MuseManMike said:It still happens intermittently. So far so good for about the last 2 hours for me.
Good to hear I guess, thanks for the update Mike
MuseManMike said:It still happens intermittently. So far so good for about the last 2 hours for me.
The Xtortionist said:Not really. When I was playing with Gaffers after the HK beta launched, no one was talking or coordinating or teamshotting on purpose. Not to say that the team was doing anything wrong, I mean we won at least 10 games straight in a commanding fashion. It was a fucking massacre. Asses were handed out on silver platters.
Lone wolves can do just fine provided they have the skill, which is as it should be. I hate games like Halo Reach that make it near-impossible to finish kills at medium-long range without being assisted. Not that teamplay is bad in UC3, it's just isn't necessary to have fun.
Gez said:* The sprint system is really bad and needs to go.
Really? It's pretty meh. L3 could serve a much better purpose.magicaltrevor said:No. It might need some work, but it sure as hell is a great addition.
Yes.Papercuts said:What's with the paid booster things I see pop up before a match? Stuff like 1 less medal for a kickback or more stopping power, is that something you buy and it only is in effect for the next game?
magicaltrevor said:No. It might need some work, but it sure as hell is a great addition.
arne said:We just pushed an update out that should (hopefully) resolve most/all major issues. right now it's US only.
(anybody still on a US account - log all the way out, log back in and let us know if things have improved or not)
arne said:We just pushed an update out that should (hopefully) resolve most/all major issues. right now it's US only.
(anybody still on a US account - log all the way out, log back in and let us know if things have improved or not)
MuseManMike said:Really? It's pretty meh. L3 could serve a much better purpose.
Yes.
Just happened to me.SlickVic said:PS3 restarted itself as I was quitting the game. Anyone else have that happen?
The Xtortionist said:Not really. When I was playing with Gaffers after the HK beta launched, no one was talking or coordinating or teamshotting on purpose. Not to say that the team was doing anything wrong, I mean we won at least 10 games straight in a commanding fashion. It was a fucking massacre. Asses were handed out on silver platters.
Lone wolves can do just fine provided they have the skill, which is as it should be. I hate games like Halo Reach that make it near-impossible to finish kills at medium-long range without being assisted. Not that teamplay is bad in UC3, it's just isn't necessary to have fun.
magicaltrevor said:I would like to see it mapped to the circle-button. Hold to sprint, press to roll (or release, when climbing or in cover).
Papercuts said:That'd be better, clicking a stick feels extremely awkward to me in a TPS.
Teknoman said:I support this.
Thrakier said:PLEASE give us an option to regulate the gunsounds seperately! They are WAY too loud. If I play I can decide between "ok, now everyone in my house knows that I'm playing a shooter" or "game is totally silent, all I hear is gun sounds". That sucks!
Teknoman said:Just happened to me.
only for US version atmMuseManMike said:The patch doesn't initiate for me. I quit all the way out to the XMB, loaded up the beta again, and got nothing.
Bowdz said:- Time it takes to start the match from the lobby. Personally, it should be 5-10secs instead of 20secs.
Hello there!magicaltrevor said:Then let your voice be heard in this thread I just made:
http://forums.naughtydog.com/t5/Mul...nting-to-the-circle-button-Please/td-p/315559
Jocchan said:Is it 100% confirmed that your progress is saved server-side, and you don't lose it if you switch to a beta from another region?
Jocchan said:Spent some time giving feedback on the U3 Beta forums and, damn, some of the comments there make my brain hurt
Hello there!
I think so, we need to play againmagicaltrevor said:Hi!
Do I still have you on my PSN friendslist?
Thanks. I'm tempted about downloading the EU beta myself, but I'm level 12 and I'd rather not lose my stuffHanmik said:I don´t know.. will find out tonight though.. becoause I played on the HK Beta last night. When stuff crashed and burned, I saw the EU one was up.. downloaded it and deleted HK beta, but never got around to boot up my EU beta.. just noticed that the Beta icons looked different for the HK, US and EU beta´s .. So when I start up tonight I will see if I´m level 5 or level 1..
Toxa said:I can't find a game , no player found it keep searching
Jocchan said:I think so, we need to play again
Thanks. I'm tempted about downloading the EU beta myself, but I'm level 12 and I'd rather not lose my stuff![]()
Oh, thanks.magicaltrevor said:But... will the EU beta overwrite the HK version?
By the way: It's definately server-side, as my friend signed in with his PSN account when he was at my place to play some split-screen and he was still level 8. Even his loadout-settings were downloaded, I believe.
It will probably be flamed to death by some users there, but I really hope this helps.1. The core game is good, I can easily see myself playing it for a long time once some issues are ironed out
2. The IQ feels worse than UC2 for some reason, especially in the jaggie-ridden menus
3. The health is perfect. Please don't touch it
4. Some weapons feel unbalanced: AK and handgun are too weak, G-MAL and UZI too powerful (especially the UZI makes the handgun completely pointless)
5. Melee still needs work, still too many instances of double KO like Uncharted 2 (they are entirely predictable, depending on who hit first, and not fun)
6. Headshots should deal significantly more damage, perhaps not a one-hit kill but you shouldn't need more than two to kill your opponent
7. The whole gameplay feels significantly slower than Uncharted 2, the fast pace is lost and transversal is damaged
8. Aiming sensitivity should be upped quite a lot, even at maximum sensitivity camera movements feel very slow (and I usually play with low sensitivity settings), especially horizontally (separate sensitivity settings for horizontal and vertical aiming, both with much higher maximum values would be very helpful)
9. Not a fan of sprinting, especially since I loathe L3 and R3. This suggestion sounds good: http://forums.naughtydog.com/t5/Multiplayer-Beta-Discussion/IMPROVEMENT-Map-sprinting-to-the-circle-...
10. The buddy system is fun and reduces the instances of spawning in the wrong spot. Good addition
11. Mods, boosters, kickbacks and power plays can add to the gameplay, but they should stay low-profile enough not to detract, dilute or unbalance it (RPG spawns and smoke bombs are treading on a very fine line, especially the latter should get the counter back to 0 not to be abused)
12. Power plays happen way too often (should be limited to once or twice per match), even when the score differences aren't high enough (and they should end ahead of time if the difference wears too thin, losing a match for a single Power Play is not fun, it's frustrating)
13. Power plays like VIP are fun and add some variation, others like Cursed absolutely need to go: this one, especially, adds confusion and, more importantly, is not fun for both teams (as it should be)
14. Wall hacks letting you see enemies through walls are a bad idea all around, they're simply not fun
15. The Chateau map is good, focused and allowing for a good deal of freedom
16. The plane assault part of Airstrip is heavily unbalanced, the villains start in a position of clear disadvantage. Differentiating their roles is neat, but there shouldn't be inequalities between them (perhaps both teams could be trying to board the plane from opposite directions?). This part is wowsome the first few times but gets old fast, and if you spawn on the trucks you end up just waiting for it to be over (not fun)
17. The actual Airstrip map needs more visual variety, it feels too samey and the layout is difficult to navigate. More verticality through additional buildings and a better use of the structures surrounding the main building (which could be made smaller) would also help
18. Not nearly enough shotgun spawn points in the beta maps (but I may be biased on this, being a fan of the shotty myself)
Can't think of anything else right now, hope this helps.
Oh yeah, forgot about that. Adding it to my feedback, lol.TTP said:Also, vertical / horizontal sensitivity should be different options. I feel like vertical is too sensitive but I don't want to slow down horizontal.
subversus said:yes, tried it for a second time, just not enjoying it.
20-30$ sale for SP.