Quite OT, but sure
A 6-core Haswell-E running at 4 GHz, 16 GB DDR4, a Zotac 970, ASUS Xonar DGX and a Blackmagic Intensity Pro.
You can't say that when the video is a) 720p b) on youtube, where every video is compressed. The actual demo is a lot prettier, because it's not a compressed video.You need to see more things. Anyway, looks good.
Why it's so clean? Who lives there?
You don`t need PS5 for that.
That's impressive. You can just tell it's just not right, just.
I wish somebody could recreate the Titantic with these visuals. They did a long time ago on an old version of CryEngine.
I primarily got it for compiling faster, that scales almost linearly with the number of cores if you have enough translation units.I love builds that don't skimp on the cpu, nice.
If it was completely static like that, sure. Actual games have dozens of other systems going on though. Physics, particles, AI, characters/NPCs in the environment, number of objects onscreen, other dynamic systems, etc. Factor all of that in and you won't see something looking exactly like this demo just yet. I think Quantic Dream may be able to get close to it. But things like shooters? I don't think so...No seriously. You can have that quality with a decent Team on a PS4 if its a corridor Shooter. Or even a Open World game but that would require more knowledge of the Console and of the Engine itself.
Why it's so clean? Who lives there?
Seriously? I could wrong but not seems something of particularly crazy to handle.A big production, full fledged game looking like that? No I don't think so.
I primarily got it for compiling faster, that scales almost linearly with the number of cores if you have enough translation units.
Looked amazing, but I was disappointed it wasn't actually Paris, just an apartment that presumably is in Paris lol.
The interior architecture was very French Victorian though, I felt. Crown molding-ish stuff and embossed patterns, very high ceiling, windows, and slim doorways with double French doors. It seems like an apartment in Paris today, with a modern slant to the actual interior decorating and design of spaces like the bathroom and kitchen.
I think it would better fit Haussmann apartments
I don't know what you mean by textures, but the materials are probably the most impressive part in this, and what makes it look so photorealistic.This is just polygons, nothing moves, and theres no AI, simple textures, no animations nothing...
If it was completely static like that, sure. Actual games have dozens of other systems going on though. Physics, particles, AI, characters/NPCs in the environment, number of objects onscreen, other dynamic systems, etc. Factor all of that in and you won't see something looking exactly like this demo just yet. I think Quantic Dream may be able to get close to it. But things like shooters? I don't think so...
Go open world? Not a chance in hell.
Sorry. It is not Paris. It's a room.
If it was completely static like that, sure. Actual games have dozens of other systems going on though. Physics, particles, AI, characters/NPCs in the environment, number of objects onscreen, other dynamic systems, etc. Factor all of that in and you won't see something looking exactly like this demo just yet. I think Quantic Dream may be able to get close to it. But things like shooters? I don't think so...
Go open world? Not a chance in hell.