This is funny.
http://www.neogaf.com/forum/showpost.php?p=31634898&postcount=10
Fuck right off, Ubisoft. It's like you're begging me to pirate.
http://i.imgur.com/QNkSd.jpg[/QUOTE]
i posted in the other thread but the from dust drm was patched out so you can store save files locally and play offline
When piracy is more convenient than actually buying the damn product...
I don't think that as many people ignore its prevalence as you think. Where there is wide disagreement, however, is in assessing that actual pragmatic impact of this activity. If you look at every pirated copy obtained as the loss of a full MSRP sale, then yes, it's a gigantic problem. If, however, you surmise that these sales probably wouldn't have occurred anyway for any of a number of reasons, then the notion that this is a terrible problem that decimates industry revenue each and every year becomes much more dubious.
And I think your own example of "name your price for DRM-free software that benefits charities" games being pirated just illustrates that further. Mind you, I get that it undermines arguments that some levy that piracy is all just done in reaction to anti-consumer practices. However, it also shows that there are some people that just are not going to buy this stuff no matter what. Is it really worth worrying about this audience?
Has piracy ever not been more convenient than buying the actual product?
Has piracy ever not been more convenient than buying the actual product?
Looks like Ubisoft PC support is only going to get worse, it's a shame considering they're the best major publisher right now.