Thrakier said:Muhaha, I said it all along, I win interwebs... ;D Now u see how wrong GAF overreactions can go.
U2 does, so it's probably just not implemented yet.gogo said:You know what? This game should auto kick a player if he/she is inactive for a certain period. I think Killzone 3 MP has this feature. About half of the games I played so far had one or two players who were inactive for almost the entire match.
ConradCervantes said:I do commend ND for raising the pistol damage. That was a travesty to use at first. I'll give it one more go.
gogo said:You know what? This game should auto kick a player if he/she is inactive for a certain period. I think Killzone 3 MP has this feature. About half of the games I played so far had one or two players who were inactive for almost the entire match.
Me too. It does kick the idle players.CozMick said:I've been kicked from a game for being inactive, was "afk" for around a minute.
Snipes424 said:IF YOU ARE NOT GOING TO GO AFTER THE TREASURE. DON'T PLAY PLUNDER
IF YOU ARE NOT GOING TO GO AFTER THE TREASURE. DON'T PLAY PLUNDER
IF YOU ARE NOT GOING TO GO AFTER THE TREASURE. DON'T PLAY PLUNDER
IF YOU ARE NOT GOING TO GO AFTER THE TREASURE. DON'T PLAY PLUNDER
IF YOU ARE NOT GOING TO GO AFTER THE TREASURE. DON'T PLAY PLUNDER
IF YOU ARE NOT GOING TO GO AFTER THE TREASURE. DON'T PLAY PLUNDER
I think I made myself clear.
If someone has the treaure, then supporting them is a good thing. But when that person dies, who are you supporting? Don't you think at that time it might be a good idea to become the runner yourself?squidyj said:What if I'm providing overwatch support to the treasure runner? Can I still play plunder?
Snipes424 said:If someone has the treaure, then supporting them is a good thing. But when that person dies, who are you supporting? Don't you think at that time it might be a good idea to become the runner yourself?
handofg0d said:The team that more aggressively moves the treasure is the team that wins the match.
handofg0d said:The team that more aggressively moves the treasure is the team that wins the match.
It gets added tomorrow along with Yemen replacing Chateau.The Xtortionist said:So when does Co-op Adventure become a playlist?
Irish said:Lol, in no way did I get owned. The exact changes are the ones I called out. Hell, I've never used the G-Mal, but I did use these other weapons and saw the stated changes immediately. All of my own suspicions turned out to in fact be the truth. What now?
Lucentto said:Wow, I was actually starting to like the MP until the weapon damage change. Once again proves how pure garbage will always be garbage. Just stick to Single Player ND and save yourselves the trouble.
Lucentto said:Its the GMal change that pisses me off more.
Lucentto said:Wow, I was actually starting to like the MP until the weapon damage change. Once again proves how pure garbage will always be garbage. Just stick to Single Player ND and save yourselves the trouble.
lol......Lucentto said:Its the GMal change that pisses me off more.
Lucentto said:Wow, I was actually starting to like the MP until the weapon damage change. Once again proves how pure garbage will always be garbage. Just stick to Single Player ND and save yourselves the trouble.
Lucentto said:Its the GMal change that pisses me off more.
I really dislike players like you in Plunder. I've come across these types of players all the time. If the treasure is right in front of the treasure box, you wouldn't even bother putting it in because you'll use the excuse of "clearing out the area and waiting for reinforcements" despite the fact it would only take you a matter of seconds of grabbing it and scoring it. Who cares if you die? Obviously we have to expect some team mates to help with the oncoming forces of enemies to help out, but in the grand scheme of things I'm pretty sure 95% of those players don't give a shit about advancing the idol or scoring it for that matter.squidyj said:I think at that time it would be a good idea to clear the swarm of enemies that just took out the runner and wait for reinforcements
As it is, we have been able to pick out a small range of changes and improvements from the slice of gameplay revealed thus far. To begin with, the 2x multi-sampling anti-aliasing has been removed completely. This is a good move on the part of Naughty Dog: the coverage we saw in Uncharted 2 wasn't especially fantastic and by moving to a different solution the developers can free up precious memory and bandwidth. In its place is what appears to be a new form of post-process/screen-space anti-aliasing technique we've not seen before.
It is perhaps a less exhaustive or cheaper form of MLAA and it seems to be pretty good at smoothing off long edges, but it does seem to miss a lot of jaggies we would expect it to pick up on. Coverage is inconsistent, but where it is applied it does a good job, and the technique remains in place on the split-screen and 3D modes, which really push the Uncharted engine to its limits.
http://www.eurogamer.net/articles/digitalfoundry-uncharted-3-beta-tech-analysisOther elements of the image make-up also appear to be refinements of the existing technology. The ambient occlusion was a little lacking in Uncharted 2, essentially radiating outwards on a firm x and y axis, giving a "plus" shaped look. The new effect in Uncharted 3 is significantly more refined. Similarly, the implementation of dynamic shadows looks to have been improved: the shadow cascade seems to be smoother than it was in Uncharted 2, meaning less noticeable transition points between different shadow resolutions as you move further into the scene.
Lucentto said:Wow, I was actually starting to like the MP until the weapon damage change. Once again proves how pure garbage will always be garbage. Just stick to Single Player ND and save yourselves the trouble.
Rewrite said:I really dislike players like you in Plunder. I've come across these types of players all the time. If the treasure is right in front of the treasure box, you wouldn't even bother putting it in because you'll use the excuse of "clearing out the area and waiting for reinforcements" despite the fact it would only take you a matter of seconds of grabbing it and scoring it. Who cares if you die? Obviously we have to expect some team mates to help with the oncoming forces of enemies to help out, but in the grand scheme of things I'm pretty sure 95% of those players don't give a shit about advancing the idol or scoring it for that matter.
And for the record, the team that is constantly moving the idol towards the base in an agressive manner is the team that wins the majority of the time if everyone is doing their part in advancing it.
Yemen is godly, got a chance to play it on a FFA match day 1. Very unique and feels 100% Uncharted.Killthee said:It gets added tomorrow along with Yemen replacing Chateau.
No. Nothing in this beta carries over. You get a cash reward for reaching level 25 on the beta in the retail version as well as decal emblems for playing each mode a certain number of times (can't remember if it's 5 or 10).Tetraeon said:Okay wait. So we don't get to keep our treasures right?
People bitched that matches were taking too long to start after finishing a match so they shortened the window to back out of a match.pharmboy044 said:Has ND said anything regarding the matches starting so quick after one ends. In some cases you don't even have a chance to exit that particular gametype.
Hopefully they're looking into this.
5 for Co-Op, 10 for Competitive.Rewrite said:No. Nothing in this beta carries over. You get a cash reward for reaching level 25 on the beta in the retail version as well as decal emblems for playing each mode a certain number of times (can't remember if it's 5 or 10).
- Download the UNCHARTED 3 Beta and receive the exclusive UNCHARTED 3 PSN Beta Tester Avatar!
- Complete 10 matches in every mode of Competitive Multiplayer and receive the Exclusive Beta Decal Pack 1!
- Complete 5 matches in every mode of Co-operative Multiplayer and receive the Exclusive Beta Decal Pack 2!
- Complete 4 Treasure Sets and receive the Treasure Hunters Starter Pack (5 rare treasures)!
- Rank up to level 25 in the Beta and receive a handsome reward of in-game cash on day one!
Killthee said:5 for Co-Op, 10 for Competitive.
Slurmer said:I suck so bad at this
Snipes424 said:Don't worry, you are the majority, every team member I am "blessed" with sucks at the game.