iceatcs said:No problem in here but first it does feel difference at the beginning, then it feel naturally afterwards. That's because I get very easy get used to it.
I may feel sorry people can't get used to it. I'm wondering how is their life going on if cannot get used to anything.
Hi,
I'm the guy who created the topic on the official forum.
Thank you for the official response. Thank you for the numbers and gameplay theory too, but now, just take a gamepad, and start playing Uncharted 3 campaign, not multiplayer. Just try to make a small diagonal in the blue area, not too fast, a simply very small diagonal to ajust your aiming, and tell me if it's normal that goes under the right and not diagonally.
Can't you see the problem ? Aiming in U2 was perfect, we where free to move the aiming wherever we wanted, and now we just can't !
In our french forum (forum.hardware.fr), a lot of people are saying the same thing !
You say that it was difficult in Uncharted 3 to shoot somebody, but no, it really wasn't !! And it's not a problem of recoil or whatever else, it's really just moving the cursor where we want, there is a problem with diagonal, with sensivity, a bad "deadzone" with tje right stick... I don't know, but I think you don't understand what is our problem... :/
And : "We did adjust the sensitivity to be MUCH higher in Uncharted 3 to give you a more precise feel. With Uncharted 2 it was pretty much guaranteed you would aim in one of the 8 directions and it was hard to deviate from that (imagine it being almost like a traditional 8-way arcade stick). With Uncharted 3, you can deviate from the straight path from each of the 8 directions much easier and more precisely."
-> Definitilty, we have NOT the same game, seriously !!! This is just the oposite !!!
Most of players see the "square aiming" problem.
It good to try to make something different and better. It's better to see and admit that there is a problem with that change.
I hope you will hear your fans call, because we really love your games, and we just want to play it the best way we can !
Why fix something that wasn't broken? Simple as that. I love fhis franchise more than anything but I don't have blinders on. My wife commented that I sucked at aiming in UC3. I then put on UC2 and pulled off 7 straight headshots.iceatcs said:No problem in here but first it does feel difference at the beginning, then it feel naturally afterwards. That's because I get very easy get used to it.
I may feel sorry people can't get used to it. I'm wondering how is their life going on if cannot get used to anything.
But you did finish this game, then why not move on to the next game.AkimbO_Arcana said:I finished the game and I DID get used to it. The question is: Why do we have to? This isn't life, it is a product I payed for. And the predecessor of this product was already perfect in this regard.
There may be reason to changes. Also this post is the example how I felt sorry to them.sajj316 said:Why fix something that wasn't broken? Simple as that. I love fhis franchise more than anything but I don't have blinders on. My wife commented that I sucked at aiming in UC3. I then put on UC2 and pulled off 7 straight headshots.
iceatcs said:But you did finish this game, then why not move on to the next game.
There may be reason to changes. Also this post is the example how I felt sorry to them.
Keep going on patience and practice, you will feel get used to it
That's no problem. Good luck.AkimbO_Arcana said:... because I have a brain and do question my surroundings?
And I would love to come back to this amazing game and beat it on hard and crushing. It's an incredible piece of work and not a Big Mac...
web01 said:Lol that website post was the response from ND on the aiming issues!?
ND have really become one of the most arrogant developers this gen never willing to admit when they are wrong.
People are not imagining the aiming is bad, you can turn up the sensitivity to help
but it does not fix the twitchiness.
Papercuts said:Okay, it's up. It's 5:20AM here and I haven't slept yet so I'm not going to edit it, so there's about 3 minutes of me switching games and loading it up(which takes FOREVER).
http://www.youtube.com/watch?v=PcJ0WrhiUSM
UC3 is until 2:20, then you can click the annotation to go to UC2(or just go to 5:20). It's at the start of Chapter 13 so if you REALLY don't want to see the environment then don't watch, but it's literally the very start and isn't spoiling anything that matters. I wanted to basically have a spot to quickly load and show both the aiming and the sticky aim which is a lot easier on enemies that don't know you're there.
I basically did 2 things: Test the up/down, left/right and then diagonal. In UC3 the diagonal is actually me trying to go like /, and that fucked up direction is what I got instead. Then I show how severely the reticule is impacted by being near an enemy. The part that gets me is around 1:20, where I aim into them from the legs and go to the head. It is SLOOOW, so imagine that on enemies actively moving and you can see why people are frustrated. I play on max sensitivity now which doesn't suffer form that issue, but instead I overshoot targets and it still doesn't feel natural even though I'm getting "used" to it. There's no reason why me showing default + 1 in both games should be that different. I always used that in UC2 and most of this is showing why I can't do that at all here. Max on UC3 is more jittery over anything else, and is making me use blindfire and close range weapons more--which isn't how I want to play uncharted.
Hope this clarifies something, because I really want to show what's wrong to try and fix it to help. I'm loving everything about this game except the combat right now, but I like the DESIGN I'm seeing, I'm just being restricted. I actually replayed the UC2 level while this was uploading because of how fun the combat was for me in that game.
ChocolatePuddin said:Is it just me or does drake seem a little drunk while you move him around? he like holds on to every object in sight while walking past it so he doesn't fall over or something?
.""We have idle animations in Uncharted 3 that are over 12 minutes now," says Lemarchand. "We can stream them, we don't need lots of memory, we just need the disc access time. We also just put in a lot of extra polish onto Drake and other characters. He'll reach out and touch walls as he passes them, which is something that we tried not to overdo, but it does further the naturalistic look his animation has and sell him as a real human being as you steer him through the environments
subversus said:Ahahahaha. People crunched to hell and back and gamers don't appreciate it!
."
ChocolatePuddin said:haha no I appreciate it he just seems very unsure of his balance, I do the same thing after half a bottle of jack, touch all the walls I walk past and stuff.I guess it makes him feel more human, like a really cool out going adventure seeking guy, with a drinking problem.In fact that would explain the weird aiming, PROBLEM SOLVED.
CosmicGroinPull said:Just played a little bit, so I can't really be sure, but there was something off in that I sucked whereas in the previous games i got headshots quite easily. I thought it was just a matter of getting used to it again, now I'm a little worried.
CosmicGroinPull said:Just played a little bit, so I can't really be sure, but there was something off in that I sucked whereas in the previous games i got headshots quite easily. I thought it was just a matter of getting used to it again, now I'm a little worried.
SnipeyMcGee said:I really wouldn't worry about it. I chalk my deaths up to bad positioning/luck (shotgun blast from the flank mostly), not on aiming. If there even is an issue it's so slight that I haven't noticed it. I've done fine from the start of the game, about 7 hours in right now. Didn't even know there was a "problem" until I checked neoGAF this morning.
AkimbO_Arcana said:hahaha took a while but I got it![]()
Papercuts said:
guina said:Oh now i understand it, that negative acceleration when the corsair is near the enemy should not be there. Aiming with analog sticks is imprecise by itself, if you add even more random behaviors like this it becomes weird.
Fix this shit ND!
lowrider007 said:That isn't the only problem though, there is an issue with aiming diagonally, the reticule seems to want to stay on the z and y axis.
TheExodu5 said:Those stats don't say a thing...he's killed 10x as many enemies in UC2. In fact, his headshot:kill ratio is higher in UC2.
AkimbO_Arcana said:Looking at Arnes statement on the ND blog I'm seriously concerned that they don't understand what the problem is here.
It's only annoying when you're in a room filled with enemies and the ones that are further away are tougher to headshot cuz you're fighting the reticule. It's especially annoying against the snipers.RandomVince said:That youtube vid quote above is really helpful. It shows me that the problem is real (not that I doubted it) but it also shows me what to expect.
I dont expect it to bother me, personally, but its clear as day that UC2 had a smoother aiming setup.
thuway said:You have no idea what the fuck your posting about.
LiK said:It's only annoying when you're in a room filled with enemies and the ones that are further away are tougher to headshot cuz you're fighting the reticule. It's especially annoying against the snipers.
Still doable from retries but I never had such issues in UC2 so it's a bit of a learning curve.
Manp said:actually it's pretty common practice in any business to just play dumb and deny a problem even exists by pretending to not understand what your customers are complaining about.
customers will then run in circles trying to better explain the problem that was already crystal clear from the beginning. this can buy you some time to fix things and/or not damage your sales...
"hey i move the stick in circles and the game aims in squares!"
"yeah that's because the enemies totally move faster this time duh"
![]()
240ms? That's even higher than Killzone 2, which had 150ms input lag.lowrider007 said:PROOF!!
This video was just posted on the official forums in regards to input lag and aiming, look closely and you'll see he moves the stick diagonally but the reticule doesn't follow, instead it goes horizontal massive difference compared with Uncharted 2, I'd say that UC3's graphic engine or tripple buffering or something is having an adverse effect on the controls.
http://www.youtube.com/watch?v=K5-9oV9cXwY (keep watching, he shows UC2 also)
There is noway ND can deny the problems with that video.
Meisadragon said:240ms? That's even higher than Killzone 2, which had 150ms input lag.
Trying to frame this issue as a conscious design decision is baffling to me, quite frankly. It reeks of damage control. There is a difference between a measured and obvious approach to aiming in an FPS or TPS that is striving to do something different (see Killzone 2) and one that is simply bad. Uncharted 3 falls squarely into camp #2.rhino4evr said:Typical GAF making mountains out of mole hills. Yes the combat is different, but I think it's intentional given how combat has evolved from a cover shooter to an all out arena battle. You have to stay on your feet and keep moving.
If anything this is was Uncharted 2 hinted at but never fully grasped.
I seriously don't understand why so many of you obsess about stuff like this instead of adapting to the new gameplay and enjoying the change in pace from the past few games.
I've had zero problems aiming.
lowrider007 said:PROOF!!
This video was just posted on the official forums in regards to input lag and aiming, look closely and you'll see he moves the stick diagonally but the reticule doesn't follow, instead it goes horizontal massive difference compared with Uncharted 2, I'd say that UC3's graphic engine or tripple buffering or something is having an adverse effect on the controls.
http://www.youtube.com/watch?v=K5-9oV9cXwY (keep watching, he shows UC2 also)
There is noway ND can deny the problems with that video.
Yeah but that has a lot to do with his display as well.Meisadragon said:240ms? That's even higher than Killzone 2, which had 150ms input lag.