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Ubisoft hate?

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I'm playing Syndicate at the moment and honestly, man, the game really is something to behold. I'm not sure I've seen a more fully realized Victorian era London in a video game. The Order maybe?

Kind of hard to compare it to The Order 1886 as they're certainly trying to achieve different things.

But I agree, it's my favourite AC entry now. It used to be 2, like the majority of GAF but after some time, I think back to Syndicate more fondly - really great entry with a great sense of place.
 
While hate is too strong of a word I kind of dislike them (heavily) for shelving Prince of Persia, possibly because of its superficial similarities to the Assassin's Creed IP (which I never fully managed to get into), and for being so vague / quiet about a long awaited fan favorite like Beyond Good & Evil 2.

Like many here, I've also long tired of their repeated use of the same open world formula as well, which made me less excited about many of their games. I also wish that they would have done more for Wii U than Just Dance and Zombi U (which they ended up porting elsewhere to slap Wii U owners even more in the face); heck even some HD versions of Wii games like Red Steel 2 would have been appreciated.

In general, I think many of their (latest) games are super effectively marketed mediocre games that manage to snare in a large player base with elaborate multiplayer, loot, and customisation systems as well as "realism" focused on guns (and by simply being everywhere I guess).

That said, they do occassionally create games that make me sit up and take notice still though, like Red Steel, For Honor, Wild (is that them as well actually, or just Ancel?), Trackmania, Rayman, and many of their smaller scope games.
 
I
how dare they make games not catered to me, i will never forgive them

It's more about shamelessly copying without any soul. Nintendo makes Nintendogs? I'm making catz, dogz, horsez, snakez and australian spiderz, on every existing system. I would expect that from a shovelware publisher, but not from a company that I considered pretty decent
 
It's more about shamelessly copying without any soul. Nintendo makes Nintendogs? I'm making catz, dogz, horsez, snakez and australian spiderz, on every existing system. I would expect that from a shovelware publisher, but not from a company that I considered pretty decent

That was a decade ago lol. Ubi has an almost 100% different brand now. Why would you choose that as an example in 2017 lol
 
That was a decade ago lol. Ubi has an almost 100% different brand now. Why would you choose that as an example in 2017 lol

I guess because that's when I was working retail on the videogames section. Having an aisle dedicated to Ubisoft Shovelware and having to refill it every day with those fucking games got burned in my eyes and brain.

Either that or that I managed to completely ignore Ubi soft until Ubi Art came. Then the login issues with uPlay and having to pirate the game I had just bought because I was locked out of it.
 
The problems as I see them:

1. Design by Comity.

Even if this isn't the case, most of their AAA games feel un-focused with too many ideas shoe-horned in.

2. Template design leading to homogeneity.

Unlock towers and the way maps are presented with bloated collect-a-thons.

3. Factory line out-put.

They've slowed down a little, but churning out new titles each year without proper room for considering new designs made everything feel stale.

-

Every now and then they surprise with a Far Cry 3, and they seem to be getting a little better, but generally it's a sense of blandness being causes by too little imagination/care.
 
Their big games are the definition of bloated, soulless mediocrity and their smaller games are okay at best.

Worst of the big publishers by far.
 
Their big games are the definition of bloated, soulless mediocrity.
What's bloated and soulless about For Honor? Or hell, what's bloated about WD2 or FC:P. The only game where bloated could genuinely be a descriptor is AC:U as that game is filled to the brim with small side-quest lines on top of the main campaign, co-op campaign, heist missions, murder mysteries, nostradamus puzzles, and time anomaly challenges.
 
People are incredibly selective about which games they choose to identify Ubisoft with. They are really clinging to the Ubi of like 5 years ago.

sure.

look what big games they released in 2016:
Watch Dogs 2
Tom Clancy's The Division
Steep
Far Cry Primal

those are the very definition of soulless mediocrity.
 
sure.

look what big games they released in 2016:
Watch Dogs 2
Tom Clancy's The Division
Steep
Far Cry Primal

those are the very definition of soulless mediocrity.

Answer honestly; did you play any of those except the division (which I'm guessing is the only one you played if any of them, just based on odds)? I'm willing to bet you've never touched steep, and probably not WD2 or Primal either.

I ask because, more than anything, the tone, world, and "soul" of WD2 was considered one of it's best traits compared to most open world games. Which just proves my point, that people are just recycling an old opinion of Ubi more than Ubi has ever recycled game design.
 
Answer honestly; did you play any of those except the division (which I'm guessing is the only one you played if any of them, just based on odds)? I'm willing to bet you've never touched steep, and probably not WD2 or Primal either.

i bought both steep (sucker for winter sports games) and the division (my friends got bored with destiny so we gave this a shot), i got WD2 for free with my gtx 1070.
primal i played a couple of hours at my friends house.

Did you play a single one of them?
yes all of them.
 
i bought both steep and the division, i got WD2 with my gtx 1070.
primal i played a couple of hours at my friends house.

Why would you buy them if you have such a low opinion of them? If the "formula" is such a problem with Ubi games, then it's not like you were expecting them to be different than they were.
 
Don't hate, but I can only deal with their formula so much. I've pretty much stopped playing their newer games. Like I've been replaying Assassin's Creed 2 instead. Though I do want to play WD2 and Syndicate eventually.
 
Women are too hard to animate. If you google, there are a ton of articles on the subject. Their increased diversity in Syndicate was a direct response to this controversy.

I haven't played Unity. When I said "jank", I was talking about the endless plethora of bugs and glitches, framerate issues, etc.

Syndicate was already in development at that time so not really.

And he never said that women were to hard to animate, he said that it was extra work not necessary to the final product so they cut that.

...Mission design/mission structure is gameplay


This is very true, at least in their AAA IPs.

It's a part of gameplay.

In that case what part of mission design and structure is the same exclusively across Ubisoft games?

Oh of course the souless argument, the go to explanation for "I don't like this but I can't explain why"

It's quite frankly insulting to the developers working on those games to say that.
 
I hate their online infrastructure, it's constantly having outages.
I don't hate the company, or their games. I'm not a fan of the majority of their output, and besides Rainbow Six Siege, I think the last Ubisoft game I bought was Assassin's Creed 3 on the PS3.

The amount of post release support they've put into R6 Siege has been truly incredible to see from a AAA publishers/developer.
For that reason alone, despite their other games not being my cup of tea, I could never hate them.
 
For several years many of their bigger franchises (since ac revelations/far cry3) have been recycling a tired formula and common design elements that I don't like. As their AAA games are the most popular with mass marketing pushes, all their other great games that don't have mass appeal or budget get overlooked.
 
I bought all the 2016 releases from Ubisoft, except Steep (played beta):

R6 own game+SP on pc. don't play much, but enjoy it when I do
Assassins Creed Ezio collection own on PS4, love it
Watch Dogs 2, own gold on PS4 but haven't played much
Far Cry Primal, bought at launch on PS4 and plat'd the game (no dlc)
Division, platd on PS4 at launch and really enjoyed the game (never played since)
Assassins Creed Syndicate, plat'd on PS4 at launch and enjoyed

So I enjoy most Ubi games. However, I feel like they are all "designed by committee", nowadays where it feels like anything that might be controversial is removed from their games now. Ezio Collection was the one that felt most like the old Ubi that had one designer who would take some chances, sometimes it works sometimes it doesn't.

The games nowadays though are all sorta generic, enjoyable but never really surprising or "shocking", just A to B to C with the ubi open formula jammed into every game. I played Ghost Recon Wildlands this weekend and it just felt soulless.

The one exception I am hoping is South Park, because the two creators (Parker and Stone) are heavily involved and drive their vision in the game, like they did with the first one. But every other Ubisoft game feels like the same group of 6 people design and approve everything.

AC series is one of my favorite game series ever and I am really, really hoping they can do interesting and innovative stuff with the next AC game in egypt, and just let one young designer make all the choices, right or wrong.
 
Next year, when this thread inevitably pops up again, I promise every nay sayers will conveniently omit South Park and For Honor from their reasons to hate. Doesn't fit the standard Ubi narrative.
 
The trouble is definitely centered around Assassins Creed. The first one fell short of the hype. Then they announced right after AC2 that they were making AC an annual franchise. Got worse when sure enough the subsequent AC games tended to fall short in one way or another. AC3 was the worst it got. Then Ubi really shot themselves in the foot with their tone deaf "female characters are too hard to animate" crap. Then came "ParityGate" with Unity being held back at 900p on PS4. Then the Watch Dogs graphics downgrade...

One thing I will say is that AC Unity was never anywhere near as bad as many people believe. Most of those hilarious and sometimes terrifying glitches were sourced from pre-release copies without the day 1 patch and people using outdated drivers. I played the PS4 version on release, and I did see a few glitches, but nothing catastrophic or game breaking. It was sort of like the GTA4 of the series, being stripped down and back to basics relative to the ramp up of features in the previous games. But overall it was actually pretty good. I'd rate it among the top half of the franchise, not the bottom half. Likewise, Watch Dogs is way better than a lot of people give it credit for. The biggest flaw I'll concede is that the main character is a dull plank of wood and the driving was wonky and took a lot of getting used to. Otherwise it was a damn solid game.

Ubisoft pulled some PR boners and they deserve a pranging for that. But it's a shame that those game were casualties of that, treated very disingenuously especially by people who never even fucking played them.
 
It's cool to hate things on gaf / internet.

I agree with you in general OP.

Personally I like Ubi just for giving me these city sims to run around in.
 
I would have agreed... Except For Honor is coming out next week.

Yes there are still some Ubisoftism in it, but as a whole it's definitely a passion project for the creative director.
Sure, there are some exceptions to the "soulless" type, but that doesn't make passion projects more fun either. Zero interest in For Honor.

Why would you buy them if you have such a low opinion of them? If the "formula" is such a problem with Ubi games, then it's not like you were expecting them to be different than they were.
This is getting so funny.

"I don't like games A, B and C"
"Have you even played them?!"
"Yes"
"Why do you play them if you don't like this kind of game?!"

If you avoid these games because you tried some Ubisoft games in the past and the new ones appear to be in the similar style, you aren't allowed to talk about that because it's a "misinformed" opinion or something. If you DO give them a chance and try the games anyway, you get derided of for playing games you obviously weren't going to like. *eye-roll*

It's a part of gameplay.

In that case what part of mission design and structure is the same exclusively across Ubisoft games?

http://www.pointandclickbait.com/2014/06/ubisoft-game-review/

Oh of course the souless argument, the go to explanation for "I don't like this but I can't explain why"
Plenty of people have explained why in this thread already.

It's quite frankly insulting to the developers working on those games to say that.
*violin* Spare me your faux outrage. We aren't talking about the poor devs being worked to death in crunch time here, but the annualization and bland "design by committee" feel of most of their games that has been addressed already, even Ubisoft fans acknowledge that for crying out loud.
 
http://www.pointandclickbait.com/2014/06/ubisoft-game-review/


Plenty of people have explained why in this thread already.


*violin* Spare me your faux outrage. We aren't talking about the poor devs being worked to death in crunch time here, but the annualization and bland "design by committee" feel of most of their games that has been addressed already, even Ubisoft fans acknowledge that for crying out loud.

So Ubisoft games are bland and soulless because according to that "article":

-Some of them are open world
-They often feature characters who interect with the protagonist
-There's side missions and collectibles
-Some of them feature combat
-Some of the main characters are white guys (Really? Not like Evie, Ajay, Conor, Aveline and freaking Altair exist)
- They often feature several editions
-Sometimes they make good pc port and sometimes they don't
-There's stealth section in them
-The story is average at best

Oh and they're on different platforms.

Now what is exclusive to Ubisoft in that list?

Hint: none, you could take this list and apply it to Rockstar and it would be as accurate of a description (not really helpful).
 
Like seriously...where the hell is Splinter Cell?

Theyre gonna make it open world arent they?

After MGS V I'd love the hell out of it, though I'd rather have a new IP (spinoff or whatever, though mostly the same formula) for this, and Sam should stick with the straight down to business kind of linear style of gameplay.
 
Ubisoft deserves more credit for their smaller projects. Child of Light, the South Park games, Grow Home etc were all very well done and fairly unique in their own right.

But most of that is over-shadowed by Ubisoft's lazy open-world formula that forms the foundation for their mainstream offerings. Honestly, Far Cry, Assasin's Creed, Watch Dogs, and The Division all vaguely feel like mods of some alien progenitor game that Ubisoft has been researching in a lab hidden deep within the Nevada desert.
 
Ehh Ubi do get a rough ride on Gaf, sometimes too much.
The only time they've totally lost their marbles was the AC Unity debacle, all of their own making.

Sure their open world formula is a little tired but they still pump out good games.
I for one really enjoy Far Cry, AC here and there and Watch Dogs 2 was an awesome sequel salvage to a terrible first game. Also I can never fault them for their attempts at new IP on a continuous basis.

It's better to just pick and choose what franchises click with you and stick to those, not every Ubi game is for everyone
 
I just lost interest in most of ubisoft series. I Ac Creed games which i once enjoyed ended being too repetitive. They are releasing for honor which could have been cool but the always online requirement ended making me skip this game for good.I do not care about rabbits, so i have nothing to be interested in other than Watch Dogs 2 when it will be on sale.
 
Never hated them, however I only really play the Tom Clancy games.

Splinter Cell and Rainbow Six are two of my favourite franchises. I couldn't care less for Ass Creed, Far Cry, whatever else.
 
I dont "hate" Ubisoft, however I do feel that 95% of what they produce to be crap, or shovleware.

But Ill face the truth, its slightly better than the 100% crap they produced until the mid2000s.
 
The best bit is that they've started addressing their "stale open world formula". They've been making tweaks to the actual game and level design in the last 2-3 years to make it actually fun and more compelling to explore their open worlds, far more than AC Rev/3/BF/Unity/Rogue or Far Cry 4/Primal. For instance, they've begun getting rid of the 'towers to unlock content' and scaling back the amount collectibles (even if only a little) or at least making them meaningful to the gameplay.

- collectibles in Watch Dogs 2 being A) behind puzzles Batman style and B) being actually useful
- AC Syndicate A) improving stealth options a thousandfold, B) making factions fighting each other and introducing gang fight mechanics, C) streamlining the gameplay with the 'hold hostage' and grappling hook mechanics, D) still having the "eagle towers" but making the content they reveal actually playable (like little puzzles or enemies in the way of collectibles)
- in Ghost Recon Wildlands to level up you don't just get "skill points" - you also have to find and spend resources unique to each skill unlock. Like a Drone upgrade might need 1 skill point and 200 "tools" resource; an explosive tool might need 2 skill points and 550 "fuel" resource. It's like a really streamlined MGSV resource gathering loop. There's no longer this barely interactive "level up and updgrade skills" loop - to level up you actually need to explore and do side missions – it's incentivised

These aren't even comprehensive examples.

The core mechanics/gameplay in their games is still slightly ropey and unresponsive but they've been steadily and strongly improving everything else in their games.

ubi is the epitome of lazy/bad gameplay

https://www.youtube.com/watch?v=q9o90EespVQ

This is a ridiculous post.

A) Rainbow Six Siege and For Honor? "lazy/bad gameplay"? Fucking seriously? Siege alone has like 10+ million players just because of how good the gameplay is. It's better than Counter Strike IMO, and I have thousands of hours in CS 1.6 and Source.
B) You could call Far Cry 4/Primal or AC Unity/Rogue "lazy/bad", but ever since these games, Ubisoft have been upping the ante, really improving how their games work and play (see my examples above)
C) Most importantly: "lazy" is something that no game ever is. So much work and thought goes into everything in a game. Sometimes it doesn't work, probably due to deadlines and resources, and that's a pity. But almost no videogame creation is "lazy". The exception would be games that literally rip assets off other games.
D) Driving bikes in Wildlands is fucking awesome. Did you make that vid, or even play the game at all?
 
the hate seems to be a pile on effect (so not real)

I love their open world games

and i really wish they would make a splinter cell game!
 
I don't love ubisoft. I find a lot of their games to be really dull

Though for some reason I quited liked FC4+primal.

Their games never excite me.
 
I jump in and out of their games. Some I'm a huge sucker for. Pretty much every Splinter Cell I've enjoyed. I loved Far Cry 2 and thought Far Cry 3 was decent. I didn't play 4 or primal because they looked too much like the same thing. I'd rather just play 2 again.

Assassin's Creed was great, but I didn't enjoy any of the sequels.

They've not released anything I've been interested in in a while (aside from Rainbow 6 Siege, but I already have 2 MP shooters I don't have enough time for), but same goes for other devs. I don't think they're bad, they're just not catering to me right now.

I, like others, am starting to feel this open world fatigue, and unless a dev tries something new, I think I'm done with open world. Zelda is the only one I'm going for this year, because its a formula I never thought I'd see.
 
I'd say a good 98% of their catalog isn't for me. I'll give them props for doing stuff like Rayman, Anno, From Dust, Mysts, ect. But once you leave that sphere you get into their 'main' games and yeah, I fall asleep.

Like most who would criticize, their open world games just don't seem fun to me, at all. I'm not going to say their games are bad, but it's to the point where you'd have to pay me to play their games (as proven by getting multiple of their games for free with graphics card purchases and me never touching them).

My time is valuable and their main games don't interest me at all. They somehow managed to corner a large market of game ideas that do absolutely nothing for me.
 
The best bit is that they've started addressing their "stale open world formula". They've been making tweaks to the actual game and level design in the last 2-3 years to make it actually fun and more compelling to explore their open worlds, far more than AC Rev/3/BF/Unity/Rogue or Far Cry 4/Primal. For instance, they've begun getting rid of the 'towers to unlock content' and scaling back the amount collectibles (even if only a little) or at least making them meaningful to the gameplay.

- collectibles in Watch Dogs 2 being A) behind puzzles Batman style and B) being actually useful
- AC Syndicate A) improving stealth options a thousandfold, B) making factions fighting each other and introducing gang fight mechanics, C) streamlining the gameplay with the 'hold hostage' and grappling hook mechanics, D) still having the "eagle towers" but making the content they reveal actually playable (like little puzzles or enemies in the way of collectibles)
- in Ghost Recon Wildlands to level up you don't just get "skill points" - you also have to find and spend resources unique to each skill unlock. Like a Drone upgrade might need 1 skill point and 200 "tools" resource; an explosive tool might need 2 skill points and 550 "fuel" resource. It's like a really streamlined MGSV resource gathering loop. There's no longer this barely interactive "level up and updgrade skills" loop - to level up you actually need to explore and do side missions – it's incentivised

These aren't even comprehensive examples.

The core mechanics/gameplay in their games is still slightly ropey and unresponsive but they've been steadily and strongly improving everything else in their games.



This is a ridiculous post.

A) Rainbow Six Siege and For Honor? "lazy/bad gameplay"? Fucking seriously? Siege alone has like 10+ million players just because of how good the gameplay is. It's better than Counter Strike IMO, and I have thousands of hours in CS 1.6 and Source.
B) You could call Far Cry 4/Primal or AC Unity/Rogue "lazy/bad", but ever since these games, Ubisoft have been upping the ante, really improving how their games work and play (see my examples above)
C) Most importantly: "lazy" is something that no game ever is. So much work and thought goes into everything in a game. Sometimes it doesn't work, probably due to deadlines and resources, and that's a pity. But almost no videogame creation is "lazy". The exception would be games that literally rip assets off other games.
D) Driving bikes in Wildlands is fucking awesome. Did you make that vid, or even play the game at all?

LOL right. maybe in the sense that its so disgustingly bad its good. the gameplay of almost all of their big budget games ranges from absolute garbage to barely mediocre. only AC Unity after all the patches wasnt a massive pile of jank(on a fast pc)
 
I've actually be on a Ubisoft kick lately. Huge steam backlog and the only games I had the desire to install were from Ubisoft.


Division had a slow start but really enjoying it now for a quick 30-60 play at night.
Ghost Recon Future Solider: taking a second run at that.
Really looking forward to For Honor.
Splinter Cells - not all equal in quality but I did take the time to beat them all.

Wildlands beta didn't impress me but neither did diablo 3. Not expecting a home run on every game.
 
Personally I think they've made major improvements in their output over the past 12-18 months. I really dislike Far Cry and Assassin's Creed, but I've enjoyed their 2016 releases overall more than the combined output of any other publisher during that timespan. I think they're trying new things and attempting to innovate with their work in 2017 so far also. Say what you want about For Honor and Wildlands; they could be mediocre games, but I think they're more unique and ambitious than anything they were doing over the previous few years.
 
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