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Uncharted 3 MP Beta Thread: Cinematic Murder Testing

IGN wrote a pretty stupid article again today:

Why Uncharted Can't Compete With Call of Duty

Although an immensely popular game known for its deep single-player, the latest version of Uncharted has also boasted an innovative multiplayer mode. I must state that the multiplayer of Uncharted is extremely fun and also very competitive, however there are a number of functions that it is missing. First off, there is not as much depth to the game as the traditional shooter -- there are limited equipment and weapons choices, despite the fact that the tactics used in the game are pretty advanced. The next issue is the lack of a central multiplayer community around the game that is necessary for growth. Lastly, as anyone who has played Uncharted can say, the shooting is a bit hit or miss; it does not feel 100 percent under a player's control and the system is not necessarily designed to be a competitive experience, which the multiplayer seems to focus on. Thus far there are still a number of missing features that Uncharted would need to be a successful eSport.
http://pc.ign.com/articles/118/1180865p1.html
 
Lince said:
.

it's just the way the game handles hosts, but oblivious players living in the host advantage area are just taking us as sore losers or just bitches if we dare to complain.



Jett my friend I wasn't complaining of getting killed by laggers or killing laggers myself, I was just stating the obvious, the network code both in U2 and U3b always favors those in America (continent, stop mistaking America with the USA), well if we can't complain here about the unfairness of U2-U3b matchmaking and host advantage then what do you suggest? that we should just shut up and deal with it? that's what I do when I play the game, but this is a discussion forum. I still prefer playing in GAF parties even when I know there's a 100% probability of landing in a terrible (for us) USA-hosted match. Friends >> lag, KD/R and whatever, still it's unfair and a lazy move on ND part and I wish you all could experience this at least a couple of times to understand it.

If you still think this is a bitchmove then I guess we'll just have to agree to disagree, I still love you anyway.

Truthfully I agree 100% with you, I guess I used your post as an excuse to blast out at the whining. :p Going by UC2 experience, the netcode isn't going to change, but at least melee has been altered in a way that it won't be affected as badly by lag, which is really where the problems shined brightest in UC2.

I've had very few issues with lag and whatnot here though, and I'm from South America. Then again I'm more than used to being half a second behind. :P

Only thing I wish would change that ND can easily do is the DING! sound when you kill someone. In Killzone 2 it sounds off the exact moment I kill a guy on my screen, in UC2 and in this beta it sounds off when the host server recognizes the kill, always half a second behind and when the opponent is already in the middle of a dying animation. It's a fucking stupid choice. I've mostly learned to guess in both games when I should have managed to kill a guy so I don't waste bullets and time but it annoys.
 
Why Uncharted Can't Compete With Call of Duty

ND building in DEFCON 4, killstreaks bein added, health being lowered, damage being upped, they gotta need to change that to 'why Uncharted can kill your CoD addiction'.

jett said:
I've had very few issues with lag and whatnot here though, and I'm from South America. Then again I'm more than used to being half a second behind. :P

Jett you really do awesome in U2-U3b considering the host disadvantage, but for the average player who's not as skillful it's a real pain in the ass.

my last comment on lag: as I always say my router log never lies, in both Uncharted 2 and U3b I've been in games with 9 European guys and 1 USA dude who was hosting just for the sake of being in the USA, even when European Internet is vastly superior to the average USA connection. Seems to me that the network code is heavily relying on exchanging data with the main mmaking server and the stats server so ND devs favor ping (there's a 'little' ocean between America and Europe so ping will always be better in the former) over jitter, upload bandwidth and consistency or other network qualities and features. Basically it works like this: look for some US player / party of players in mmaking -> hand them host -> fill the room with players for whatever region(s) -> start the game.
 
fuzzyreactor said:
IGN wrote a pretty stupid article again today:


http://pc.ign.com/articles/118/1180865p1.html
He hits on a number of points that UC still lacks in, but his arguments about having a multiplayer community is false

He is right that the shooting still doesn't feel predictable enough. Honestly UC2 was at its best when headshots were relevant. Now I plow bullets into someone and I really don't have a clear idea of what it takes to kill them. Grenades are terrible and unpredictable. The melee is messy.

UC is close to those "requirements" but not there yet
 
Lince said:
ND building in DEFCON 4, killstreaks bein added, health being lowered, damage being upped, they gotta need to change that to 'why Uncharted can kill your CoD addiction'.



Jett you really do awesome in U2-U3b considering the host disadvantage, but for the average player who's not as skillful it's a real pain in the ass.

my last comment on lag: as I always say my router log never lies, in both Uncharted 2 and U3b I've been in games with 9 European guys and 1 USA dude who was hosting just for the sake of being in the USA, even when European Internet is vastly superior to the average USA connection. Seems to me that the network code is heavily relying on exchanging data with the main mmaking server and the stats server so ND devs favor ping (there's a 'little' ocean between America and Europe so ping will always be better in the former) over jitter, upload bandwidth and consistency or other network qualities and features. Basically it works like this: look for some US player / party of players in mmaking -> hand them host -> fill the room with players for whatever region(s) -> start the game.
Thank you for expressing the problems I've been having. Nearly every other shooter I've played connects me with people in my local vicinity, which gives the most seamless P2P experience. Whatever Naughty Dog is doing is ass backwards and is probably also the reason behind the long waits to find a game as their MM server tries to match with the best US client.. I'm astounded they didn't improve this between UC2 and 3, and if UC2 is any indication it will only get worse after the game comes out.
 
jett said:
Lince: are you not bothered by the slight delay of the DING! sound when you kill someone?

I'm just used to it, but your comment about Killzone was spot on.

Chuck Norris said:
Thank you for expressing the problems I've been having. Nearly every other shooter I've played connects me with people in my local vicinity, which gives the most seamless P2P experience. Whatever Naughty Dog is doing is ass backwards and is probably also the reason behind the long waits to find a game as their MM server tries to match with the best US client.. I'm astounded they didn't improve this between UC2 and 3, and if UC2 is any indication it will only get worse after the game comes out.

well we're actually millions suffering from this lazy 'host advantage' model of coding the network software, but as long as we keep silent and buying their game (they know it's impossible to resist, even if Uncharted was sp only like U1 it's a must-buy) they're not changing anything. Just keep those USA chocolate-milk kids happy and invest on 'future projects' instead of spending some dollars on making your shitty p2p code a bit less unfair or maybe trying dedicated servers like a fucking boss. Epic did move their p2p model to dedicated servers in Gears of War 3 for a reason.

Irish said:
Medals no longer stack in Co-Op either. That's a poor decision.

This must be fixed for retail.


RyanardoDaVinci said:
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL

100% with you, just make the headshot hitbox tiny or whatever, but 1 hit kill definitely.
 
Irish said:
Medals no longer stack in Co-Op either. That's a poor decision.
Terrible, terrible decision.

There's so many ways to get screwed over by the AI in Survival type modes: buddy gets RPG'd > insta-heal > buddy gets RPG'd by another AI > insta-heal > buddy and you get RPG'd by the first AI.

It's very difficult to tell when an RPG guy is going to fire, in U2 they shouted "Hit the dirt!" very clearly so you knew it was coming and they also never fired from more than 20 yards away, so you could see them coming; but here, I'm getting RPG'd from halfway across the map in very quick succession.

I CANNOT STATE THIS ENOUGH TIMES:
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL
 
So Micro definitely feels weaker.

Haven't tried para yet. Too busy yelling at stupid randoms at Plunder.

Why do randoms think Plunder is TDM?
 
alr1ghtstart said:
Why do randoms think every mode is TDM?

Mikey Jr. said:
Why do randoms think Plunder is TDM?

they know it's not TDM, but as long as the reward for killing (medals! kickbacks!) is greater than the risk of going for the idol and actually scoring most players will continue playing like that. Thanks CoD for teaching a new generation of players how not to play team-based shooters. If you think Plunder is bad go play Killzone 3 Warzone and cry.

edit: Fuck CoD man, it's ruining almost every mp game released this past couple of years except Bad Company.
 
RyanardoDaVinci said:
I CANNOT STATE THIS ENOUGH TIMES:
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL
HEADSHOTS TO THE NON-HELMETED AI IN CO-OP NEEDS TO BE A 1 HIT KILL

I wonder if this was changed so that it would be consistent with Hunters mode and not frustrating to people playing as the bad guys.
 
electroshockwave said:
I wonder if this was changed so that it would be consistent with Hunters mode and not frustrating to people playing as the bad guys.
Then they should make the player controlled enemies like normal, but all the AI enemies not wearing a helmet should go down in 1 headshot.

If they keep it as is, I will barely play Co-op in retail.
 
one thing I'll say is that when you're the "villains" in Hunter mode, they're actually not the generic enemy we have to pick from when we play other modes. They're much better and actually have style to them like the ones in Uncharted 2.

And yes, headshots to the head should automatically be a kill in co-op. I have noticed however before co-op was taken down, that the .45 pistol was much better than when it started out...don't know if they changed it, but I was aiming at the head and getting kills with two shots unlike previously it would take more than four shots to the head to kill someone with that shitty pistol.

Another thing I noticed is that there's more voices to the villains now. at least playing Plunder they're a little bit more lively and grunt now. You guys are heading in the right direction there...add more and more for the retail release and I'll love you forever, ND. :D Lively multiplayer all the way, baby.
 
RyanardoDaVinci said:
Then they should make the player controlled enemies like normal, but all the AI enemies not wearing a helmet should go down in 1 headshot.

If they keep it as is, I will barely play Co-op in retail.
ND may look at those co-op modes as training for new players. If they go from that to competitive, they'd probably get frustrated with the lack of headshot kills.

Campaign and hopefully adventure co-op should have normal headshots.
 
Tried to update to 1.03 and my PS3 froze -_-

EDIT: Reset and now its saying the Hard Disk's database will be rebuilt? Damn I hope this doesnt erase all my save data or something.
 
They also need to go back to the current U2 Plunder scoring of making the "Captured" and "That Was Embarrassing" medals worth more; 2k and 10k, respectively.

Solely killing in an objective based mode should NOT get you the most money.

And fix the GODDAMN BUDDY SPAWN in Plunder! Put a radius of 50ft around the Idol that stops buddyspawning -- hell, this is how it should work anyway. Please disable the Back in the Saddle booster for Plunder, this mode needs set respawn times for everyone so you know when you'll have an opening to move the Idol.

Enemies should not be able to hide in the back of our base (Heroes on Airstrip) and have their buddies constantly spawning on them to keep us from scoring. We did score and win the game but that shit needs to go, put a zone around each base that disables BSing or else it will be abused to shit.

Please stop spawning me as far as is physically possible from the Idol at all times. The Idol is by my team's base: I spawn in the enemy's base. The Idol is 2ft from the enemy's base: I spawn in my base. Every. Single. Time. It's been that way since U2 and I'm convinced ND made a system that purposefully gives the better team the shitty spawns.

Please, please, please let me 1 hit kill an enemy by meleeing his ass with the Idol! It will be rare to pull off but oh, so satisfying.
 
Teknoman said:
Tried to update to 1.03 and my PS3 froze -_-

EDIT: Reset and now its saying the Hard Disk's database will be rebuilt? Damn I hope this doesnt erase all my save data or something.
Nah. It's probably just fixing your system files because some errors were found. If anything, your messages and Album categories may be gone, but saves, games, movies, and music should still be in there.

I manually do it once a year or so, when I feel like performance is starting to act up (launch 60gb).
 
This is my first experience with any sort of online multiplayer, and I'm not very good. Now they got rid of any mode where you can play by yourself not on a team. I was content just working by myself trying to get better, but now I'm keeping a team of much more experienced players down. I don't think I'm going to play until the actual release. Or at least not until there's a non-team mode again. Unless I'm missing something and there is.

Not anything against the game, I just don't like playing on a team right now.
 
it's been a bit more than 1 hour since I've started up this beta now, and I've only got to play 2 sessions of team objective game that lasted like 5 minutes each, with the rest of the time just waiting for the match making to get done. Is this even normal?
 
lol wow at some of the players in team objective now. Yelling at each other about gimme the treasure because they're better? C'mon.
 
Teknoman said:
lol wow at some of the players in team objective now. Yelling at each other about gimme the treasure because they're better? C'mon.

Listen, are you going to gimme that damn treasure or not?!


Killthee said:
Throw me a FR (same name as my gaf tag).

Mind if I do the same?
 
Running kind of low on free spots so just throw a FR to GAFU3B to get an invite into the chat room.
 
Bad_Boy said:
ready when you guys are
Sort of busy to play right now, but I sent you and Astery an invite to the chat room so it should be easier to group up going forward. Party up with the people in the chat room or join Astery if the party is full.

I'll be on tomorrow if you want to play together.
 
So, I was playing team objective and I kind of killed my own team mates with an RPG and was kicked...I lost 4 treasures, medals and cash. (It was an accident.)
At least there are no more quit penalties! :D I love the beta.
 
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