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Nova has like a year to confirm after his air throws.... Fuck Nova.So bad at this game. I only remember Sentinel and Nova combos.
Nova has like a year to confirm after his air throws.... Fuck Nova.So bad at this game. I only remember Sentinel and Nova combos.
I asked this a while ago in the MvsCI reveal thread but didn't really get a good answer.
Is this a decent game to use to finally "git gud" at fighting games? That is, to build decent fundamentals? I have loved fighting games my whole life but outside of Smash I'm totally ass at them. I just love messing around, enjoying the artwork, trying out everyone's moves, story mode, etc. Skullgirls is probably my favorite. I know all fighting games are quite different from each other but I'd like to finally develop good fundamentals and the right mentality for getting decent at fighting games. It's something I've wanted to do for a long time.
Is this a good game to really learn with, or am I better off with something like Street Fighter V? I own tons of fighting games so I could go with something else too, but SFV and MvsC3 jive with me the most roster-wise, and in terms of having online, since none of my IRL friends play fighting games. I've also gotten used to playing with stick, btw. Thanks!
Figured I'd post this regarding the AU release, someone from another foum said they spoke with a classification board rep..
Looks like anyone waiting for the PS4 version should either make a US/EU account and buy there, or wait til march and MAYBE they'll bother to put in a classification application when it releases on PC/XB1 everywhere else.
I asked this a while ago in the MvsCI reveal thread but didn't really get a good answer.
Is this a decent game to use to finally "git gud" at fighting games? That is, to build decent fundamentals?
I asked this a while ago in the MvsCI reveal thread but didn't really get a good answer.
Is this a decent game to use to finally "git gud" at fighting games? That is, to build decent fundamentals? I have loved fighting games my whole life but outside
I asked this a while ago in the MvsCI reveal thread but didn't really get a good answer.
Is this a decent game to use to finally "git gud" at fighting games?
Absolutely not. MVC3 is like 95% set-play. Actual thinking only comes into play during the first few seconds of a match until someone gets put into blockstun.
Additionally, in MVC3 upbacking is your best friend, blocking is almost a death sentence, and reversals are nearly non-existent. Trying to play any other fighting game the way you play Marvel will get you annihilated, and vice versa.
I asked this a while ago in the MvsCI reveal thread but didn't really get a good answer.
Is this a decent game to use to finally "git gud" at fighting games? That is, to build decent fundamentals? I have loved fighting games my whole life but outside of Smash I'm totally ass at them. I just love messing around, enjoying the artwork, trying out everyone's moves, story mode, etc. Skullgirls is probably my favorite. I know all fighting games are quite different from each other but I'd like to finally develop good fundamentals and the right mentality for getting decent at fighting games. It's something I've wanted to do for a long time.
Is this a good game to really learn with, or am I better off with something like Street Fighter V? I own tons of fighting games so I could go with something else too, but SFV and MvsC3 jive with me the most roster-wise, and in terms of having online, since none of my IRL friends play fighting games. I've also gotten used to playing with stick, btw. Thanks!
Pick any fighting game dedicate yourself to it like it's your real passion..don't bother playing other games since they are nothing but a distraction. You should be grinding training room more than even playing online honestly sounds like hard work right? Well it is but it's truly fun. Also, make sure to dedicate few years to that fighter.
Once you do that with 1 fighting game the learning process is so ingrained into you that you'll find yourself adapting to new fighters faster.
Now, if you don't want to put that much work in just have fun while learning the game slowly for fun don't get upset if people that put in more work beat you on & offline.
Edit: There is a ton of other stuff you need to do to "get gud" of course. But, no one path is the same between players.
Thank you. If I'm serious about this, do I want to spend time watching and reading tutorials and things online first or should I play the game a bunch first? I tend to get distracted by tutorials and they keep me from playing the game
Lets say you decide to dedicate your learning process to Marvel.
- Starter guides.
Movement by FChamp: https://www.youtube.com/watch?v=aG9BhUlgJ00
Blocking by FChamp: https://www.youtube.com/watch?v=IxImJ6aiMoE
Schmidt Select (AKA Easier Plink Dashing) https://www.youtube.com/watch?v=9v32pgLB_4k
Any other info you need you can bet it will be on Youtube otherwise feel free to PM me anytime.
- Here is good playlist with tons of character combos to help you pick a team (you can find more on youtube)
https://www.youtube.com/playlist?list=PL550059F8227EBC3C
Also, check out SRK UMVC3 forum for talk about characters lots of good info here.
http://forums.shoryuken.com/categories/ultimate-marvel-vs-capcom-3
I'd start off with splitting up your training time and playtime you should spend example two hours in training mode for ever 30mins of game time when starting off in Marvel to build your muscle memory and get to grips with the fighting engine. Also, watch videos of people playing your characters or team to get better understanding of what they are doing at first you might not fully understand what they are doing but overtime you'll be like Ah that is why X does this that or the other in whatever situations.
If you decide to learn with SFV or almost any other fighter you'll find same sort of videos and content to help you learn.
Ban Puncher said:A release on the local store should happen sooner rather than later now.
I'm not really into fighters but I've picked this up because, well, because it's Marvel vs Capcom 3. I have the TE 2Chun-Li fight stick, which I use mainly for STGs but I'm really struggling here with setting up the controls.
Does anybody have a recommended for an eight button fight stick for somebody who is a complete beginner? Apart from the bloody obvious L, M and H attacks, what commands should I be setting up on the buttons? I know that there are automatically combos set up on some of the buttons but I'm wondering if people have a preferred setup somebody who's learning?
Thanks.
Ah, thanks for that.Type B is considered to be the "default" control scheme for most brands of arcade sticks and 6-button fight pads, which should have a layout like this:
L M H
S 1 2
plus an LMH dash button and a 1+2 team hyper button on the far right.
The most pressing reason to ever deviate from this layout is to facilitate the use of easier plink dashes and option selects, but I'm not sure that's something you should worry about when starting out. If that's something you want to start practicing right away, though, then maybe it would be best to put the macro buttons on the far left instead of the far right (so that the LMH button is to the left of the L button instead of to the right of the H button, as L~LMH plinking is usually a wiser idea than H~LMH afaik).
I'll pick this up if they add PS3 stick support.
I have a PS3 and PS4 fightstick. I refuse to let my kids play fighters with a controller, so I'll hold off for now.
What are the chances they'll add it in and what's the best way to bitch about it to Capcom?
I'll pick this up if they add PS3 stick support.
I have a PS3 and PS4 fightstick. I refuse to let my kids play fighters with a controller, so I'll hold off for now.
What are the chances they'll add it in and what's the best way to bitch about it to Capcom?
So who is responsible for this not been on the Australian PSN yet? Sony or Capcom? Guess i'm not getting it and waiting for the PC version for $5 during a Steam sale.
This is an annoyance and oversight but taunt is mapped to the touchpad button. A lot of arcade sticks and 6 button game pads don't have the touchpad button. Capcom should really fix that in addition to the aforementioned sound bugs.
Fix as in let us map to a different button.
This is an annoyance and oversight but taunt is mapped to the touchpad button. A lot of arcade sticks and 6 button game pads don't have the touchpad button. Capcom should really fix that in addition to the aforementioned sound bugs.
Fix as in let us map to a different button.
We understand that people are excited for Marvel vs Capcom 3 coming to PlayStation stores in the ANZ region. However there has been a slight delay in launching the game on PSN. Capcom have provided us with the following statement:
”Due to Marvel vs Capcom 3 receiving a higher age rating in the ANZ regions the team have to make some minor changes to the rating settings of the game in order for it to release and as such there is unfortunately a delay. We hope to be able to release the game for players of 15+ age in February and will have more news soon. We apologise for the delay in bringing the game to fans in this territory"
If you have any questions or concerns please do not hesitate to contact us.
I'm not in Australia but that would irritate me. I wonder what minor changes they'll make in order to release the game in AUS?
Digital for now, but the disc release is coming in March.so is this digtal only or are there also disc relaseses for the PS4 version ?
Since the port came out i decided to throw together something i wanted to do since the release of original on ps3 and 360.
It's a tutorial for Phoenix which covers some tech i don't see often used or not mentioned in other tutorials. What do you guys think?
Nice to see people still making content, good stuff. I don't know if suggesting a super to makes phoenix's teleport safe is the best idea though, it's pretty all-in, if they block it you are one dead bird and won't even have 5 bars.