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Uncharted 3 MP Beta Thread: Cinematic Murder Testing

demolitio said:
GMAL has always been a 2 hit kill up close for me and 3-4 bursts for medium or long range and that hasn't changed for me...I don't get why it would be hidden in the patch notes either since that defeats the purpose.

I'm doing just as well now as I was doing the first day even going against the supposed godlike GMAL now...

This. Feels the same as ever. GAF overreacting again.
 
RyanardoDaVinci said:
Health/damage for weapons has definitely been adjusted.

They didn't mention the changes because I guess they think we won't notice... Para9 took 10 shots straight to the heart to kill in 1.00, in 1.03 they changed it to only 5 shots; no mention in the patch notes but it was proven changed.

The para is definitely stronger than I remember it being however I haven't noticed any G-Mal Change over the past little while. 2 Full on well placed bursts to kill is what it's been for quite some time and to be honest that's fine because once you start getting arm shots and 2/3 hits it ratchets up pretty quick in how long it takes to kill someone. Just don't try to stand still and go toe to toe with a g-mal, you'll be fine.

I'm not sure what the point of the M9 is supposed to be. It's so eclipsed by both the GMAL and AK it's not worth using, at all.

Dragunov is fun but a pain in the ass. It's not the most effective weapon, maybe decreasing recoil and/or time between shots would improve it but still it's a fun weapon I use when I want to feel like a badass.

Slightly less damage on Para right now would probably be good. 3 hits > melee is a little bit quick.
 
Thrakier said:
This. Feels the same as ever. GAF overreacting again.
Having been away from the game for a few days, the change is quite noticeable. It's definitely not GAF overreacting.

UnblessedSoul said:
I love the new health change, makes the game more interesting imo
If by "more interesting" you mean "it cuts out several gameplay mechanics, just like UC2 1.05 did" then I guess I agree.
 
Jocchan said:
If by "more interesting" you mean "it cuts out several gameplay mechanics, just like UC2 1.05 did" then I guess I agree.

What gameplay mechanics? Its either mid to long range shooting, or a melee fest nothing has changed
 
Why does it appear that many on GAF think they know better and that these changes have doomed the game? I've been playing it today and I don't see the problem.
 
UnblessedSoul said:
What gameplay mechanics? Its either mid to long range shooting, or a melee fest nothing has changed
Traversal and short range shooting.
Climbing is discouraged: if anyone sees you then you're dead and have no time to react.
Short range weapons like pistole and shotgun are discouraged: unless you're very lucky, you'll never get close enough to use them. Especially the latter two were already quite nerfed in this beta, now they're practically useless.

T-0800 said:
Why does it appear that many on GAF think they know better and that these changes have doomed the game? I've been playing it today and I don't see the problem.
Who said the game is doomed?
 
Jocchan said:
Traversal and short range shooting.
Climbing is discouraged: if anyone sees you then you're dead and have no time to react.
Short range weapons like pistole and shotgun are discouraged: unless you're very lucky, you'll never get close enough to use them. Especially the latter two were already quite nerfed in this beta, now they're practically useless.

I don't understand why people think if someone starts shooting them from behind that they should have much of a chance to get away. You should only be able to get away if you are next to cover.
 
Jocchan said:
Traversal and short range shooting.
Climbing is discouraged: if anyone sees you then you're dead and have no time to react.
Short range weapons like pistole and shotgun are discouraged: unless you're very lucky, you'll never get close enough to use them. Especially the latter two were already quite nerfed in this beta, now they're practically useless.


Who said the game is doomed?

Plenty of people here saying they are giving up on MP. Those people I guess.
 
T-0800 said:
I don't understand why people think if someone starts shooting them from behind that they should have much of a chance to get away. You should only be able to get away if you are next to cover.

When the MP first started up, I'd at least have a chance to get away if someone was shooting me in the back. I liked the health as it was because I'd be able to make an escape, then make a comeback by outsmarting someone. It was just much more fair.
Now, all it takes is two quick bursts from the GMAL and I'm dead. How's that any fair?
And I agree with Jocchan. Traversal made this MP a blast, but now, if someone spots you on a wall, you're pretty much done for.
I played a few matches tonight, and I swear that the majority of the people I played and was killed by were using the G-MAL. :/
And honestly, I don't like using it myself. It makes it much too easy to kill people with. I get pretty much no satisfaction from using it.
Same goes for the RPG, M32, and shotgun.
 
Just had a team deathmatch with a guy who would go to the turret everytime, even KotH when no one was anywhere close. Worse was he was my buddy and thus no good respawns. I solved the problem by spawning on him, dropping some grenades and killikilling him until he followed me around and tried to melee me, not knowing why he couldn't hurt me. I felt bad doing it, but it had to be done.

2nd day with the beta and loving every minute of it.
 
Jaroof said:
When the MP first started up, I'd at least have a chance to get away if someone was shooting me in the back.

I don't want to play a game where that is possible. I don't want one hit kills but if I find myself behind someone they should only get away if I can't shoot straight or if they are quickly able to roll to cover.
 
Jaroof said:
When the MP first started up, I'd at least have a chance to get away if someone was shooting me in the back..

This is where jumping and rolling away really help to escape that situation.
 
Have not played this week, but after reading the changes made in the beta because fucking ND listens to mouth-breathers killing time before CoD launches, it's safe to say I'm done with this game. Truly it is shaping up to be the Spider-Man 3 of the franchise.

Let's hope Golden Abyss isn't as equally fucked. ND isn't developing it, so there's a chance it'll at least be good.
 
T-0800 said:
I don't understand why people think if someone starts shooting them from behind that they should have much of a chance to get away. You should only be able to get away if you are next to cover.
Because this game is not Call of Duty. If you remove the freedom of running around, playing cat and mouse and outsmarting your follower by turning the predator into a prey, you are crippling the traversal aspect, which is integral part of the gameplay.

T-0800 said:
Plenty of people here saying they are giving up on MP. Those people I guess.
Perhaps they don't find it as fun as it used to be? Still, there's an abyss between this and ZOMG GAME IS DOOMED.
If this is the direction the game is heading towards, I'll probably give up on MP too because it's not what I want to play. But it doesn't mean the game is doomed. Far from it.

Jaroof said:
Now, all it takes is two quick bursts from the GMAL and I'm dead. How's that any fair?
And I agree with Jocchan. Traversal made this MP a blast, but now, if someone spots you on a wall, you're pretty much done for.
I played a few matches tonight, and I swear that the majority of the people I played and was killed by were using the G-MAL. :/
And honestly, I don't like using it myself. It makes it much too easy to kill people with. I get pretty much no satisfaction from using it.
Same goes for the RPG, M32, and shotgun.
When everyone is using one weapon, you know there's a problem with balancing.
It was the same with the Micro (which I loved to use, tbh).

T-0800 said:
I don't want to play a game where that is possible. I don't want one hit kills but if I find myself behind someone they should only get away if I can't shoot straight or if they are quickly able to roll to cover.
Play Call of Duty then, if all that matters to you is how many kills you can get.
 
Cheska said:
This is where jumping and rolling away really help to escape that situation.

Though that does help sometimes, it doesn't always help. If someone has their aiming down(especially with the G-MAL), there's not much you can do no matter what you do now.

Jocchan said:
Play Call of Duty then, if all that matters to you is how many kills you can get.

Thank you.

Jocchan said:
When everyone is using one weapon, you know there's a problem with balancing.
It was the same with the Micro (which I loved to use, tbh).
Yeah, pretty much. :/
*sigh*
It started out so fun, too.
Guess I'll just be playing mainly coop.
 
Jocchan said:
Play Call of Duty then, if all that matters to you is how many kills you can get.

I've put plenty of time into MW1&2 and they playing nothing at all like UC.

Sorry, don't want to argue just wanted to put out that I don't think GAF always know best. Perhaps Arne would be here if things weren't so hostile. Perhaps he's busy.

Anyway....
 
WTF is going on here, can someone explain what happened haven't played U3 beta or come to this thread for 3 days. also does anyone know when Co-op Adventure supposed to come.
 
Answers I got when I said that I'd like ND to reduce players' health :

Irish said:
Any lists that starts with that, should end with a "This game just isn't for me. I'll find something else."

fuzzyreactor said:
play a different game

Rikyfree said:
Your list sucks. Go ruin a different game.

jett said:
good, nobody wants your kind playing uncharted mp.

duffyside said:
I think they should make it so whenever a person named "French" presses any button everyone but him dies. Then this game would be awesome.

I hope this health thing is true now.
 
The G-Mal was much better than the AK and the G9 anyway from day1. And as I said, I killed people with two bursts before 1.04. I really don't get all this hyperbole.
 
lol I knew this was going to happen, it was everywhere in every forum I checked apart from GAF (even here we've had some guys asking for health to be lowered / damage to be upped, look at French's post above mine), it was overwhelming the number of threads and posts regarding the U3b and how it was 'nearly impossible to kill anyone as these weird lvl 30+ guys are just climbing and jumping around all the time and they simply won't die'

let's check the facts:

- there is a new generation of gamers willing to buy online shooter thanks to Call of Duty, I'm sure everyone here knows a friend who rarely played online shooters until Modern Warfare (specially MW2) arrived.

- this new pool of possible Uncharted 'buyers' have some expectations (quick kills, quick spawns, lots of ranks to go through, medals, customization, endless emblems... basically the 'carrot on a stick' model) that ND need to meet if they want them to buy their game and DLCs.

- ND is a business, GAF is only home for 5% of the gamers that really appreciate and can take advantage of traversal to outsmart other players. The other 95% only want to find a nice camping spot to rack in the kills and won't run around the map jumping/climbing as most GAF players love to do, they learned online mp gaming with CoD, and in CoD if you move from cover you're dead, check random forums to see how they're asking for claymores now, they want to protect their flanks, traversal and acrobatics stuff mean nothing to them.

- we should someday accept that online shooters will never be the same, unless for a good while, skill won't always be the deciding factor anymore, as Mario Bros set the template for platforming games for decades we now have to accept the fact that Call of Duty already set the template for online shooters. Millions of buyers can't be wrong, this is a fact for both devs and publishers, they have reliable data stating that the CoD formula outsells the rest by 10x or more.

- A game with a 4x damage 'powerplay' is rather telling, 'hey don't worry if you are struggling to get those kills, here is a magic gun for you, oh and in 30 seconds you will be able to see through walls, just buy our game and have some fun'.

- it happened to Resistance 2, it happened to Uncharted 2, it happened to Killzone 3, it somewhat happened to Socom 4 and it's going to happen to Resistance 3 and Uncharted 3... don't act surprised now.

- Arne is not hiding, he knows GAF don't approve of this, but he can't fight the obvious, I'm sure for every positive feedback he gets reading GAF he has 20 threads of negative feedback from the usual, casual forums I won't name here. They also have data they get from people playing the beta and they made the changes for a reason far removed from pissing GAF Uncharted fans alone.



so yeah, good and fun times the few days U3b was a 'GAF' game, now I'm only looking forward to singleplayer and coop as most of you my friends. On the other hand thousands of players are smiling today with the prospect of finding a nice camping spot and rack some good kills with the MAL, specially killing those pesky 'jumpers' and 'climbers' will be so satisfying.

my last feedback for Naughty Dog: Don't waste any more time designing maps around traversal with ledges, ladders and stuff when you're killing the mechanics before the game is out. Just a plain 1-layer map with some boxes to take cover will do, put some rocks here and there and a couple of sniping posts and you're ready to go. Money saved, 95% of players won't notice.
 
Do Kickbacks not stack anymore in co-op either? In co-op arena, you really don't need any kickbacks for the first half of the game, but saving up all those medals to have plenty of Team Medics ready for the last couple rounds was useful, and it made it more playable with random people who would run off and get killed late in the game.

Lince, maybe there's hope for MAG 2 (If it ever gets made).
 
TelemachusD said:
Lince, maybe there's hope for MAG 2 (If it ever gets made).

Hi my friend Telemachus, I'll never forget the hundreds of hours of MAG awesomeness we played together with the rest of brave GAF soldiers. But I'm not sure anymore about MAG 2, look at Socom 4... not only the new mechanics but the sales figures...

After Killzone 3 I lost all hope, as long as CoD keeps making billions we're all getting CoD shooters in some form or another, the template is already set in stone, the vast majority of gamers have decided. U3b was too good to be true, it only needed some tweaks here and there (which were patched quickly, such as the much needed buff for the handguns and the nerf of the micro), those changes were encouraging and GAF was salivating (well, not everyone but almost) but as I said just by checking other forums there's no way ND were not going to fall under the pressure, it's just TOO much.
 
msdstc said:
Sorry if I'm feeding the troll here, but really? UC and GeOW play entirely different online. The whole speed and feel is different, the team sizes are different. Power weapons are the same? What do you mean? A whole ton of games have rocket launchers and/or grenade launchers.

As for the G-mal, it's been a 2 hit kill for a while... if anythin I felt it was harder to kill people post 1.04.

The combination of map design and power weapon pickups pushed players towards choke points in both U2 and GoW. Obviously the way characters control is different and i noted that.

Regardless of that the point was that ND dont have a clue what they are doing as they are ripping of other games left, right and centre with no consideration for the balance and how the game plays or considering the unique uncharted elements such as travesal gameplay.
U2 pre 1.05 worked because it copied the basic design of GoW but left enough healh for the travesal gameplay to be integrated. After 1.05 they tried dumbing it down for the average person and became and unbalanced mess that encouraged camping and discouraged traversal gameplay. we are seeing the same again with uncharted 3.
They seriously do not give a fuck.

Lince said:
my last feedback for Naughty Dog: Don't waste any more time designing maps around traversal with ledges, ladders and stuff when you're killing the mechanics before the game is out. Just a plain 1-layer map with some boxes to take cover will do, put some rocks here and there and a couple of sniping posts and you're ready to go. Money saved, 95% of players won't notice.

Pretty much this.
 
If you are careless of your surroundings and someone spots you, you deserve to die, I hate people running around right in front of you and not dieing, so good on ND QQ MOAR
 
Great post, Lince. I also mentioned yesterday that we're a minority in the grand scheme of things and it's a really damn shame. It sucks, but it's true. The majority never stick around and leave for the next MP game while the loyal players like myself get left behind in the dust with all the changes the majority requested to be changed. I wish it'd be different, but as a business I completely understand why they'd want a piece of that market.
 
would have put so much time into the multiplayer, it was fun because it was a challenge.
almost every kill took some skill to achieve, the health was perfect.
now i find myself dying a lot more often and having no chance of taking cover or rolling away.

maybe resistance 3 will be different
 
UnblessedSoul said:
If you are careless of your surroundings and someone spots you, you deserve to die, I hate people running around right in front of you and not dieing, so good on ND QQ MOAR

Health is so low you cannot even run between cover, climb a wall or get to cover before someone starts shooting you.

And the funny thing about your comment is that even using cover has been nerfed between uncharted 2 and uncharted 3 the range you can be shot at has been increased and blind firing from in cover exposes your arms which can be shot for the same amount of health loss as your body.
 
UnblessedSoul said:
If you are careless of your surroundings and someone spots you, you deserve to die, I hate people running around right in front of you and not dieing, so good on ND QQ MOAR

exactly as Lince said. People want a nice camping spot.



Lince said:
my last feedback for Naughty Dog: Don't waste any more time designing maps around traversal with ledges, ladders and stuff when you're killing the mechanics before the game is out. Just a plain 1-layer map with some boxes to take cover will do, put some rocks here and there and a couple of sniping posts and you're ready to go. Money saved, 95% of players won't notice.
lol, so true
 
CozMick said:
Just 5 co-op adventure matches for me and i'm done with the beta rewards :)

Feels good maaaaan!
Yeah, me too (at least i think so)

And yes, everything in the beta is now gmal and not rolling (because it's useless).
 
I can confirm what BleachEX told me: In Hardcore GMAL takes three bursts to kill there still. Are we exaggerating about the health, GAF? :P I should take a look at one of my old cinema files I protected...
 
Lince said:
Awesome post!

UC3B getting CoDfied is why I haven't played it as much compared to UC2 beta, don't think I'd be playing much after the game is out either, hopefully there will be enough co-op maps and modes to tide me over but I doubt it.

I'm keeping a very close eye on DUST 514 because it kind of gives off MAG vibes to me which I'm not exactly sure if that is the case but I'm staying hopeful! I need a good online mp game that isn't just all about K/D ratio.
 
Lowering health/making weapons too strong in Uncharted multi pisses me off, and people defending those changes piss me off even more. The cat and mouse chases are part of the reason the multi is so fun and different from most shooters. If players are afraid to take risks using the traversal options ND BUILT THE MAPS AROUND, it changes things for the worse.
 
Paid boosters, do they work? I read somewhere some only work for one life, is that true? I try the heavy bullet one or whatever sometimes but really notice no difference.
 
I just completed my first build (gold back in the saddle and weapon expert), GMAL with accuracy and clp size and standard pistol with both mods. I must say, I've never find grinding this satisfying. There's so much to earn in this beta that I was never bored with chasing people to kill them with grenades and pistols for the triple threat or going to the other side of the map to pick ip treasures for Three medal pickups. Extremely rewarding I must say.
 
Bumblebeetuna said:
Paid boosters, do they work? I read somewhere some only work for one life, is that true? I try the heavy bullet one or whatever sometimes but really notice no difference.
They work for the entire game.
 
jett said:
I can confirm what BleachEX told me: In Hardcore GMAL takes three bursts to kill there still. Are we exaggerating about the health, GAF? :P I should take a look at one of my old cinema files I protected...

a shame we're limited to enjoy only one game mode while we pay full price as everyone else (our fault really for playing videogames too much and knowing how to use them controllers), but that's better than nothing, hopefully Hardcore stays the same as it is now... unless ND make some trophies, treasures/emblems Hardcore exclusive and casual bitches start bitching again.
 
jett said:
I can confirm what BleachEX told me: In Hardcore GMAL takes three bursts to kill there still. Are we exaggerating about the health, GAF? :P I should take a look at one of my old cinema files I protected...

to me it feels like:
easier kills and eaiser deaths
 
Okay, i'm gonna update and see if it's what people say. If it is, I rage.

Seriously now, can't ND understand that the lag means that at least one burst, 10 bullets of uzi, 3-4 shots of pistol, 6-8 shots of ak happen before you even notice anything due to netcode? Don't they understand that what theorically kills in practice kills way faster?
 
French said:
Answers I got when I said that I'd like ND to reduce players' health :
I hope this health thing is true now.

You're right... maybe we should go play a different ga--- Wait. They all fucking play the same now! We have no other game to go to.

I really don't get why people are so damned determined to make sure every MP experience is almost exactly the same.

jett said:
I can confirm what BleachEX told me: In Hardcore GMAL takes three bursts to kill there still. Are we exaggerating about the health, GAF? :P I should take a look at one of my old cinema files I protected...

Fuck HC mode. There is no need to be deprived of half the game just so we can get decent health/damage models.




You've got it right, Lince. Great post, man. New maps for you, ND:

GUfCp.png



____

Also, what some of you lower health people here may not realize is: having the option of escaping doesn't mean that the guy you are shooting at will escape. They tend not to escape from GAF, and when they do, their asses get immediately flanked using superior map knowledge.
 
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