Where's Paris?
I'm way more impressed by particle and physics than stuff like this. I'm more impressed by Red Faction on ps2 than looking at static environments. Call me crazy
Reflections were a little poor, and no character reflection was really jarring.
Walking simulators in UE4 are going to be super pretty.
You can't say that when the video is a) 720p b) on youtube, where every video is compressed. The actual demo is a lot prettier, because it's not a compressed video.
I don't know what you mean by textures, but the materials are probably the most impressive part in this, and what makes it look so photorealistic.
Busting my balls here man lol.I was referring to the headline "most incredible thing I've ever seen", which is a little bit over the top, even for Gaf standards.
Presentation reminded me of this video. I still cant believe this was made 5 years ago.
The Third & The Seventh
What immediately kills this for me is the controller movements, reminds me instantly of a video game at this point and kills the immersion.
Second pixel to the left.Where's Paris?
Great tech demo .
To those who thinks this can be done on PS4 with full decent game needs to really wake up and starts being realistic.
The thing can't do UC4 on 60fps FHD with decent graphic not along this ? And full game? And some say an open world game ? Really?
You better start realising what we have otherwise you will be very disappointing if you guys awaits that.
I'm way more impressed by particle and physics than stuff like this. I'm more impressed by Red Faction on ps2 than looking at static environments. Call me crazy
http://www.neogaf.com/forum/showpost.php?p=149384669&postcount=50Is there a thread on how to download/set up Unreal 4 and accompanying demos? This looks like something I'd like to try.
What people don't realize is once this can be done in real-time through path tracing instead of pre-baking, it will take no resources whatsoever (or relatively little) to create hundreds of interiors like this. It will be the holy grail of computer graphics.
Pretty bold to claim a machine *can't* do something based on 1st and 2nd year tool and software maturation.
Well you'll still want/need some way to model geometry which could be labour intensive depending the process.
Lighting scenes in a realistic way and capturing many light phenomena will become simple, though this isn't necessarily the same thing as lighting something 'beautifully'.
The big limiter here though is the dataset, and that it's basically static. I don't mean that objects here can't move around - they can - but the lighting solution won't be uniform anymore, and the surfaces that make up the objects are static. Every curtain there, for example, is the same, and is modeled by hand rather than simulated. By the time we get to path tracing this kind of thing in realtime on typical hardware, there'll be a whole set of new challenges to face on ever-more-granular simulation. I mean, the cloth for the curtains is the least of it, but it's just one simple example.
UE is really nice for these kinds of visualizations though.
If you said Guerrilla I'd agree with you. Full environmental destruction to that level still impresses the hell out of me.
A machine that is on par with a budget low end gaming PC? I think his claim is 100% right. It still amazes how some people think both new gen consoles are 2015 cutting edge tech.
Wow...
To think what's possible. This kind of graphical fidelity in VR would be truly immersive..
Cute, if you're making a Myst game with static environments and pre-baked lighting
PT and the ENB mods for Skyrim are much more visually stunning
This is the kind of stuff they used to do when game tech was new...
Having played P.T. as well, I don't think it comes close but that's just me.Neither were the 360 and PS3 but you'd be a goddamned idiot to judge the capabilities of the machines based on what they were doing in 2007. Stuff like P.T. is already within spitting distance of this demo.
I'd be more impressed if I could interact and deform that environment.
Shinobi, it seems you don't know much about tech in 3D and games and how this is different from a normal game.Having played P.T. as well, I don't think it comes close but that's just me.
Where's Paris?
And not ONCE was the Eifel Tower spotted.
Once you get a game running with this i'm sure things will be a wee bit different. Object interactivity, moving people on screen, large scale. I find myself less and less impressed with such things nowaday. I'm all for seeing tech in an actual game scenario.
What do you mean?Shinobi, it seems you don't know much about tech in 3D and games and how this is different from a normal game.
What do you mean?
did no one else notice the constant screen tearing? Dear god my eyes couldn't look away from the top of screen. Normally some tearing doesn't bothering me but and movement left to right from camera was just.....dear heaven my eyes.
Why it's so clean? Who lives there?