gg!cnizzle06 said:Good games guys. I don't think we lost one. Gotta get some sleep for class though. Night Night.
plainr_ said:1.03 is taking forever to show up on the HK beta.
IGNorant fools.fuzzyreactor said:
duffyside said:If loot drops, and you don't pick it up within a certain amount of time, does it disappear?
RyanardoDaVinci said:They also need to go back to the current U2 Plunder scoring of making the "Captured" and "That Was Embarrassing" medals worth more; 2k and 10k, respectively.
Solely killing in an objective based mode should NOT get you the most money.
Thrakier said:The Problem here is that plunder heavily relies on teamwork and that one is passing the treasure on to the next guy. So if you set the score for bringing back the treasure too high, everyone will try to put it in there by themselves and all teamwork is gone.
They either need a "constant rewad" system which kicks in as soon as you're working for your team (and you see the points stacking ON SCREEN) or in the bigpicture they give the winning team a real high bonus multiplier, like 2x or so.
Irish said:Nah, Captured and That was Embarrassing are medals that are given to everyone on the team when they score a treasure/get a blowout.
fuzzyreactor said:
Rewrite said:Have the announcer lady...wait, just make an announcement man that says constant reminders like, "Go for the idol!" or "Capture this zone!" I suggested a while back to have more dialogue between characters during the match. Like Drake/Sully or any other Hero/Villain can say stuff like, "come inside the capture zone!" during Siege where randoms basically roam around not knowing what to do or, "I need back up!" Or a "Here you go!" signaling you're about to throw the idol to them. You know, stuff like that. I think that would improve in getting people to work together.
jett said:Only thing I wish would change that ND can easily do is the DING! sound when you kill someone. In Killzone 2 it sounds off the exact moment I kill a guy on my screen, in UC2 and in this beta it sounds off when the host server recognizes the kill, always half a second behind and when the opponent is already in the middle of a dying animation. It's a fucking stupid choice. I've mostly learned to guess in both games when I should have managed to kill a guy so I don't waste bullets and time but it annoys.
Chuck Norris said:Have they sped the game up? The game seems less clunky than yesterday. Movement and aiming seem better, melee seems to be resulting in less dual-kills. Just went 25-5..
People seem to be using the maps a lot more than just at those choke points, and I have to say I am really enjoying them a lot more
Also one complaint, loving that players stick together after a match but now I'm often finding I can't quit out of the menu after a game without exiting the game
Thrakier said:I don't think they lowered the health, but it feels better now...
Lince said:wtf host again and always matched with EU players? is this Heaven ?
Melfice7 said:Where do you see you're the host?
duffyside said:If loot drops, and you don't pick it up within a certain amount of time, does it disappear?
Mikey Jr. said:Nope, you still get it. If the match ends though before it gives it to you, I think you lose it though.
Lagspike_exe said:When you get the transparent treasure it means that it's a duplicate, right?
gokieks said:So, I tried the co-op hunter arena mode last night, and... I think the design of that mode needs some serious work:
The fact that it's only 1 round per team means the team who is defending first (which I'm not sure how it's determined, but we were always defending first when we played) is at quite a bit of an advantage. I would liken this to the college football overtime rules for those who are familiar - the team who wins the coin toss in OT always chooses to defend first, because that allows you to know what the outcome/score you have to beat is and allow you to plan accordingly. The same goes here - in most matches we played (against people who seem to not know much about what the mode is, granted) we were able to prevent the other team from capturing at all during their turn, and then just scored once when it was our turn and then turned it into a deathmatch, with the other side somewhat imbalanced by the not-very-smart AI bots (though the heavily armored guys are a pain in the ass as always).
Really, everyone thinks this? How is something like this even manifested?that ign article said:Lastly, as anyone who has played Uncharted can say, the shooting is a bit hit or miss; it does not feel 100 percent under a player's control
Its IGN, just move along.Lord Error said:Really, everyone thinks this? How is something like this even manifested?
Lord Error said:Really, everyone thinks this? How is something like this even manifested?
They are complaining about recoil and for that they are dumb-asses.Lord Error said:Really, everyone thinks this? How is something like this even manifested?
gdt5016 said:1.03? Another patch? I thought 1.02 was the last one, the stacking removing one.
I think 1.03 fixes the issue where european players can't find a plunder game.gdt5016 said:1.03? Another patch? I thought 1.02 was the last one, the stacking removing one.