demolitio said:GMAL has always been a 2 hit kill up close for me and 3-4 bursts for medium or long range and that hasn't changed for me...I don't get why it would be hidden in the patch notes either since that defeats the purpose.
I'm doing just as well now as I was doing the first day even going against the supposed godlike GMAL now...
RyanardoDaVinci said:Health/damage for weapons has definitely been adjusted.
They didn't mention the changes because I guess they think we won't notice... Para9 took 10 shots straight to the heart to kill in 1.00, in 1.03 they changed it to only 5 shots; no mention in the patch notes but it was proven changed.
Having been away from the game for a few days, the change is quite noticeable. It's definitely not GAF overreacting.Thrakier said:This. Feels the same as ever. GAF overreacting again.
If by "more interesting" you mean "it cuts out several gameplay mechanics, just like UC2 1.05 did" then I guess I agree.UnblessedSoul said:I love the new health change, makes the game more interesting imo
Jocchan said:If by "more interesting" you mean "it cuts out several gameplay mechanics, just like UC2 1.05 did" then I guess I agree.
Traversal and short range shooting.UnblessedSoul said:What gameplay mechanics? Its either mid to long range shooting, or a melee fest nothing has changed
Who said the game is doomed?T-0800 said:Why does it appear that many on GAF think they know better and that these changes have doomed the game? I've been playing it today and I don't see the problem.
Jocchan said:Traversal and short range shooting.
Climbing is discouraged: if anyone sees you then you're dead and have no time to react.
Short range weapons like pistole and shotgun are discouraged: unless you're very lucky, you'll never get close enough to use them. Especially the latter two were already quite nerfed in this beta, now they're practically useless.
Jocchan said:Traversal and short range shooting.
Climbing is discouraged: if anyone sees you then you're dead and have no time to react.
Short range weapons like pistole and shotgun are discouraged: unless you're very lucky, you'll never get close enough to use them. Especially the latter two were already quite nerfed in this beta, now they're practically useless.
Who said the game is doomed?
T-0800 said:I don't understand why people think if someone starts shooting them from behind that they should have much of a chance to get away. You should only be able to get away if you are next to cover.
Jaroof said:When the MP first started up, I'd at least have a chance to get away if someone was shooting me in the back.
Jaroof said:When the MP first started up, I'd at least have a chance to get away if someone was shooting me in the back..
Because this game is not Call of Duty. If you remove the freedom of running around, playing cat and mouse and outsmarting your follower by turning the predator into a prey, you are crippling the traversal aspect, which is integral part of the gameplay.T-0800 said:I don't understand why people think if someone starts shooting them from behind that they should have much of a chance to get away. You should only be able to get away if you are next to cover.
Perhaps they don't find it as fun as it used to be? Still, there's an abyss between this and ZOMG GAME IS DOOMED.T-0800 said:Plenty of people here saying they are giving up on MP. Those people I guess.
When everyone is using one weapon, you know there's a problem with balancing.Jaroof said:Now, all it takes is two quick bursts from the GMAL and I'm dead. How's that any fair?
And I agree with Jocchan. Traversal made this MP a blast, but now, if someone spots you on a wall, you're pretty much done for.
I played a few matches tonight, and I swear that the majority of the people I played and was killed by were using the G-MAL. :/
And honestly, I don't like using it myself. It makes it much too easy to kill people with. I get pretty much no satisfaction from using it.
Same goes for the RPG, M32, and shotgun.
Play Call of Duty then, if all that matters to you is how many kills you can get.T-0800 said:I don't want to play a game where that is possible. I don't want one hit kills but if I find myself behind someone they should only get away if I can't shoot straight or if they are quickly able to roll to cover.
Cheska said:This is where jumping and rolling away really help to escape that situation.
Jocchan said:Play Call of Duty then, if all that matters to you is how many kills you can get.
Yeah, pretty much. :/Jocchan said:When everyone is using one weapon, you know there's a problem with balancing.
It was the same with the Micro (which I loved to use, tbh).
Jocchan said:Play Call of Duty then, if all that matters to you is how many kills you can get.
Irish said:Any lists that starts with that, should end with a "This game just isn't for me. I'll find something else."
fuzzyreactor said:play a different game
Rikyfree said:Your list sucks. Go ruin a different game.
jett said:good, nobody wants your kind playing uncharted mp.
duffyside said:I think they should make it so whenever a person named "French" presses any button everyone but him dies. Then this game would be awesome.
TelemachusD said:Lince, maybe there's hope for MAG 2 (If it ever gets made).
msdstc said:Sorry if I'm feeding the troll here, but really? UC and GeOW play entirely different online. The whole speed and feel is different, the team sizes are different. Power weapons are the same? What do you mean? A whole ton of games have rocket launchers and/or grenade launchers.
As for the G-mal, it's been a 2 hit kill for a while... if anythin I felt it was harder to kill people post 1.04.
Lince said:my last feedback for Naughty Dog: Don't waste any more time designing maps around traversal with ledges, ladders and stuff when you're killing the mechanics before the game is out. Just a plain 1-layer map with some boxes to take cover will do, put some rocks here and there and a couple of sniping posts and you're ready to go. Money saved, 95% of players won't notice.
UnblessedSoul said:If you are careless of your surroundings and someone spots you, you deserve to die, I hate people running around right in front of you and not dieing, so good on ND QQ MOAR
UnblessedSoul said:If you are careless of your surroundings and someone spots you, you deserve to die, I hate people running around right in front of you and not dieing, so good on ND QQ MOAR
lol, so trueLince said:my last feedback for Naughty Dog: Don't waste any more time designing maps around traversal with ledges, ladders and stuff when you're killing the mechanics before the game is out. Just a plain 1-layer map with some boxes to take cover will do, put some rocks here and there and a couple of sniping posts and you're ready to go. Money saved, 95% of players won't notice.
Yeah, me too (at least i think so)CozMick said:Just 5 co-op adventure matches for me and i'm done with the beta rewards
Feels good maaaaan!
they see me rolling, they hatinArukado said:Yeah, me too (at least i think so)
And yes, everything in the beta is now gmal and not rolling (because it's useless).
Awesome post!Lince said:
They work for the entire game.Bumblebeetuna said:Paid boosters, do they work? I read somewhere some only work for one life, is that true? I try the heavy bullet one or whatever sometimes but really notice no difference.
jett said:I can confirm what BleachEX told me: In Hardcore GMAL takes three bursts to kill there still. Are we exaggerating about the health, GAF?I should take a look at one of my old cinema files I protected...
jett said:I can confirm what BleachEX told me: In Hardcore GMAL takes three bursts to kill there still. Are we exaggerating about the health, GAF?I should take a look at one of my old cinema files I protected...
French said:Answers I got when I said that I'd like ND to reduce players' health :
I hope this health thing is true now.
jett said:I can confirm what BleachEX told me: In Hardcore GMAL takes three bursts to kill there still. Are we exaggerating about the health, GAF?I should take a look at one of my old cinema files I protected...