HoodWinked
Member
Binding of Isaac
Always thought it looked ugly with bland color scheme and a majority of monotonous monster design that were circles with a deformed look. I know the intent is to make an ugly and grotesque game, but you can still make it look interesting (e.g Clock Tower, Bloodborne).
I also vote for Skullgirls, the characther design and how it looks. Not my cup of tea.
i watched a stream of this game and instantly noticed the character doesn't even go through the doors properly, the doors are just part of the background. you'd think for something that happens EVERY screen would have that detail correct. the game just looks like shit. heres what it should look like a game from 1987