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Anyone playing hardcore want to get up?
8 bullets.Meisadragon said:That revolver you get near the burning area in Chateau is so amazing haha. I love the death animation after you get a one hit headshot using that. Too bad only 5 bullets thoughI love this game.
I was trying to figure out what was causing this and had not thought of the buddy spawning. I was thinking the minimized importance of weapon pickups had people moving around the maps less, but the buddy spawning is definitely factoring in. The Chateau in particular was so much more fun at the beginning of the beta before it became this. And I have no choice, but to follow suit otherwise I won't get any kills. Sometimes people won't play it like this and I'm like wow... this is so much more fun then when all the action isn't in one spot.RyanardoDaVinci said:After getting to level 37, I have to say that Chateau sucks. Every game is the same: everybody runs to/spawns on their buddy into the room with the zip-line. The rest of the map only exists as scenery on your way to the zip-line room.
Airstrip is kind of the same, with most firefights happening on the roof with the treasure chest and surrounding area, but it's not as bad.
I blame asymmetrical map design and the terrible buddy system that allows you to spawn on your buddy within 50ft of an enemy. I cannot count how many times I've been exchanging bullets with someone and see their buddy pop into existence right behind them.
Chuck Norris said:Still can't find a single local game (Australia), matchmaking continues to be garbage from Naughty Dog
Takes me five minutes and its always 2 bars at bestHanmik said:Matchmaking is working like a charm for me.. I live in the Faroe Islands (Europe), and since Arne told about them pushing out some matchmaking stuff, the matchmaking has worked Perfectly for me.. hardcore, Co-Op, TDM etc.. it finds me a game under 1 minute every time.
Chuck Norris said:Takes me five minutes and its always 2 bars at best
I agree with you, but it is far too late to fix these kind of problems.RyanardoDaVinciI said:blame asymmetrical map design and the terrible buddy system that allows you to spawn on your buddy within 50ft of an enemy. I cannot count how many times I've been exchanging bullets with someone and see their buddy pop into existence right behind them.
HUh? why? I mean, asymmetrical map... okay... but as for the respawn system, it can be fixed, and should be.Dance In My Blood said:I agree with you, but it is far too late to fix these kind of problems.
My problem with buddy spawning isn't that people can spawn into combat. That's obviously an issue, but it seems more like an occasional bump in a system that has difficulty defining "combat".blitzcloud said:HUh? why? I mean, asymmetrical map... okay... but as for the respawn system, it can be fixed, and should be.
In combat- when running alone
Possible to spawn when he's actually exchanging bullets.
^that's the problem
My idea would be pretty simple.
If he is not 100% health you cant spawn. Not only that but he's within a certain distance too.
Maybe at least to prevent something that with lag it can be exploited, the first 3 seconds you can't shoot/melee/grenade, but you can be hurt. That way people would not spawn in a moment of tension.
SO my idea would be:
100% health needed.
10-20 meter distance needed
3 seconds of non-action.
RyanardoDaVinci said:After getting to level 37, I have to say that Chateau sucks. Every game is the same: everybody runs to/spawns on their buddy into the room with the zip-line. The rest of the map only exists as scenery on your way to the zip-line room.
Airstrip is kind of the same, with most firefights happening on the roof with the treasure chest and surrounding area, but it's not as bad.
I blame asymmetrical map design and the terrible buddy system that allows you to spawn on your buddy within 50ft of an enemy. I cannot count how many times I've been exchanging bullets with someone and see their buddy pop into existence right behind them.
Net_Wrecker said:Maybe they should mess with the buddy system until you can't spawn on a buddy if there's a roof over their head.
Shadow of the BEAST said:I actually like the fact that people are going torwards the same places.
Especially on airstrip. It sort of becomes this king of the hill game. And the buddy spawn encourages spontaneous cooperation.
Id say its at its best when everybody keeps a watch their flank. Keeping people of the roof.
Shadow of the BEAST said:I actually like the fact that people are going torwards the same places.
Especially on airstrip. It sort of becomes this king of the hill game. And the buddy spawn encourages spontaneous cooperation.
Id say its at its best when everybody keeps a watch their flank. Keeping people of the roof.
Xater said:Yes choke points are usually a sign of great map design. That's why maps like de_dust are so popular.
Chuck Norris said:Still can't find a single local game (Australia), matchmaking continues to be garbage from Naughty Dog
Papercuts said:It's completely fucked on Chateau when people just camp the area with the lipline, the spot is really easy to hold.
T-0800 said:If people are camping there waiting for you.......don't go there.
Papercuts said:It's completely fucked on Chateau when people just camp the area with the lipline, the spot is really easy to hold.
Papercuts said:It's completely fucked on Chateau when people just camp the area with the lipline, the spot is really easy to hold.
Meisadragon said:Cluster bomb is really effective there, I remember when I accidentally killed my entire team with it lol.
That just means it's the game's fault.funkystudent said:still getting 3 beeps when ever I try quit to the XMB or shut down.
Think i will leave it for a while. Dont wanna kill my slim.
Papercuts said:It's completely fucked on Chateau when people just camp the area with the lipline, the spot is really easy to hold.
Xater said:Yes choke points are usually a sign of great map design. That's why maps like de_dust are so popular.
T-0800 said:If people are camping there waiting for you.......don't go there.
I disagree with that. Enter through the window after brick wall, get on the planks, climb the brickwall. Perfect tricky medal for those campers. Thats what I do and works most of the time.Net_Wrecker said:Choke points and camping rooms are not the same thing, and a camping room in a mutliplayer setting based on traversal is even worse. That dead end corner near the zipline NEEDS to be opened up. The guy(s) in that corner can see EVERY possible angle of attack which is completely unfair to the squad trying to rush in.
funkystudent said:still getting 3 beeps when ever I try quit to the XMB or shut down.
Think i will leave it for a while. Dont wanna kill my slim.
blitzcloud said:I disagree with that. Enter through the window after brick wall, get on the planks, climb the brickwall. Perfect tricky medal for those campers. Thats what I do and works most of the time.
Think is, this chateau thing is mainly imba in 2vs2vs2. In TDM it's something else.
Shadow of the BEAST said:I only play hardcore. So i dont know about them other modes.
but ive never played a game where one side held the line room for an entire game. It goes back and forth all the time.