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Uncharted 3 MP Beta Thread: Cinematic Murder Testing

I really hope they improve the menu design in the full game.
Looks terrible compared to th nice menus in Uncharted 2.
 
RyanardoDaVinci said:
They also need to go back to the current U2 Plunder scoring of making the "Captured" and "That Was Embarrassing" medals worth more; 2k and 10k, respectively.

Solely killing in an objective based mode should NOT get you the most money.

The Problem here is that plunder heavily relies on teamwork and that one is passing the treasure on to the next guy. So if you set the score for bringing back the treasure too high, everyone will try to put it in there by themselves and all teamwork is gone.

They either need a "constant rewad" system which kicks in as soon as you're working for your team (and you see the points stacking ON SCREEN) or in the bigpicture they give the winning team a real high bonus multiplier, like 2x or so.
 
Thrakier said:
The Problem here is that plunder heavily relies on teamwork and that one is passing the treasure on to the next guy. So if you set the score for bringing back the treasure too high, everyone will try to put it in there by themselves and all teamwork is gone.

They either need a "constant rewad" system which kicks in as soon as you're working for your team (and you see the points stacking ON SCREEN) or in the bigpicture they give the winning team a real high bonus multiplier, like 2x or so.

Nah, Captured and That was Embarrassing are medals that are given to everyone on the team when they score a treasure/get a blowout.
 
So me and a friend tried this...we played Hunters Mode with me getting some kills + captures and my friend just boosting for kills. Towards the end of the match, he made more cash than me. Not good.

So we figured we'd do the same experiment in Team Objective and the results were the same with him getting the most cash at the end of the match without helping out in the objectives. Did the same for Plunder and it's the same too.

:|

In a team objective game in the Chaeteau (spelling it wrong I know) there's a glitch where you can be invisible and shoot through the walls/anywhere the map. Glitches were such a pain in the ass in Uncharted 2 and it pains me to see this type of exploit still happening here. I figured ND would introduce a death field where if people glitch anywhere that's outside of possible boundaries a player can be, it'd be an automatic death. I know it's impossible to make a glitch free game, but I don't want the same thing happening again. UC2 was bad enough as it is in this regard, so I hope any glitch that were present in UC2 like the idol super fast speed glitch are fixed by retail release.

By the way, thanks for making the pistol better. I appreciate it a lot. It's back as my secondary weapon. Good bye micro, you won't be missed with your easy spam kills. I think the way the pistol damage is right now is perfect..however, blindfire of any weapon should be more weak. You have tips on your game saying aiming is better than just blindfiring so stick to that rule because mostly everyone doesn't aim. :(
 
Irish said:
Nah, Captured and That was Embarrassing are medals that are given to everyone on the team when they score a treasure/get a blowout.

I see. They really need to tell people stuff like that. Make an uncharted TV video about how teamwork works and how it brings you more cash. Stuff like that.
 
fuzzyreactor said:
IGN wrote a pretty stupid article again today:


http://pc.ign.com/articles/118/1180865p1.html

" The next issue is the lack of a central multiplayer community around the game that is necessary for growth. "

Are they talking about Uncharted 2 here? It's not like Uncharted 3 can be fact checked to see how active the community is .. considering it's not released yet?

And what retarded reasoning is this? Not to sound the fool, but isn't that growth 101? Hell you can apply that statement to any game that is not CoD/ Halo.
 
Have the announcer lady...wait, just make an announcement man that says constant reminders like, "Go for the idol!" or "Capture this zone!" I suggested a while back to have more dialogue between characters during the match. Like Drake/Sully or any other Hero/Villain can say stuff like, "come inside the capture zone!" during Siege where randoms basically roam around not knowing what to do or, "I need back up!" Or a "Here you go!" signaling you're about to throw the idol to them. You know, stuff like that. I think that would improve in getting people to work together.
 
There's one wall in Chateau (on the second floor, next to the sniper rifle) that always gets in the way between you and the camera.



EDIT: Now with shitty picture:

NO31B.png
 
Rewrite said:
Have the announcer lady...wait, just make an announcement man that says constant reminders like, "Go for the idol!" or "Capture this zone!" I suggested a while back to have more dialogue between characters during the match. Like Drake/Sully or any other Hero/Villain can say stuff like, "come inside the capture zone!" during Siege where randoms basically roam around not knowing what to do or, "I need back up!" Or a "Here you go!" signaling you're about to throw the idol to them. You know, stuff like that. I think that would improve in getting people to work together.

I like this idea. Hell anything to liven up the game in that department. Drake and sully was close to a grenade exploding, sully screaming 'you ok Drake?'. Just normal cinematic touch like that might be great.

And ofcourse, like you mentioned, Just some verbal clues would help a great deal to getting this game more team oriented.

I hope they have some tutorial system for MP modes. Hell was playing with a friend and his brother, felt like I was babysitting the whole night.
" Get in the zone .... no get in ... standing there won't help "
 
jett said:
Only thing I wish would change that ND can easily do is the DING! sound when you kill someone. In Killzone 2 it sounds off the exact moment I kill a guy on my screen, in UC2 and in this beta it sounds off when the host server recognizes the kill, always half a second behind and when the opponent is already in the middle of a dying animation. It's a fucking stupid choice. I've mostly learned to guess in both games when I should have managed to kill a guy so I don't waste bullets and time but it annoys.

I feel like such a boss when I do this.
 
They should have went all out and copied the Metal Gear Online voice codec communication system. Best built in communication system in any console game.

Really disapointing they did not because everyone has been saying they should increase the amount of in game character banter but they do the opposite and reduce it.
 
Have they sped the game up? The game seems less clunky than yesterday. Movement and aiming seem better, melee seems to be resulting in less dual-kills. Just went 25-5..

People seem to be using the maps a lot more than just at those choke points, and I have to say I am really enjoying them a lot more


Also one complaint, loving that players stick together after a match but now I'm often finding I can't quit out of the menu after a game without exiting the game
 
Chuck Norris said:
Have they sped the game up? The game seems less clunky than yesterday. Movement and aiming seem better, melee seems to be resulting in less dual-kills. Just went 25-5..

People seem to be using the maps a lot more than just at those choke points, and I have to say I am really enjoying them a lot more


Also one complaint, loving that players stick together after a match but now I'm often finding I can't quit out of the menu after a game without exiting the game

Thought that as well...somehow feels better. But the footsteps are silent again.
 
did the lowered the HP already or speed up something? I feel the game somewhat changed? like more fluid and takes 1/3 less of bullets to kill anyone, not to mention the beefed up handgun....

and are they bringing back FFA? I didn't play a single match of it when it was available...
 
The times I've gotten host I can tell. You can generally tell in this and Gears of War easy, because you kill people in half the usual time/amount of bullets. AK with rapid fire it feels like one quick burst drops people, turrets take 3 bullets to finish someone, etc.
 
Melfice7 said:
Where do you see you're the host?

I can check the router log from my computer, the IP that manages the traffic between the other random IPs is the one which belongs to the host. It's been always like this since the born of the awful p2p system.

And yes, I don't know whether the USA got nuked this morning or ND fixed this but I'm always matched with EU players and 90% I'm hosting.
 
Downloaded patch 1.3 and now the connectivity was clearly worse. My character was freezing every five to ten seconds. I couldn't even finish a game!
 
duffyside said:
If loot drops, and you don't pick it up within a certain amount of time, does it disappear?

Nope, you still get it. If the match ends though before it gives it to you, I think you lose it though.
 
Wow, I just had the MOST EPIC PLUNDER MATCH OF THE FOREVER. It was 20 minutes going back and forth, 4:4 in the end with two comebacks from my team and in the VERY LAST SECOND (not just the last 10 or 5 seconds, it was THE last second) my teammate put it in. The match after it was very intense too. Great great gamemode, even with randoms.
 
Mikey Jr. said:
Nope, you still get it. If the match ends though before it gives it to you, I think you lose it though.

The game doesn't just "give"you the dropped loot, it's your buddy who will sometimes pick it up for you. If neither you nor your buddy pick up the loot, it will disappear after a minute or so.
 
So, I tried the co-op hunter arena mode last night, and... I think the design of that mode needs some serious work:

The objective of the mode being completely not obvious at all, especially for the team who is defending first. The first 2 minutes of the first match left us completely bewildered as to what we were supposed to be doing.

The fact that it's only 1 round per team means the team who is defending first (which I'm not sure how it's determined, but we were always defending first when we played) is at quite a bit of an advantage. I would liken this to the college football overtime rules for those who are familiar - the team who wins the coin toss in OT always chooses to defend first, because that allows you to know what the outcome/score you have to beat is and allow you to plan accordingly. The same goes here - in most matches we played (against people who seem to not know much about what the mode is, granted) we were able to prevent the other team from capturing at all during their turn, and then just scored once when it was our turn and then turned it into a deathmatch, with the other side somewhat imbalanced by the not-very-smart AI bots (though the heavily armored guys are a pain in the ass as always).
 
Yeah Plunder is awesome. I am several hours away from being able to play this more :|

With this new version I still think the biggest problem with the beta is the beginning of Air Strip in Team Deathmatch. I'm all for having moving set pieces, timed scenarios, and cutscenes in multiplayer, but too often people just stand there and don't even play this part, and the spawns are often frustratingly unfair. It also doesn't look as polished as the rest of the level or Chateau.
 
gokieks said:
So, I tried the co-op hunter arena mode last night, and... I think the design of that mode needs some serious work:

The fact that it's only 1 round per team means the team who is defending first (which I'm not sure how it's determined, but we were always defending first when we played) is at quite a bit of an advantage. I would liken this to the college football overtime rules for those who are familiar - the team who wins the coin toss in OT always chooses to defend first, because that allows you to know what the outcome/score you have to beat is and allow you to plan accordingly. The same goes here - in most matches we played (against people who seem to not know much about what the mode is, granted) we were able to prevent the other team from capturing at all during their turn, and then just scored once when it was our turn and then turned it into a deathmatch, with the other side somewhat imbalanced by the not-very-smart AI bots (though the heavily armored guys are a pain in the ass as always).

Agreed. Perhaps 4 rounds would be a way to fix that and make it a little more competitive.

Defense, Offense, Offense, Defense for one team and the opposite for the other.
 
whew, had a bit of scare. updated to 1.03 and the first game i entered seemed to be almost 1 hit kill, it only took 3-5 bullets to kill someone
and there was no chance of rolling or jumping away. i thought ND gave in to the COD players and made the health super low.

Connected to a different game and everything was back to normal, felt so much better. And the matchmaking is flawless now, everyone in the lobby had a 6 bar connection.

I can't believe how much fun im having with 2 maps, this will be my multiplayer game for the winter
 
that ign article said:
Lastly, as anyone who has played Uncharted can say, the shooting is a bit hit or miss; it does not feel 100 percent under a player's control
Really, everyone thinks this? How is something like this even manifested?
 
Lord Error said:
Really, everyone thinks this? How is something like this even manifested?

Yeah, I don't know how they can make a claim like this. Then I remember I read IGN a lot more when I was 13 years old.
 
gdt5016 said:
1.03? Another patch? I thought 1.02 was the last one, the stacking removing one.

I think 1.03 just fixes a matchmaking problem for European players

... intermittently reloading this thread at work because I want to go home and play this game :|
 
i have some questions:

Does anyone know if there is a way to know my stats in this beta ?

i know that naughty dog has quite solid stat i'm wondering if they are sharing them ?

i kinda wanna know how many times i've played each mode ( cinema mode didn't help )

is ND going to prepare something like Killzone ( with stats and clans to help ) on a website ?

and last question : if i join a game in progress , does it count toward the number to complete matches ?

.

Anyway i'm having a blast with Uncharted 3 beta . i'm not too found of Co-op .. i know that the IA isn't complete but i think the ratoi of ennemies + players should be better . Less ennemies , but ennmies a little less dumb.

The ennemies in particular are somethinig else , some are taking a shield when unneeded ... when sometimes are moving in pack like commandos with year of experience... i don't understand ND
 
gdt5016 said:
1.03? Another patch? I thought 1.02 was the last one, the stacking removing one.
I think 1.03 fixes the issue where european players can't find a plunder game.

When I played earlier this afternoon the 1.03 update still wasn't available (HK Beta) but it let me play Team Objective with my 1.02 game and I had no issues.
 
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