Indeed. I'm just saying it was even more stupid to give it to a port team and not expect bad shit to happen. That game was coded very badly that will always give ports issues unless you take great care of it.That's not the point. The point is it currently has the most input lag out of any version.
Menu's are a lot faster, smoother.. normal.
Doesn't seem to be as much slowdown during the gameplay as before. A lot better IMO.
Also, why can't you change between character voices (ENG/JP) in the sound settings? Why isn't that in there? It's either all JP or all ENG.
Problem is, even if they fix all the problems, the big tournaments won't change back to the PS4 version (this year at least). EVO's organizers stated that the decision to switch to 360 was final.
Indeed. I'm just saying it was even more stupid to give it to a port team and not expect bad shit to happen. That game was coded very badly that will always give ports issues unless you take great care of it.
I'm pretty sure they knew of the problems before they released... they probably thought it was OK to drop and patch later, just so people have more time before Evo. Wrong call tho.
Is the frame lag online only? Or also offline? I haven't picked this up yet and would mostly play with friends.
That HK button not working was a pretty common occurence with SF4 TE's even on 360. I believe it's something with the early PCB's but not certain.
I'm not worried about USF4 PS4 version for tournament standards. I'm worried about it as someone who wants to shell out 25 bones to play this again.
I have the PC version, but even with god like internet, Steam beta updates, patches, following port opening guides online, etc I still get underwater match after under water match. Yet I can play MKX, GGxrd, or even Smash on Wii u with 1 out of 100 matches being laggy. Or back on 360 version of SF4 I would rarely encounter them as well.
Basically these improvements are needed so I can play the game again as an online warrior. If the FGC wants to adopt it as the standard after Evo that's absolutely great too, but I'm not expecting it.
『Inaba Resident』;166305244 said:Well online will always have input lag, the game has input delay based netcode. Its pretty minimal though.
The problem comes from the fact that this port has native input lag offline as well so you have to play with the combined amount of input lag when playing online.
I actually think the training stage is more than 4x AF - but most of the other stages are not. It seems to be completely mixed for some reason. Not sure what's up with that.Pretty good patch, Online play is much better, menus are fixed. AF looks like 4x at times and sometimes 8x, just played a match in training stage again and it looked 4x throughout to me. wish they would put 16xAF and get some AA in.
Anyways, good progress regardless, bars below yellow were really bad before, now they're pretty solid and playable. No issues with inputs. Of course I'm pretty sure all of these can be improved further, still believe the game looks a tad blurry even with 4x AF.