So I talked to a friend of mine who was at Comic- Con and is a solid socal player (I fight against him often) who reps Dante, Trish and Wesker.
He pretty much said Trish's voltage projectiles and traps all of much faster start up. This has been known before.
But he also said something is terribly wrong with Dante. As a person who could do a lot of advance BnB's on routine, he said Dante's day 1 combo proved difficult.
In fact, the only combo that would land regularly with Dante was the day -50 combo. The magic series, into air magic series, killer bee, reverb shock, fireworks into million dollar.
If you relaunch after the killer bee, good luck landing the sky dance. It's not going to happen.
The bold cancel into volcano into air play into standing H, then launcher doesn't even land anymore.
And this guy has been using Dante since the beginning, easily matching any kind of advance youtube combo that comes out. So it kind of concerns me that all of Dante's BnB's are being dropped so easily.
Even the 'other' route, which is to launch into air juggle then prop shredder is fucked. The opponent drops faster after the prop shredder, making it much harder to land a relaunch, or even to teleport and then hammer. The hammer whiffs.
So you can't even -get- into cold shower, stinger, bold cancel, teleport, helm breaker situations.
They've cocked blocked all three primary combo starts for Dante.
What the fuck is this shit? Take one of the most interesting fighting game character with one of the most interest executions and mechanics and strip them all? On a character who wasn't even god tier to begin with. Nobody won a major tourney crutching on Dante. Even I, who spend the most time in training mode with Dante, find him to be my least effective character when I'm at various SoCal tourneys. (I use magneto, taskmaster and dante).
So, eh - fuck Dante. I'll put his superior brother in his place.
And watching the various video feeds out there, I see a lot of people dropping Dante combos. I first thought they just lacked execution ( even though they were perfect with execution with their other two characters, but hearing this from Rokos was concerning over at SRK)
EDIT: Basically, it seems to be two minor changes that is just train wrecking everything Dante does. Enemies are recovering faster out of attacks (or falling faster) - and some of his attacks longer start up. Also, his killer bee floats downward a bit, much like Wolverines dive kick - giving it less horizontal coverage.
Capcom's crippling the real Dante so that people hate him before DmC's release.
When did Dante's killer bee become broken?