veloxStrix
Banned
Except that you can create interesting missions, creating open sandbox missions that allow for multiple approaches not only is inherently more interesting than smaller scripted missions but the missions then become about player expression, it's the reason why something like Dishonored can lead to shit like this because although the mission itself is standard infiltration there are a shit ton of dynamic interwoven systems, so many that half the stuff that happens is stuff that the devs didn't intend.
Open-world is not "inherently" more interesting in anything. Dishonored can only be used as an example due to the core gameplay mechanics - something of which Ubisoft has never once gotten close to getting right. Aside from this, people tend to talk about linear games like they are literally a hallway. Most of the StealthGamer clips could be replicated exactly if Dishonored were a linear game with various battle arenas. The open-world emergent paradise isn't particularly interesting at this point and I cannot imagine it will get more exciting by removing real narrative from them.
When Ubisoft releases a game without worthless collectibles, I might reconsider the company. But as it stands they are miles behind in gameplay, no matter how pretty their games get.